1*2e1d70b9SGerd Hoffmann#version 300 es 2*2e1d70b9SGerd Hoffmann 3*2e1d70b9SGerd Hoffmannin vec2 in_position; 4*2e1d70b9SGerd Hoffmannout vec2 ex_tex_coord; 5*2e1d70b9SGerd Hoffmann 6*2e1d70b9SGerd Hoffmannvoid main(void) { 7*2e1d70b9SGerd Hoffmann gl_Position = vec4(in_position, 0.0, 1.0); 8*2e1d70b9SGerd Hoffmann ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5; 9*2e1d70b9SGerd Hoffmann} 10