/openbmc/qemu/ui/ |
H A D | egl-helpers.c | 80 glDeleteTextures(1, &fb->texture); in egl_fb_delete_texture() 95 fb->texture = 0; in egl_fb_destroy() 107 GLuint texture, bool delete) in egl_fb_setup_for_tex() argument 113 fb->texture = texture; in egl_fb_setup_for_tex() 121 GL_TEXTURE_2D, fb->texture, 0); in egl_fb_setup_for_tex() 126 GLuint texture; in egl_fb_setup_new_tex() local 128 glGenTextures(1, &texture); in egl_fb_setup_new_tex() 129 glBindTexture(GL_TEXTURE_2D, texture); in egl_fb_setup_new_tex() 133 egl_fb_setup_for_tex(fb, width, height, texture, true); in egl_fb_setup_new_tex() 194 glBindTexture(GL_TEXTURE_2D, src->texture); in egl_texture_blit() [all …]
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H A D | console-gl.c | 52 if (surface->texture) { in surface_gl_create_texture() 75 glGenTextures(1, &surface->texture); in surface_gl_create_texture() 77 glBindTexture(GL_TEXTURE_2D, surface->texture); in surface_gl_create_texture() 107 if (surface->texture) { in surface_gl_update_texture() 108 glBindTexture(GL_TEXTURE_2D, surface->texture); in surface_gl_update_texture() 134 if (!surface || !surface->texture) { in surface_gl_destroy_texture() 137 glDeleteTextures(1, &surface->texture); in surface_gl_destroy_texture() 138 surface->texture = 0; in surface_gl_destroy_texture()
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H A D | egl-headless.c | 88 uint32_t width, height, texture; in egl_scanout_dmabuf() local 91 texture = qemu_dmabuf_get_texture(dmabuf); in egl_scanout_dmabuf() 92 if (!texture) { in egl_scanout_dmabuf() 99 egl_scanout_texture(dcl, texture, false, width, height, 0, 0, in egl_scanout_dmabuf() 107 uint32_t width, height, texture; in egl_cursor_dmabuf() local 112 texture = qemu_dmabuf_get_texture(dmabuf); in egl_cursor_dmabuf() 113 if (!texture) { in egl_cursor_dmabuf() 119 egl_fb_setup_for_tex(&edpy->cursor_fb, width, height, texture, false); in egl_cursor_dmabuf() 148 if (!edpy->guest_fb.texture || !edpy->ds) { in egl_scanout_flush() 153 if (edpy->cursor_fb.texture) { in egl_scanout_flush()
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H A D | sdl2-2d.c | 40 if (!scon->texture) { in sdl2_2d_update() 51 SDL_UpdateTexture(scon->texture, &rect, in sdl2_2d_update() 55 SDL_RenderCopy(scon->real_renderer, scon->texture, NULL, NULL); in sdl2_2d_update() 70 if (scon->texture) { in sdl2_2d_switch() 71 SDL_DestroyTexture(scon->texture); in sdl2_2d_switch() 72 scon->texture = NULL; in sdl2_2d_switch() 120 scon->texture = SDL_CreateTexture(scon->real_renderer, format, in sdl2_2d_switch()
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H A D | dmabuf.c | 20 uint32_t texture; member 135 return dmabuf->texture; in qemu_dmabuf_get_texture() 201 void qemu_dmabuf_set_texture(QemuDmaBuf *dmabuf, uint32_t texture) in qemu_dmabuf_set_texture() argument 204 dmabuf->texture = texture; in qemu_dmabuf_set_texture()
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H A D | gtk-egl.c | 271 uint32_t x, y, width, height, backing_width, backing_height, texture; in gd_egl_scanout_dmabuf() local 278 texture = qemu_dmabuf_get_texture(dmabuf); in gd_egl_scanout_dmabuf() 279 if (!texture) { in gd_egl_scanout_dmabuf() 291 gd_egl_scanout_texture(dcl, texture, y0_top, backing_width, backing_height, in gd_egl_scanout_dmabuf() 306 uint32_t backing_width, backing_height, texture; in gd_egl_cursor_dmabuf() local 310 texture = qemu_dmabuf_get_texture(dmabuf); in gd_egl_cursor_dmabuf() 311 if (!texture) { in gd_egl_cursor_dmabuf() 318 texture, false); in gd_egl_cursor_dmabuf() 356 if (vc->gfx.cursor_fb.texture) { in gd_egl_scanout_flush()
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H A D | gtk-gl-area.c | 306 uint32_t x, y, width, height, backing_width, backing_height, texture; in gd_gl_area_scanout_dmabuf() local 311 texture = qemu_dmabuf_get_texture(dmabuf); in gd_gl_area_scanout_dmabuf() 312 if (!texture) { in gd_gl_area_scanout_dmabuf() 324 gd_gl_area_scanout_texture(dcl, texture, y0_top, in gd_gl_area_scanout_dmabuf()
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H A D | spice-display.c | 888 fd = egl_get_fd_for_texture(ssd->ds->texture, in spice_gl_switch() 980 uint32_t width, height, texture; in qemu_spice_gl_cursor_dmabuf() local 989 texture = qemu_dmabuf_get_texture(dmabuf); in qemu_spice_gl_cursor_dmabuf() 990 if (!texture) { in qemu_spice_gl_cursor_dmabuf() 995 egl_fb_setup_for_tex(&ssd->cursor_fb, width, height, texture, false); in qemu_spice_gl_cursor_dmabuf() 1033 uint32_t width, height, texture; in qemu_spice_gl_update() local 1039 if (ssd->cursor_fb.texture) { in qemu_spice_gl_update() 1055 texture = qemu_dmabuf_get_texture(dmabuf); in qemu_spice_gl_update() 1056 if (!texture) { in qemu_spice_gl_update() 1062 texture, false); in qemu_spice_gl_update() [all …]
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H A D | console.c | 290 con->scanout.texture.backing_id, in displaychangelistener_display_console() 291 con->scanout.texture.backing_y_0_top, in displaychangelistener_display_console() 292 con->scanout.texture.backing_width, in displaychangelistener_display_console() 293 con->scanout.texture.backing_height, in displaychangelistener_display_console() 294 con->scanout.texture.x, in displaychangelistener_display_console() 295 con->scanout.texture.y, in displaychangelistener_display_console() 296 con->scanout.texture.width, in displaychangelistener_display_console() 297 con->scanout.texture.height, in displaychangelistener_display_console() 298 con->scanout.texture.d3d_tex2d); in displaychangelistener_display_console() 1032 con->scanout.texture = (ScanoutTexture) { in dpy_gl_scanout_texture() [all …]
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H A D | dbus-listener.c | 552 uint32_t width, height, texture; in dbus_cursor_dmabuf() local 564 texture = qemu_dmabuf_get_texture(dmabuf); in dbus_cursor_dmabuf() 565 if (!texture) { in dbus_cursor_dmabuf() 572 egl_fb_setup_for_tex(&cursor_fb, width, height, texture, false); in dbus_cursor_dmabuf() 782 dbus_scanout_texture(&ddl->dcl, ddl->ds->texture, false, in dbus_gl_gfx_switch()
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/openbmc/qemu/ui/shader/ |
H A D | meson.build | 2 ['texture-blit', 'frag'], 3 ['texture-blit', 'vert'], 4 ['texture-blit-flip', 'vert'],
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H A D | texture-blit.frag | 8 out_frag_color = texture(image, ex_tex_coord);
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/openbmc/qemu/include/ui/ |
H A D | egl-helpers.h | 20 GLuint texture; member 31 GLuint texture, bool delete);
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H A D | surface.h | 24 GLuint texture; member
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H A D | dmabuf.h | 43 void qemu_dmabuf_set_texture(QemuDmaBuf *dmabuf, uint32_t texture);
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H A D | sdl2.h | 34 SDL_Texture *texture; member
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H A D | console.h | 197 ScanoutTexture texture; member
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/openbmc/openbmc/poky/meta/recipes-graphics/mesa/mesa-demos/ |
H A D | 0001-mesa-demos-Add-missing-data-files.patch | 187 +//texture offsets 526 +// Multi-texture fragment shader 529 +// Composite second texture over first. 530 +// We're assuming the 2nd texture has a meaningful alpha channel. 551 +// Multi-texture vertex shader 571 +// Multi-texture fragment shader 574 +// Composite second texture over first. 575 +// We're assuming the 2nd texture has a meaningful alpha channel. 594 +// Multi-texture vertex shader
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/openbmc/openbmc/meta-raspberrypi/recipes-graphics/raspidmx/raspidmx/ |
H A D | 0006-game-Makefile-install-sample-png-files.patch | 21 + install -m 444 spotlight.png sprite.png texture.png $(DESTDIR)/usr/share/raspidmx
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/openbmc/openbmc/poky/scripts/contrib/bb-perf/ |
H A D | bb-matrix-plot.sh | 38 XY plane rather than as the texture for the surface
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/openbmc/linux/drivers/char/agp/ |
H A D | Kconfig | 14 If you need more texture memory than you can get with the AGP GART 17 and have up to a couple gigs of texture space.
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/openbmc/openbmc/meta-raspberrypi/recipes-graphics/userland/files/ |
H A D | 0003-wayland-Add-Wayland-example.patch | 284 +// pointers to texture buffers 636 + // Bind texture surface to current vertices 673 + * Description: Initialise OGL|ES texture surfaces to use image 681 + // load three texture buffers but use them on six OGL|ES texture surfaces 685 + // setup first texture 692 + // setup second texture - reuse first image 699 + // third texture 706 + // fourth texture - reuse second image 713 + //fifth texture 720 + // sixth texture - reuse third image [all …]
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/openbmc/linux/drivers/gpu/drm/radeon/ |
H A D | r600_cs.c | 1470 struct radeon_bo *texture, in r600_check_texture_resource() argument 1594 if ((l0_size + word2) > radeon_bo_size(texture)) { in r600_check_texture_resource() 1598 l0_size, radeon_bo_size(texture)); in r600_check_texture_resource() 1954 struct radeon_bo *texture, *mipmap; in r600_packet3_check() local 1972 texture = reloc->robj; in r600_packet3_check() 1982 texture, mipmap, in r600_packet3_check()
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H A D | evergreen_cs.c | 753 struct radeon_bo *texture, in evergreen_cs_track_validate_texture() argument 851 if (toffset > radeon_bo_size(texture)) { in evergreen_cs_track_validate_texture() 856 depth, radeon_bo_size(texture), in evergreen_cs_track_validate_texture() 2347 struct radeon_bo *texture, *mipmap; in evergreen_packet3_check() local 2376 texture = reloc->robj; in evergreen_packet3_check() 2400 r = evergreen_cs_track_validate_texture(p, texture, mipmap, idx+1+(i*8)); in evergreen_packet3_check()
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/openbmc/linux/Documentation/fb/ |
H A D | sisfb.rst | 22 used by DRM/DRI for 3D texture and other data. This memory management is
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