xref: /openbmc/linux/drivers/gpu/drm/v3d/v3d_drv.h (revision 15d90a6a)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/reservation.h>
5 #include <linux/mm_types.h>
6 #include <drm/drmP.h>
7 #include <drm/drm_encoder.h>
8 #include <drm/drm_gem.h>
9 #include <drm/gpu_scheduler.h>
10 #include "uapi/drm/v3d_drm.h"
11 
12 #define GMP_GRANULARITY (128 * 1024)
13 
14 /* Enum for each of the V3D queues. */
15 enum v3d_queue {
16 	V3D_BIN,
17 	V3D_RENDER,
18 	V3D_TFU,
19 };
20 
21 #define V3D_MAX_QUEUES (V3D_TFU + 1)
22 
23 struct v3d_queue_state {
24 	struct drm_gpu_scheduler sched;
25 
26 	u64 fence_context;
27 	u64 emit_seqno;
28 };
29 
30 struct v3d_dev {
31 	struct drm_device drm;
32 
33 	/* Short representation (e.g. 33, 41) of the V3D tech version
34 	 * and revision.
35 	 */
36 	int ver;
37 
38 	struct device *dev;
39 	struct platform_device *pdev;
40 	void __iomem *hub_regs;
41 	void __iomem *core_regs[3];
42 	void __iomem *bridge_regs;
43 	void __iomem *gca_regs;
44 	struct clk *clk;
45 
46 	/* Virtual and DMA addresses of the single shared page table. */
47 	volatile u32 *pt;
48 	dma_addr_t pt_paddr;
49 
50 	/* Virtual and DMA addresses of the MMU's scratch page.  When
51 	 * a read or write is invalid in the MMU, it will be
52 	 * redirected here.
53 	 */
54 	void *mmu_scratch;
55 	dma_addr_t mmu_scratch_paddr;
56 
57 	/* Number of V3D cores. */
58 	u32 cores;
59 
60 	/* Allocator managing the address space.  All units are in
61 	 * number of pages.
62 	 */
63 	struct drm_mm mm;
64 	spinlock_t mm_lock;
65 
66 	struct work_struct overflow_mem_work;
67 
68 	struct v3d_exec_info *bin_job;
69 	struct v3d_exec_info *render_job;
70 	struct v3d_tfu_job *tfu_job;
71 
72 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
73 
74 	/* Spinlock used to synchronize the overflow memory
75 	 * management against bin job submission.
76 	 */
77 	spinlock_t job_lock;
78 
79 	/* Protects bo_stats */
80 	struct mutex bo_lock;
81 
82 	/* Lock taken when resetting the GPU, to keep multiple
83 	 * processes from trying to park the scheduler threads and
84 	 * reset at once.
85 	 */
86 	struct mutex reset_lock;
87 
88 	/* Lock taken when creating and pushing the GPU scheduler
89 	 * jobs, to keep the sched-fence seqnos in order.
90 	 */
91 	struct mutex sched_lock;
92 
93 	struct {
94 		u32 num_allocated;
95 		u32 pages_allocated;
96 	} bo_stats;
97 };
98 
99 static inline struct v3d_dev *
100 to_v3d_dev(struct drm_device *dev)
101 {
102 	return (struct v3d_dev *)dev->dev_private;
103 }
104 
105 /* The per-fd struct, which tracks the MMU mappings. */
106 struct v3d_file_priv {
107 	struct v3d_dev *v3d;
108 
109 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
110 };
111 
112 /* Tracks a mapping of a BO into a per-fd address space */
113 struct v3d_vma {
114 	struct v3d_page_table *pt;
115 	struct list_head list; /* entry in v3d_bo.vmas */
116 };
117 
118 struct v3d_bo {
119 	struct drm_gem_object base;
120 
121 	struct mutex lock;
122 
123 	struct drm_mm_node node;
124 
125 	u32 pages_refcount;
126 	struct page **pages;
127 	struct sg_table *sgt;
128 	void *vaddr;
129 
130 	struct list_head vmas;    /* list of v3d_vma */
131 
132 	/* List entry for the BO's position in
133 	 * v3d_exec_info->unref_list
134 	 */
135 	struct list_head unref_head;
136 
137 	/* normally (resv == &_resv) except for imported bo's */
138 	struct reservation_object *resv;
139 	struct reservation_object _resv;
140 };
141 
142 static inline struct v3d_bo *
143 to_v3d_bo(struct drm_gem_object *bo)
144 {
145 	return (struct v3d_bo *)bo;
146 }
147 
148 struct v3d_fence {
149 	struct dma_fence base;
150 	struct drm_device *dev;
151 	/* v3d seqno for signaled() test */
152 	u64 seqno;
153 	enum v3d_queue queue;
154 };
155 
156 static inline struct v3d_fence *
157 to_v3d_fence(struct dma_fence *fence)
158 {
159 	return (struct v3d_fence *)fence;
160 }
161 
162 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
163 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
164 
165 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
166 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
167 
168 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
169 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
170 
171 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
172 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
173 
174 struct v3d_job {
175 	struct drm_sched_job base;
176 
177 	struct v3d_exec_info *exec;
178 
179 	/* An optional fence userspace can pass in for the job to depend on. */
180 	struct dma_fence *in_fence;
181 
182 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
183 	struct dma_fence *done_fence;
184 
185 	/* GPU virtual addresses of the start/end of the CL job. */
186 	u32 start, end;
187 
188 	u32 timedout_ctca, timedout_ctra;
189 };
190 
191 struct v3d_exec_info {
192 	struct v3d_dev *v3d;
193 
194 	struct v3d_job bin, render;
195 
196 	/* Fence for when the scheduler considers the binner to be
197 	 * done, for render to depend on.
198 	 */
199 	struct dma_fence *bin_done_fence;
200 
201 	/* Fence for when the scheduler considers the render to be
202 	 * done, for when the BOs reservations should be complete.
203 	 */
204 	struct dma_fence *render_done_fence;
205 
206 	struct kref refcount;
207 
208 	/* This is the array of BOs that were looked up at the start of exec. */
209 	struct v3d_bo **bo;
210 	u32 bo_count;
211 
212 	/* List of overflow BOs used in the job that need to be
213 	 * released once the job is complete.
214 	 */
215 	struct list_head unref_list;
216 
217 	/* Submitted tile memory allocation start/size, tile state. */
218 	u32 qma, qms, qts;
219 };
220 
221 struct v3d_tfu_job {
222 	struct drm_sched_job base;
223 
224 	struct drm_v3d_submit_tfu args;
225 
226 	/* An optional fence userspace can pass in for the job to depend on. */
227 	struct dma_fence *in_fence;
228 
229 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
230 	struct dma_fence *done_fence;
231 
232 	struct v3d_dev *v3d;
233 
234 	struct kref refcount;
235 
236 	/* This is the array of BOs that were looked up at the start of exec. */
237 	struct v3d_bo *bo[4];
238 };
239 
240 /**
241  * _wait_for - magic (register) wait macro
242  *
243  * Does the right thing for modeset paths when run under kdgb or similar atomic
244  * contexts. Note that it's important that we check the condition again after
245  * having timed out, since the timeout could be due to preemption or similar and
246  * we've never had a chance to check the condition before the timeout.
247  */
248 #define wait_for(COND, MS) ({ \
249 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
250 	int ret__ = 0;							\
251 	while (!(COND)) {						\
252 		if (time_after(jiffies, timeout__)) {			\
253 			if (!(COND))					\
254 				ret__ = -ETIMEDOUT;			\
255 			break;						\
256 		}							\
257 		msleep(1);					\
258 	}								\
259 	ret__;								\
260 })
261 
262 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
263 {
264 	/* nsecs_to_jiffies64() does not guard against overflow */
265 	if (NSEC_PER_SEC % HZ &&
266 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
267 		return MAX_JIFFY_OFFSET;
268 
269 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
270 }
271 
272 /* v3d_bo.c */
273 void v3d_free_object(struct drm_gem_object *gem_obj);
274 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
275 			     size_t size);
276 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
277 			struct drm_file *file_priv);
278 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
279 		      struct drm_file *file_priv);
280 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
281 			    struct drm_file *file_priv);
282 vm_fault_t v3d_gem_fault(struct vm_fault *vmf);
283 int v3d_mmap(struct file *filp, struct vm_area_struct *vma);
284 struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj);
285 int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
286 struct sg_table *v3d_prime_get_sg_table(struct drm_gem_object *obj);
287 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
288 						 struct dma_buf_attachment *attach,
289 						 struct sg_table *sgt);
290 
291 /* v3d_debugfs.c */
292 int v3d_debugfs_init(struct drm_minor *minor);
293 
294 /* v3d_fence.c */
295 extern const struct dma_fence_ops v3d_fence_ops;
296 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
297 
298 /* v3d_gem.c */
299 int v3d_gem_init(struct drm_device *dev);
300 void v3d_gem_destroy(struct drm_device *dev);
301 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
302 			struct drm_file *file_priv);
303 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
304 			 struct drm_file *file_priv);
305 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
306 		      struct drm_file *file_priv);
307 void v3d_exec_put(struct v3d_exec_info *exec);
308 void v3d_tfu_job_put(struct v3d_tfu_job *exec);
309 void v3d_reset(struct v3d_dev *v3d);
310 void v3d_invalidate_caches(struct v3d_dev *v3d);
311 void v3d_flush_caches(struct v3d_dev *v3d);
312 
313 /* v3d_irq.c */
314 void v3d_irq_init(struct v3d_dev *v3d);
315 void v3d_irq_enable(struct v3d_dev *v3d);
316 void v3d_irq_disable(struct v3d_dev *v3d);
317 void v3d_irq_reset(struct v3d_dev *v3d);
318 
319 /* v3d_mmu.c */
320 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
321 		       u32 *offset);
322 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
323 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
324 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
325 
326 /* v3d_sched.c */
327 int v3d_sched_init(struct v3d_dev *v3d);
328 void v3d_sched_fini(struct v3d_dev *v3d);
329