History log of /openbmc/linux/drivers/gpu/drm/msm/msm_gpu.h (Results 126 – 150 of 172)
Revision (<<< Hide revision tags) (Show revision tags >>>) Date Author Comments
Revision tags: v5.3.12, v5.3.11, v5.3.10, v5.3.9, v5.3.8, v5.3.7, v5.3.6, v5.3.5, v5.3.4, v5.3.3, v5.3.2, v5.3.1, v5.3, v5.2.14, v5.3-rc8, v5.2.13, v5.2.12, v5.2.11, v5.2.10, v5.2.9, v5.2.8, v5.2.7, v5.2.6, v5.2.5, v5.2.4, v5.2.3, v5.2.2, v5.2.1, v5.2, v5.1.16, v5.1.15, v5.1.14, v5.1.13, v5.1.12, v5.1.11, v5.1.10, v5.1.9, v5.1.8, v5.1.7
# caab277b 03-Jun-2019 Thomas Gleixner <tglx@linutronix.de>

treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 234

Based on 1 normalized pattern(s):

this program is free software you can redistribute it and or modify
it u

treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 234

Based on 1 normalized pattern(s):

this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation this program is
distributed in the hope that it will be useful but without any
warranty without even the implied warranty of merchantability or
fitness for a particular purpose see the gnu general public license
for more details you should have received a copy of the gnu general
public license along with this program if not see http www gnu org
licenses

extracted by the scancode license scanner the SPDX license identifier

GPL-2.0-only

has been chosen to replace the boilerplate/reference in 503 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Enrico Weigelt <info@metux.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190602204653.811534538@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>

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Revision tags: v5.1.6, v5.1.5, v5.1.4, v5.1.3, v5.1.2, v5.1.1, v5.0.14, v5.1, v5.0.13, v5.0.12, v5.0.11, v5.0.10, v5.0.9, v5.0.8
# 48dc4241 16-Apr-2019 Rob Clark <robdclark@chromium.org>

drm/msm: add param to retrieve # of GPU faults (global)

For KHR_robustness, userspace wants to know two things, the count of GPU
faults globally, and the count of faults attributed to a

drm/msm: add param to retrieve # of GPU faults (global)

For KHR_robustness, userspace wants to know two things, the count of GPU
faults globally, and the count of faults attributed to a given context.
This patch providees the former, and the next patch provides the latter.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>

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Revision tags: v5.0.7, v5.0.6, v5.0.5, v5.0.4, v5.0.3, v4.19.29, v5.0.2, v4.19.28, v5.0.1, v4.19.27, v5.0, v4.19.26, v4.19.25, v4.19.24, v4.19.23, v4.19.22, v4.19.21
# fcf9d0b7 12-Feb-2019 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/a6xx: Add support for an interconnect path

Try to get the interconnect path for the GPU and vote for the maximum
bandwidth to support all frequencies. This is needed for performa

drm/msm/a6xx: Add support for an interconnect path

Try to get the interconnect path for the GPU and vote for the maximum
bandwidth to support all frequencies. This is needed for performance.
Later we will want to scale the bandwidth based on the frequency to
also optimize for power but that will require some device tree
infrastructure that does not yet exist.

v6: use icc_set_bw() instead of icc_set()
v5: Remove hardcoded interconnect name and just use the default
v4: Don't use a port string at all to skip the need for names in the DT
v3: Use macros and change port string per Georgi Djakov

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Acked-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Evan Green <evgreen@chromium.org>
Signed-off-by: Georgi Djakov <georgi.djakov@linaro.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>

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# 878411ae 18-Dec-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/gpu: Remove hardcoded interrupt name

Every GPU core only has one interrupt so there isn't any
value in looking up the interrupt by name. Remove the name (which
is legacy anyw

drm/msm/gpu: Remove hardcoded interrupt name

Every GPU core only has one interrupt so there isn't any
value in looking up the interrupt by name. Remove the name (which
is legacy anyway) and use platform_get_irq() instead.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: Douglas Anderson <dianders@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# c878a628 13-Aug-2018 Arnd Bergmann <arnd@arndb.de>

drm/msm/gpu: fix building without debugfs

When debugfs is disabled, but coredump is turned on, the adreno driver fails to build:

drivers/gpu/drm/msm/adreno/a3xx_gpu.c:460:4: error:

drm/msm/gpu: fix building without debugfs

When debugfs is disabled, but coredump is turned on, the adreno driver fails to build:

drivers/gpu/drm/msm/adreno/a3xx_gpu.c:460:4: error: 'struct msm_gpu_funcs' has no member named 'show'
.show = adreno_show,
^~~~
drivers/gpu/drm/msm/adreno/a3xx_gpu.c:460:11: note: (near initialization for 'funcs.base')
drivers/gpu/drm/msm/adreno/a3xx_gpu.c:460:11: error: initialization of 'void (*)(struct msm_gpu *, struct msm_gem_submit *, struct msm_file_private *)' from incompatible pointer type 'void (*)(struct msm_gpu *, struct msm_gpu_state *, struct drm_printer *)' [-Werror=incompatible-pointer-types]
drivers/gpu/drm/msm/adreno/a3xx_gpu.c:460:11: note: (near initialization for 'funcs.base.submit')
drivers/gpu/drm/msm/adreno/a4xx_gpu.c:546:4: error: 'struct msm_gpu_funcs' has no member named 'show'
drivers/gpu/drm/msm/adreno/a5xx_gpu.c:1460:4: error: 'struct msm_gpu_funcs' has no member named 'show'
drivers/gpu/drm/msm/adreno/a6xx_gpu.c:769:4: error: 'struct msm_gpu_funcs' has no member named 'show'
drivers/gpu/drm/msm/msm_gpu.c: In function 'msm_gpu_devcoredump_read':
drivers/gpu/drm/msm/msm_gpu.c:289:12: error: 'const struct msm_gpu_funcs' has no member named 'show'

Adjust the #ifdef to make it build again.

Fixes: c0fec7f562ec ("drm/msm/gpu: Capture the GPU state on a GPU hang")
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# 1df4289d 01-Nov-2018 Sharat Masetty <smasetty@codeaurora.org>

drm/msm: Optimize adreno_show_object()

When the userspace tries to read the crashstate dump, the read side
implementation in the driver currently ascii85 encodes all the binary
buffe

drm/msm: Optimize adreno_show_object()

When the userspace tries to read the crashstate dump, the read side
implementation in the driver currently ascii85 encodes all the binary
buffers and it does this each time the read system call is called.
A userspace tool like cat typically does a page by page read and the
number of read calls depends on the size of the data captured by the
driver. This is certainly not desirable and does not scale well with
large captures.

This patch encodes the buffer only once in the read path. With this there
is an immediate >10X speed improvement in crashstate save time.

Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# de0a3d09 04-Oct-2018 Sharat Masetty <smasetty@codeaurora.org>

drm/msm: re-factor devfreq code

The devfreq framework requires the drivers to provide busy time estimations.
The GPU driver relies on the hardware performance counteres for the busy time

drm/msm: re-factor devfreq code

The devfreq framework requires the drivers to provide busy time estimations.
The GPU driver relies on the hardware performance counteres for the busy time
estimations, but different hardware revisions have counters which can be
sourced from different clocks. So the busy time estimation will be target
dependent. Additionally on targets where the clocks are completely controlled
by the on chip microcontroller, fetching and setting the current GPU frequency
will be different. This patch aims to embrace these differences by re-factoring
the devfreq code a bit.

Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.18, v4.17.14
# 8e54eea5 06-Aug-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Add a helper function to parse clock names

Add a helper function to parse the clock names and set up
the bulk data so we can take advantage of the bulk clock
functions inste

drm/msm: Add a helper function to parse clock names

Add a helper function to parse the clock names and set up
the bulk data so we can take advantage of the bulk clock
functions instead of rolling our own. This is added
as a helper function so the upcoming a6xx GMU code can
also take advantage of it.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.17.13, v4.17.12, v4.17.11
# 3530a17f 26-Jul-2018 Arnd Bergmann <arnd@arndb.de>

drm/msm/gpu: avoid deprecated do_gettimeofday

All users of do_gettimeofday() have been removed, but this one recently
crept in, along with an incorrect printing of the microseconds porti

drm/msm/gpu: avoid deprecated do_gettimeofday

All users of do_gettimeofday() have been removed, but this one recently
crept in, along with an incorrect printing of the microseconds portion.

This converts it to using ktime_get_real_timespec64() as a direct
replacement, and adds the leading zeroes. I considered using monotonic
times (ktime_get()) instead, but as this timestamp appears to only
be used for humans rather than compared with other timestamps, the
real time domain is probably good enough.

Fixes: e43b045e2c82 ("drm/msm/gpu: Capture the state of the GPU")
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.17.10
# cdb95931 24-Jul-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/gpu: Add the buffer objects from the submit to the crash dump

For hangs, dump copy out the contents of the buffer objects attached to the
guilty submission and print them in the

drm/msm/gpu: Add the buffer objects from the submit to the crash dump

For hangs, dump copy out the contents of the buffer objects attached to the
guilty submission and print them in the crash dump report.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# 43a56687 24-Jul-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/adreno: Add ringbuffer data to the GPU state

Add the contents of each ringbuffer to the GPU state and dump the
data in the crash file encoded with ascii85. To save space only

drm/msm/adreno: Add ringbuffer data to the GPU state

Add the contents of each ringbuffer to the GPU state and dump the
data in the crash file encoded with ascii85. To save space only
the used portions of the ringbuffer are dumped.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# c0fec7f5 24-Jul-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/gpu: Capture the GPU state on a GPU hang

Capture the GPU state on a GPU hang and store it for later playback
via the devcoredump facility. Only one crash state is stored at a

drm/msm/gpu: Capture the GPU state on a GPU hang

Capture the GPU state on a GPU hang and store it for later playback
via the devcoredump facility. Only one crash state is stored at a
time on the assumption that the first hang is usually the most
interesting. The existing crash state can be cleared after capturing
it and then a new one will be captured on the next hang.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# 4f776f45 24-Jul-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/gpu: Convert the GPU show function to use the GPU state

Convert the existing GPU show function to use the GPU state to
dump the information rather than reading it directly from t

drm/msm/gpu: Convert the GPU show function to use the GPU state

Convert the existing GPU show function to use the GPU state to
dump the information rather than reading it directly from the hardware.
This will require an additional step to capture the state before
dumping it for the existing nodes but it will greatly facilitate reusing
the same code for dumping a previously captured state from a GPU hang.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# e00e473d 24-Jul-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/gpu: Capture the state of the GPU

Add the infrastructure to capture the current state of the GPU and
store it in memory so that it can be dumped later.

For now grab the

drm/msm/gpu: Capture the state of the GPU

Add the infrastructure to capture the current state of the GPU and
store it in memory so that it can be dumped later.

For now grab the same basic ringbuffer information and registers
that are provided by the debugfs 'gpu' node but obviously this should
be extended to capture a much larger set of GPU information.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.17.9, v4.17.8, v4.17.7, v4.17.6, v4.17.5, v4.17.4, v4.17.3, v4.17.2, v4.17.1, v4.17, v4.16, v4.15
# 331dc0bc 13-Dec-2017 Rob Clark <robdclark@gmail.com>

drm/msm: add a5xx specific debugfs

Add some debugfs to dump out PFP and ME microcontroller state, as well
as some of the queues (MEQ and ROQ). Also add a debugfs file to trigger
a G

drm/msm: add a5xx specific debugfs

Add some debugfs to dump out PFP and ME microcontroller state, as well
as some of the queues (MEQ and ROQ). Also add a debugfs file to trigger
a GPU reset (and reloading the firmware on next submit).

Signed-off-by: Rob Clark <robdclark@gmail.com>

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# f91c14ab 10-Jan-2018 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Add devfreq support for the GPU

Add support for devfreq to dynamically control the GPU frequency.
By default try to use the 'simple_ondemand' governor which can
adjust the f

drm/msm: Add devfreq support for the GPU

Add support for devfreq to dynamically control the GPU frequency.
By default try to use the 'simple_ondemand' governor which can
adjust the frequency based on GPU load.

v2: Fix __aeabi_uldivmod issue from the 0 day bot and use
devfreq_recommended_opp() as suggested by Rob.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.13.16
# 1babd706 21-Nov-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm/gpu: Remove unused bus scaling code

Remove the downstream bus scaling code. It isn't needed for for
compatibility with a downstream or vendor kernel. Get it out of the
way to

drm/msm/gpu: Remove unused bus scaling code

Remove the downstream bus scaling code. It isn't needed for for
compatibility with a downstream or vendor kernel. Get it out of the
way to clear space for devfreq support.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.14
# 4d87fc32 20-Oct-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Make the value of RB_CNTL (almost) generic

We use a global ringbuffer size and block size for all targets and
at least for 5XX preemption we need to know the value the RB_CNTL

drm/msm: Make the value of RB_CNTL (almost) generic

We use a global ringbuffer size and block size for all targets and
at least for 5XX preemption we need to know the value the RB_CNTL
in several locations so it makes sense to calculate it once and use
it everywhere.

The only monkey wrench is that we need to disable the RPTR shadow
for A430 targets but that only needs to be done once and doesn't
affect A5XX so we can or in the value at init time.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# f97decac 20-Oct-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Support multiple ringbuffers

Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring s

drm/msm: Support multiple ringbuffers

Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring specific operations.

The biggest delta is to support legacy fences. Each fence gets its own
sequence number but the legacy functions expect to use a unique integer.
To handle this we return a unique identifier for each submission but
map it to a specific ring/sequence under the covers. Newer users use
a dma_fence pointer anyway so they don't care about the actual sequence
ID or ring.

The actual mechanics for multiple ringbuffers are very target specific
so this code just allows for the possibility but still only defines
one ringbuffer for each target family.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# cd414f3d 20-Oct-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Move memptrs to msm_gpu

When we move to multiple ringbuffers we're going to store the data
in the memptrs on a per-ring basis. In order to prepare for that
move the current

drm/msm: Move memptrs to msm_gpu

When we move to multiple ringbuffers we're going to store the data
in the memptrs on a per-ring basis. In order to prepare for that
move the current memptrs from the adreno namespace into msm_gpu.
This is way cleaner and immediately lets us kill off some sub
functions so there is much less cost later when we do move to
per-ring structs.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# f7de1545 20-Oct-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Add per-instance submit queues

Currently the behavior of a command stream is provided by the user
application during submission and the application is expected to internally

drm/msm: Add per-instance submit queues

Currently the behavior of a command stream is provided by the user
application during submission and the application is expected to internally
maintain the settings for each 'context' or 'rendering queue' and specify
the correct ones.

This works okay for simple cases but as applications become more
complex we will want to set context specific flags and do various
permission checks to allow certain contexts to enable additional
privileges.

Add kernel-side submit queues to be analogous to 'contexts' or
'rendering queues' on the application side. Each file descriptor
instance will maintain its own list of queues. Queues cannot be
shared between file descriptors.

For backwards compatibility context id '0' is defined as a default
context specifying no priority and no special flags. This is
intended to be the usual configuration for 99% of applications so
that a garden variety application can function correctly without
creating a queue. Only those applications requiring the specific
benefit of different queues need create one.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.13.5, v4.13, v4.12
# 8432a903 13-Jun-2017 Rob Clark <robdclark@gmail.com>

drm/msm: remove address-space id

Now that the msm_gem supports an arbitrary number of vma's, we no longer
need to assign an id (index) to each address space. So rip out the
associat

drm/msm: remove address-space id

Now that the msm_gem supports an arbitrary number of vma's, we no longer
need to assign an id (index) to each address space. So rip out the
associated code.

Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.10.17, v4.10.16
# 5770fc7a 08-May-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Add a struct to pass configuration to msm_gpu_init()

The amount of information that we need to pass into msm_gpu_init()
is steadily increasing, so add a new struct to stabilize

drm/msm: Add a struct to pass configuration to msm_gpu_init()

The amount of information that we need to pass into msm_gpu_init()
is steadily increasing, so add a new struct to stabilize the function
call and make it easier to add new configuration down the line.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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# e895c7bd 08-May-2017 Jordan Crouse <jcrouse@codeaurora.org>

drm/msm: Remove idle function hook

There isn't any generic code that uses ->idle so remove it.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <ro

drm/msm: Remove idle function hook

There isn't any generic code that uses ->idle so remove it.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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Revision tags: v4.10.15, v4.10.14, v4.10.13, v4.10.12, v4.10.11, v4.10.10, v4.10.9, v4.10.8, v4.10.7, v4.10.6, v4.10.5, v4.10.4, v4.10.3, v4.10.2
# 98db803f 07-Mar-2017 Jordan Crouse <jcrouse@codeaurora.org>

msm/drm: gpu: Dynamically locate the clocks from the device tree

Instead of using a fixed list of clock names use the clock-names
list in the device tree to discover and get the list of

msm/drm: gpu: Dynamically locate the clocks from the device tree

Instead of using a fixed list of clock names use the clock-names
list in the device tree to discover and get the list of clocks
that we need.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>

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