xref: /openbmc/qemu/ui/shader/texture-blit.vert (revision aa34554a)
1*cd2bc889SGerd Hoffmann#version 300 es
2*cd2bc889SGerd Hoffmann
3*cd2bc889SGerd Hoffmannin vec2  in_position;
4*cd2bc889SGerd Hoffmannout vec2 ex_tex_coord;
5*cd2bc889SGerd Hoffmann
6*cd2bc889SGerd Hoffmannvoid main(void) {
7*cd2bc889SGerd Hoffmann    gl_Position = vec4(in_position, 0.0, 1.0);
8*cd2bc889SGerd Hoffmann    ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
9*cd2bc889SGerd Hoffmann}
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