Home
last modified time | relevance | path

Searched refs:gameport_close (Results 1 – 14 of 14) sorted by relevance

/openbmc/linux/drivers/input/gameport/
H A Dgameport.c102 gameport_close(gameport); in gameport_measure_speed()
132 gameport_close(gameport); in old_gameport_measure_speed()
155 gameport_close(gameport); in old_gameport_measure_speed()
169 gameport_close(gameport); in old_gameport_measure_speed()
848 void gameport_close(struct gameport *gameport) in gameport_close() function
857 EXPORT_SYMBOL(gameport_close);
/openbmc/linux/drivers/input/joystick/
H A Dguillemot.c238 fail2: gameport_close(gameport); in guillemot_connect()
251 gameport_close(gameport); in guillemot_disconnect()
H A Dcobra.c216 fail2: gameport_close(gameport); in cobra_connect()
230 gameport_close(gameport); in cobra_disconnect()
H A Dinteract.c268 fail2: gameport_close(gameport); in interact_connect()
280 gameport_close(gameport); in interact_disconnect()
H A Dgf2k.c330 fail2: gameport_close(gameport); in gf2k_connect()
342 gameport_close(gameport); in gf2k_disconnect()
H A Djoydump.c130 gameport_close(gameport); in joydump_disconnect()
H A Da3d.c367 fail2: gameport_close(gameport); in a3d_connect()
381 gameport_close(gameport); in a3d_disconnect()
H A Dgrip.c378 fail2: gameport_close(gameport); in grip_connect()
392 gameport_close(gameport); in grip_disconnect()
H A Danalog.c559 gameport_close(gameport); in analog_init_port()
611 fail2: gameport_close(gameport); in analog_connect()
625 gameport_close(gameport); in analog_disconnect()
H A Dtmdc.c387 fail2: gameport_close(gameport); in tmdc_connect()
404 gameport_close(gameport); in tmdc_disconnect()
H A Dgrip_mp.c662 fail2: gameport_close(gameport); in grip_connect()
676 gameport_close(gameport); in grip_disconnect()
H A Dadi.c520 gameport_close(gameport); in adi_connect()
534 gameport_close(gameport); in adi_disconnect()
H A Dsidewinder.c781 fail2: gameport_close(gameport); in sw_connect()
794 gameport_close(gameport); in sw_disconnect()
/openbmc/linux/include/linux/
H A Dgameport.h64 void gameport_close(struct gameport *gameport);