Home
last modified time | relevance | path

Searched hist:"00 f06b24" (Results 1 – 3 of 3) sorted by relevance

/openbmc/linux/drivers/gpu/drm/amd/amdgpu/
H A Damdgpu_object.c00f06b24 Tue Jun 27 21:33:18 CDT 2017 John Brooks <john@fastquake.com> drm/amdgpu: Throttle visible VRAM moves separately

The BO move throttling code is designed to allow VRAM to fill quickly if it
is relatively empty. However, this does not take into account situations
where the visible VRAM is smaller than total VRAM, and total VRAM may not
be close to full but the visible VRAM segment is under pressure. In such
situations, visible VRAM would experience unrestricted swapping and
performance would drop.

Add a separate counter specifically for moves involving visible VRAM, and
check it before moving BOs there.

v2: Only perform calculations for separate counter if visible VRAM is
smaller than total VRAM. (Michel Dänzer)
v3: [Michel Dänzer]
* Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED
flag to determine whether to account a move for visible VRAM in most
cases.
* Use a single

if (adev->mc.visible_vram_size < adev->mc.real_vram_size) {

block in amdgpu_cs_get_threshold_for_moves.

Fixes: 95844d20ae02 (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2))
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
00f06b24 Tue Jun 27 21:33:18 CDT 2017 John Brooks <john@fastquake.com> drm/amdgpu: Throttle visible VRAM moves separately

The BO move throttling code is designed to allow VRAM to fill quickly if it
is relatively empty. However, this does not take into account situations
where the visible VRAM is smaller than total VRAM, and total VRAM may not
be close to full but the visible VRAM segment is under pressure. In such
situations, visible VRAM would experience unrestricted swapping and
performance would drop.

Add a separate counter specifically for moves involving visible VRAM, and
check it before moving BOs there.

v2: Only perform calculations for separate counter if visible VRAM is
smaller than total VRAM. (Michel Dänzer)
v3: [Michel Dänzer]
* Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED
flag to determine whether to account a move for visible VRAM in most
cases.
* Use a single

if (adev->mc.visible_vram_size < adev->mc.real_vram_size) {

block in amdgpu_cs_get_threshold_for_moves.

Fixes: 95844d20ae02 (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2))
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
H A Damdgpu_cs.c00f06b24 Tue Jun 27 21:33:18 CDT 2017 John Brooks <john@fastquake.com> drm/amdgpu: Throttle visible VRAM moves separately

The BO move throttling code is designed to allow VRAM to fill quickly if it
is relatively empty. However, this does not take into account situations
where the visible VRAM is smaller than total VRAM, and total VRAM may not
be close to full but the visible VRAM segment is under pressure. In such
situations, visible VRAM would experience unrestricted swapping and
performance would drop.

Add a separate counter specifically for moves involving visible VRAM, and
check it before moving BOs there.

v2: Only perform calculations for separate counter if visible VRAM is
smaller than total VRAM. (Michel Dänzer)
v3: [Michel Dänzer]
* Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED
flag to determine whether to account a move for visible VRAM in most
cases.
* Use a single

if (adev->mc.visible_vram_size < adev->mc.real_vram_size) {

block in amdgpu_cs_get_threshold_for_moves.

Fixes: 95844d20ae02 (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2))
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

H A Damdgpu.h00f06b24 Tue Jun 27 21:33:18 CDT 2017 John Brooks <john@fastquake.com> drm/amdgpu: Throttle visible VRAM moves separately

The BO move throttling code is designed to allow VRAM to fill quickly if it
is relatively empty. However, this does not take into account situations
where the visible VRAM is smaller than total VRAM, and total VRAM may not
be close to full but the visible VRAM segment is under pressure. In such
situations, visible VRAM would experience unrestricted swapping and
performance would drop.

Add a separate counter specifically for moves involving visible VRAM, and
check it before moving BOs there.

v2: Only perform calculations for separate counter if visible VRAM is
smaller than total VRAM. (Michel Dänzer)
v3: [Michel Dänzer]
* Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED
flag to determine whether to account a move for visible VRAM in most
cases.
* Use a single

if (adev->mc.visible_vram_size < adev->mc.real_vram_size) {

block in amdgpu_cs_get_threshold_for_moves.

Fixes: 95844d20ae02 (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2))
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
00f06b24 Tue Jun 27 21:33:18 CDT 2017 John Brooks <john@fastquake.com> drm/amdgpu: Throttle visible VRAM moves separately

The BO move throttling code is designed to allow VRAM to fill quickly if it
is relatively empty. However, this does not take into account situations
where the visible VRAM is smaller than total VRAM, and total VRAM may not
be close to full but the visible VRAM segment is under pressure. In such
situations, visible VRAM would experience unrestricted swapping and
performance would drop.

Add a separate counter specifically for moves involving visible VRAM, and
check it before moving BOs there.

v2: Only perform calculations for separate counter if visible VRAM is
smaller than total VRAM. (Michel Dänzer)
v3: [Michel Dänzer]
* Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED
flag to determine whether to account a move for visible VRAM in most
cases.
* Use a single

if (adev->mc.visible_vram_size < adev->mc.real_vram_size) {

block in amdgpu_cs_get_threshold_for_moves.

Fixes: 95844d20ae02 (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2))
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>