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H A Ddebugobjects.cd86998b1 Mon May 20 09:14:46 CDT 2019 Waiman Long <longman@redhat.com> debugobjects: Add percpu free pools

When a multi-threaded workload does a lot of small memory object
allocations and deallocations, it may cause the allocation and freeing of
many debug objects. This will make the global pool_lock a bottleneck in the
performance of the workload. Since interrupts are disabled when acquiring
the pool_lock, it may even cause hard lockups to happen.

To reduce contention of the global pool_lock, add a percpu debug object
free pool that can be used to buffer some of the debug object allocation
and freeing requests without acquiring the pool_lock. Each CPU will now
have a percpu free pool that can hold up to a maximum of 64 debug
objects. Allocation and freeing requests will go to the percpu free pool
first. If that fails, the pool_lock will be taken and the global free pool
will be used.

The presence or absence of obj_cache is used as a marker to see if the
percpu cache should be used.

Signed-off-by: Waiman Long <longman@redhat.com>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Yang Shi <yang.shi@linux.alibaba.com>
Cc: "Joel Fernandes (Google)" <joel@joelfernandes.org>
Cc: Qian Cai <cai@gmx.us>
Cc: Zhong Jiang <zhongjiang@huawei.com>
Link: https://lkml.kernel.org/r/20190520141450.7575-2-longman@redhat.com