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Searched refs:in_position (Results 1 – 3 of 3) sorted by relevance

/openbmc/qemu/ui/shader/
H A Dtexture-blit.vert3 in vec2 in_position;
7 gl_Position = vec4(in_position, 0.0, 1.0);
8 ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
H A Dtexture-blit-flip.vert3 in vec2 in_position;
7 gl_Position = vec4(in_position, 0.0, 1.0);
8 ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
/openbmc/qemu/ui/
H A Dshader.c44 static const GLfloat in_position[] = { in qemu_gl_init_texture_blit() local
59 glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position, in qemu_gl_init_texture_blit()