1*2e1d70b9SGerd Hoffmann#version 300 es
2*2e1d70b9SGerd Hoffmann
3*2e1d70b9SGerd Hoffmannin vec2  in_position;
4*2e1d70b9SGerd Hoffmannout vec2 ex_tex_coord;
5*2e1d70b9SGerd Hoffmann
6*2e1d70b9SGerd Hoffmannvoid main(void) {
7*2e1d70b9SGerd Hoffmann    gl_Position = vec4(in_position, 0.0, 1.0);
8*2e1d70b9SGerd Hoffmann    ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
9*2e1d70b9SGerd Hoffmann}
10