1.. SPDX-License-Identifier: GPL-2.0
2
3=============================
4Adding a new board to LinuxSH
5=============================
6
7               Paul Mundt <lethal@linux-sh.org>
8
9This document attempts to outline what steps are necessary to add support
10for new boards to the LinuxSH port under the new 2.5 and 2.6 kernels. This
11also attempts to outline some of the noticeable changes between the 2.4
12and the 2.5/2.6 SH backend.
13
141. New Directory Structure
15==========================
16
17The first thing to note is the new directory structure. Under 2.4, most
18of the board-specific code (with the exception of stboards) ended up
19in arch/sh/kernel/ directly, with board-specific headers ending up in
20include/asm-sh/. For the new kernel, things are broken out by board type,
21companion chip type, and CPU type. Looking at a tree view of this directory
22hierarchy looks like the following:
23
24Board-specific code::
25
26    .
27    |-- arch
28    |   `-- sh
29    |       `-- boards
30    |           |-- adx
31    |           |   `-- board-specific files
32    |           |-- bigsur
33    |           |   `-- board-specific files
34    |           |
35    |           ... more boards here ...
36    |
37    `-- include
38	`-- asm-sh
39	    |-- adx
40	    |   `-- board-specific headers
41	    |-- bigsur
42	    |   `-- board-specific headers
43	    |
44	    .. more boards here ...
45
46Next, for companion chips::
47
48    .
49    `-- arch
50	`-- sh
51	    `-- cchips
52		`-- hd6446x
53		    `-- hd64461
54			`-- cchip-specific files
55
56... and so on. Headers for the companion chips are treated the same way as
57board-specific headers. Thus, include/asm-sh/hd64461 is home to all of the
58hd64461-specific headers.
59
60Finally, CPU family support is also abstracted::
61
62    .
63    |-- arch
64    |   `-- sh
65    |       |-- kernel
66    |       |   `-- cpu
67    |       |       |-- sh2
68    |       |       |   `-- SH-2 generic files
69    |       |       |-- sh3
70    |       |       |   `-- SH-3 generic files
71    |       |       `-- sh4
72    |       |           `-- SH-4 generic files
73    |       `-- mm
74    |           `-- This is also broken out per CPU family, so each family can
75    |               have their own set of cache/tlb functions.
76    |
77    `-- include
78	`-- asm-sh
79	    |-- cpu-sh2
80	    |   `-- SH-2 specific headers
81	    |-- cpu-sh3
82	    |   `-- SH-3 specific headers
83	    `-- cpu-sh4
84		`-- SH-4 specific headers
85
86It should be noted that CPU subtypes are _not_ abstracted. Thus, these still
87need to be dealt with by the CPU family specific code.
88
892. Adding a New Board
90=====================
91
92The first thing to determine is whether the board you are adding will be
93isolated, or whether it will be part of a family of boards that can mostly
94share the same board-specific code with minor differences.
95
96In the first case, this is just a matter of making a directory for your
97board in arch/sh/boards/ and adding rules to hook your board in with the
98build system (more on this in the next section). However, for board families
99it makes more sense to have a common top-level arch/sh/boards/ directory
100and then populate that with sub-directories for each member of the family.
101Both the Solution Engine and the hp6xx boards are an example of this.
102
103After you have setup your new arch/sh/boards/ directory, remember that you
104should also add a directory in include/asm-sh for headers localized to this
105board (if there are going to be more than one). In order to interoperate
106seamlessly with the build system, it's best to have this directory the same
107as the arch/sh/boards/ directory name, though if your board is again part of
108a family, the build system has ways of dealing with this (via incdir-y
109overloading), and you can feel free to name the directory after the family
110member itself.
111
112There are a few things that each board is required to have, both in the
113arch/sh/boards and the include/asm-sh/ hierarchy. In order to better
114explain this, we use some examples for adding an imaginary board. For
115setup code, we're required at the very least to provide definitions for
116get_system_type() and platform_setup(). For our imaginary board, this
117might look something like::
118
119    /*
120    * arch/sh/boards/vapor/setup.c - Setup code for imaginary board
121    */
122    #include <linux/init.h>
123
124    const char *get_system_type(void)
125    {
126	    return "FooTech Vaporboard";
127    }
128
129    int __init platform_setup(void)
130    {
131	    /*
132	    * If our hardware actually existed, we would do real
133	    * setup here. Though it's also sane to leave this empty
134	    * if there's no real init work that has to be done for
135	    * this board.
136	    */
137
138	    /* Start-up imaginary PCI ... */
139
140	    /* And whatever else ... */
141
142	    return 0;
143    }
144
145Our new imaginary board will also have to tie into the machvec in order for it
146to be of any use.
147
148machvec functions fall into a number of categories:
149
150 - I/O functions to IO memory (inb etc) and PCI/main memory (readb etc).
151 - I/O mapping functions (ioport_map, ioport_unmap, etc).
152 - a 'heartbeat' function.
153 - PCI and IRQ initialization routines.
154 - Consistent allocators (for boards that need special allocators,
155   particularly for allocating out of some board-specific SRAM for DMA
156   handles).
157
158There are machvec functions added and removed over time, so always be sure to
159consult include/asm-sh/machvec.h for the current state of the machvec.
160
161The kernel will automatically wrap in generic routines for undefined function
162pointers in the machvec at boot time, as machvec functions are referenced
163unconditionally throughout most of the tree. Some boards have incredibly
164sparse machvecs (such as the dreamcast and sh03), whereas others must define
165virtually everything (rts7751r2d).
166
167Adding a new machine is relatively trivial (using vapor as an example):
168
169If the board-specific definitions are quite minimalistic, as is the case for
170the vast majority of boards, simply having a single board-specific header is
171sufficient.
172
173 - add a new file include/asm-sh/vapor.h which contains prototypes for
174   any machine specific IO functions prefixed with the machine name, for
175   example vapor_inb. These will be needed when filling out the machine
176   vector.
177
178   Note that these prototypes are generated automatically by setting
179   __IO_PREFIX to something sensible. A typical example would be::
180
181	#define __IO_PREFIX vapor
182	#include <asm/io_generic.h>
183
184   somewhere in the board-specific header. Any boards being ported that still
185   have a legacy io.h should remove it entirely and switch to the new model.
186
187 - Add machine vector definitions to the board's setup.c. At a bare minimum,
188   this must be defined as something like::
189
190	struct sh_machine_vector mv_vapor __initmv = {
191		.mv_name = "vapor",
192	};
193	ALIAS_MV(vapor)
194
195 - finally add a file arch/sh/boards/vapor/io.c, which contains definitions of
196   the machine specific io functions (if there are enough to warrant it).
197
1983. Hooking into the Build System
199================================
200
201Now that we have the corresponding directories setup, and all of the
202board-specific code is in place, it's time to look at how to get the
203whole mess to fit into the build system.
204
205Large portions of the build system are now entirely dynamic, and merely
206require the proper entry here and there in order to get things done.
207
208The first thing to do is to add an entry to arch/sh/Kconfig, under the
209"System type" menu::
210
211    config SH_VAPOR
212	    bool "Vapor"
213	    help
214	    select Vapor if configuring for a FooTech Vaporboard.
215
216next, this has to be added into arch/sh/Makefile. All boards require a
217machdir-y entry in order to be built. This entry needs to be the name of
218the board directory as it appears in arch/sh/boards, even if it is in a
219sub-directory (in which case, all parent directories below arch/sh/boards/
220need to be listed). For our new board, this entry can look like::
221
222    machdir-$(CONFIG_SH_VAPOR)	+= vapor
223
224provided that we've placed everything in the arch/sh/boards/vapor/ directory.
225
226Next, the build system assumes that your include/asm-sh directory will also
227be named the same. If this is not the case (as is the case with multiple
228boards belonging to a common family), then the directory name needs to be
229implicitly appended to incdir-y. The existing code manages this for the
230Solution Engine and hp6xx boards, so see these for an example.
231
232Once that is taken care of, it's time to add an entry for the mach type.
233This is done by adding an entry to the end of the arch/sh/tools/mach-types
234list. The method for doing this is self explanatory, and so we won't waste
235space restating it here. After this is done, you will be able to use
236implicit checks for your board if you need this somewhere throughout the
237common code, such as::
238
239	/* Make sure we're on the FooTech Vaporboard */
240	if (!mach_is_vapor())
241		return -ENODEV;
242
243also note that the mach_is_boardname() check will be implicitly forced to
244lowercase, regardless of the fact that the mach-types entries are all
245uppercase. You can read the script if you really care, but it's pretty ugly,
246so you probably don't want to do that.
247
248Now all that's left to do is providing a defconfig for your new board. This
249way, other people who end up with this board can simply use this config
250for reference instead of trying to guess what settings are supposed to be
251used on it.
252
253Also, as soon as you have copied over a sample .config for your new board
254(assume arch/sh/configs/vapor_defconfig), you can also use this directly as a
255build target, and it will be implicitly listed as such in the help text.
256
257Looking at the 'make help' output, you should now see something like:
258
259Architecture specific targets (sh):
260
261  =======================   =============================================
262  zImage                    Compressed kernel image (arch/sh/boot/zImage)
263  adx_defconfig             Build for adx
264  cqreek_defconfig          Build for cqreek
265  dreamcast_defconfig       Build for dreamcast
266  ...
267  vapor_defconfig           Build for vapor
268  =======================   =============================================
269
270which then allows you to do::
271
272    $ make ARCH=sh CROSS_COMPILE=sh4-linux- vapor_defconfig vmlinux
273
274which will in turn copy the defconfig for this board, run it through
275oldconfig (prompting you for any new options since the time of creation),
276and start you on your way to having a functional kernel for your new
277board.
278