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/openbmc/linux/drivers/net/ethernet/mellanox/mlx5/core/steering/
H A Ddr_ste_v1.h2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
H A Ddr_ste_v2.c2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
H A Ddr_ste.h2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
H A Ddr_ste_v1.c2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
H A Ddr_action.c2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
H A Ddr_ste.c2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
H A Ddr_types.h2533e726 Mon Aug 29 17:21:05 CDT 2022 Yevgeny Kliteynik <kliteyn@nvidia.com> net/mlx5: DR, Split chunk allocation to HW-dependent ways

This way we are able to allocate chunk for modify_headers from 2 types:
STEv0 that is allocated from the action area, and STEv1 that is allocating
the chunks from the special area for patterns.

Signed-off-by: Muhammad Sammar <muhammads@nvidia.com>
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Alex Vesker <valex@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>