console-gl.c (98c710f2d5cdf37f29a267352eb1f3c28cbf369d) | console-gl.c (46e19e149f3b129a22c440caba853188df67deab) |
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1/* 2 * QEMU graphical console -- opengl helper bits 3 * 4 * Copyright (c) 2014 Red Hat 5 * 6 * Authors: 7 * Gerd Hoffmann <kraxel@redhat.com> 8 * --- 15 unchanged lines hidden (view full) --- 24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 * THE SOFTWARE. 26 */ 27#include "qemu/osdep.h" 28#include "qemu-common.h" 29#include "ui/console.h" 30#include "ui/shader.h" 31 | 1/* 2 * QEMU graphical console -- opengl helper bits 3 * 4 * Copyright (c) 2014 Red Hat 5 * 6 * Authors: 7 * Gerd Hoffmann <kraxel@redhat.com> 8 * --- 15 unchanged lines hidden (view full) --- 24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 * THE SOFTWARE. 26 */ 27#include "qemu/osdep.h" 28#include "qemu-common.h" 29#include "ui/console.h" 30#include "ui/shader.h" 31 |
32#include "shader/texture-blit-vert.h" 33#include "shader/texture-blit-frag.h" 34 35struct ConsoleGLState { 36 GLint texture_blit_prog; 37 GLint texture_blit_vao; 38}; 39 | |
40/* ---------------------------------------------------------------------- */ 41 | 32/* ---------------------------------------------------------------------- */ 33 |
42ConsoleGLState *console_gl_init_context(void) 43{ 44 ConsoleGLState *gls = g_new0(ConsoleGLState, 1); 45 46 gls->texture_blit_prog = qemu_gl_create_compile_link_program 47 (texture_blit_vert_src, texture_blit_frag_src); 48 if (!gls->texture_blit_prog) { 49 exit(1); 50 } 51 52 gls->texture_blit_vao = 53 qemu_gl_init_texture_blit(gls->texture_blit_prog); 54 55 return gls; 56} 57 58void console_gl_fini_context(ConsoleGLState *gls) 59{ 60 if (!gls) { 61 return; 62 } 63 g_free(gls); 64} 65 | |
66bool console_gl_check_format(DisplayChangeListener *dcl, 67 pixman_format_code_t format) 68{ 69 switch (format) { 70 case PIXMAN_BE_b8g8r8x8: 71 case PIXMAN_BE_b8g8r8a8: 72 case PIXMAN_r5g6b5: 73 return true; 74 default: 75 return false; 76 } 77} 78 | 34bool console_gl_check_format(DisplayChangeListener *dcl, 35 pixman_format_code_t format) 36{ 37 switch (format) { 38 case PIXMAN_BE_b8g8r8x8: 39 case PIXMAN_BE_b8g8r8a8: 40 case PIXMAN_r5g6b5: 41 return true; 42 default: 43 return false; 44 } 45} 46 |
79void surface_gl_create_texture(ConsoleGLState *gls, | 47void surface_gl_create_texture(QemuGLShader *gls, |
80 DisplaySurface *surface) 81{ 82 assert(gls); 83 assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0); 84 85 switch (surface->format) { 86 case PIXMAN_BE_b8g8r8x8: 87 case PIXMAN_BE_b8g8r8a8: --- 23 unchanged lines hidden (view full) --- 111 surface_height(surface), 112 0, surface->glformat, surface->gltype, 113 surface_data(surface)); 114 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 117} 118 | 48 DisplaySurface *surface) 49{ 50 assert(gls); 51 assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0); 52 53 switch (surface->format) { 54 case PIXMAN_BE_b8g8r8x8: 55 case PIXMAN_BE_b8g8r8a8: --- 23 unchanged lines hidden (view full) --- 79 surface_height(surface), 80 0, surface->glformat, surface->gltype, 81 surface_data(surface)); 82 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 85} 86 |
119void surface_gl_update_texture(ConsoleGLState *gls, | 87void surface_gl_update_texture(QemuGLShader *gls, |
120 DisplaySurface *surface, 121 int x, int y, int w, int h) 122{ 123 uint8_t *data = (void *)surface_data(surface); 124 125 assert(gls); 126 127 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 128 surface_stride(surface) / surface_bytes_per_pixel(surface)); 129 glTexSubImage2D(GL_TEXTURE_2D, 0, 130 x, y, w, h, 131 surface->glformat, surface->gltype, 132 data + surface_stride(surface) * y 133 + surface_bytes_per_pixel(surface) * x); 134} 135 | 88 DisplaySurface *surface, 89 int x, int y, int w, int h) 90{ 91 uint8_t *data = (void *)surface_data(surface); 92 93 assert(gls); 94 95 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 96 surface_stride(surface) / surface_bytes_per_pixel(surface)); 97 glTexSubImage2D(GL_TEXTURE_2D, 0, 98 x, y, w, h, 99 surface->glformat, surface->gltype, 100 data + surface_stride(surface) * y 101 + surface_bytes_per_pixel(surface) * x); 102} 103 |
136void surface_gl_render_texture(ConsoleGLState *gls, | 104void surface_gl_render_texture(QemuGLShader *gls, |
137 DisplaySurface *surface) 138{ 139 assert(gls); 140 141 glClearColor(0.1f, 0.1f, 0.1f, 0.0f); 142 glClear(GL_COLOR_BUFFER_BIT); 143 | 105 DisplaySurface *surface) 106{ 107 assert(gls); 108 109 glClearColor(0.1f, 0.1f, 0.1f, 0.0f); 110 glClear(GL_COLOR_BUFFER_BIT); 111 |
144 qemu_gl_run_texture_blit(gls->texture_blit_prog, 145 gls->texture_blit_vao); | 112 qemu_gl_run_texture_blit(gls); |
146} 147 | 113} 114 |
148void surface_gl_destroy_texture(ConsoleGLState *gls, | 115void surface_gl_destroy_texture(QemuGLShader *gls, |
149 DisplaySurface *surface) 150{ 151 if (!surface || !surface->texture) { 152 return; 153 } 154 glDeleteTextures(1, &surface->texture); 155 surface->texture = 0; 156} 157 | 116 DisplaySurface *surface) 117{ 118 if (!surface || !surface->texture) { 119 return; 120 } 121 glDeleteTextures(1, &surface->texture); 122 surface->texture = 0; 123} 124 |
158void surface_gl_setup_viewport(ConsoleGLState *gls, | 125void surface_gl_setup_viewport(QemuGLShader *gls, |
159 DisplaySurface *surface, 160 int ww, int wh) 161{ 162 int gw, gh, stripe; 163 float sw, sh; 164 165 assert(gls); 166 --- 13 unchanged lines hidden --- | 126 DisplaySurface *surface, 127 int ww, int wh) 128{ 129 int gw, gh, stripe; 130 float sw, sh; 131 132 assert(gls); 133 --- 13 unchanged lines hidden --- |