xref: /openbmc/u-boot/include/power-domain.h (revision 87a62bce)
1 /* SPDX-License-Identifier: GPL-2.0 */
2 /*
3  * Copyright (c) 2016, NVIDIA CORPORATION.
4  */
5 
6 #ifndef _POWER_DOMAIN_H
7 #define _POWER_DOMAIN_H
8 
9 /**
10  * A power domain is a portion of an SoC or chip that is powered by a
11  * switchable source of power. In many cases, software has control over the
12  * power domain, and can turn the power source on or off. This is typically
13  * done to save power by powering off unused devices, or to enable software
14  * sequencing of initial powerup at boot. This API provides a means for
15  * drivers to turn power domains on and off.
16  *
17  * A driver that implements UCLASS_POWER_DOMAIN is a power domain controller or
18  * provider. A controller will often implement multiple separate power domains,
19  * since the hardware it manages often has this capability.
20  * power-domain-uclass.h describes the interface which power domain controllers
21  * must implement.
22  *
23  * Depending on the power domain controller hardware, changing the state of a
24  * power domain may require performing related operations on other resources.
25  * For example, some power domains may require certain clocks to be enabled
26  * whenever the power domain is powered on, or during the time when the power
27  * domain is transitioning state. These details are implementation-specific
28  * and should ideally be encapsulated entirely within the provider driver, or
29  * configured through mechanisms (e.g. device tree) that do not require client
30  * drivers to provide extra configuration information.
31  *
32  * Power domain consumers/clients are the drivers for HW modules within the
33  * power domain. This header file describes the API used by those drivers.
34  *
35  * In many cases, a single complex IO controller (e.g. a PCIe controller) will
36  * be the sole logic contained within a power domain. In such cases, it is
37  * logical for the relevant device driver to directly control that power
38  * domain. In other cases, multiple controllers, each with their own driver,
39  * may be contained in a single power domain. Any logic require to co-ordinate
40  * between drivers for these multiple controllers is beyond the scope of this
41  * API at present. Equally, this API does not define or implement any policy
42  * by which power domains are managed.
43  */
44 
45 struct udevice;
46 
47 /**
48  * struct power_domain - A handle to (allowing control of) a single power domain.
49  *
50  * Clients provide storage for power domain handles. The content of the
51  * structure is managed solely by the power domain API and power domain
52  * drivers. A power domain struct is initialized by "get"ing the power domain
53  * struct. The power domain struct is passed to all other power domain APIs to
54  * identify which power domain to operate upon.
55  *
56  * @dev: The device which implements the power domain.
57  * @id: The power domain ID within the provider.
58  *
59  * Currently, the power domain API assumes that a single integer ID is enough
60  * to identify and configure any power domain for any power domain provider. If
61  * this assumption becomes invalid in the future, the struct could be expanded
62  * to either (a) add more fields to allow power domain providers to store
63  * additional information, or (b) replace the id field with an opaque pointer,
64  * which the provider would dynamically allocate during its .of_xlate op, and
65  * process during is .request op. This may require the addition of an extra op
66  * to clean up the allocation.
67  */
68 struct power_domain {
69 	struct udevice *dev;
70 	/*
71 	 * Written by of_xlate. We assume a single id is enough for now. In the
72 	 * future, we might add more fields here.
73 	 */
74 	unsigned long id;
75 };
76 
77 /**
78  * power_domain_get - Get/request the power domain for a device.
79  *
80  * This looks up and requests a power domain. Each device is assumed to have
81  * a single (or, at least one) power domain associated with it somehow, and
82  * that domain, or the first/default domain. The mapping of client device to
83  * provider power domain may be via device-tree properties, board-provided
84  * mapping tables, or some other mechanism.
85  *
86  * @dev:	The client device.
87  * @power_domain	A pointer to a power domain struct to initialize.
88  * @return 0 if OK, or a negative error code.
89  */
90 int power_domain_get(struct udevice *dev, struct power_domain *power_domain);
91 
92 /**
93  * power_domain_free - Free a previously requested power domain.
94  *
95  * @power_domain:	A power domain struct that was previously successfully
96  *		requested by power_domain_get().
97  * @return 0 if OK, or a negative error code.
98  */
99 int power_domain_free(struct power_domain *power_domain);
100 
101 /**
102  * power_domain_on - Enable power to a power domain.
103  *
104  * @power_domain:	A power domain struct that was previously successfully
105  *		requested by power_domain_get().
106  * @return 0 if OK, or a negative error code.
107  */
108 int power_domain_on(struct power_domain *power_domain);
109 
110 /**
111  * power_domain_off - Disable power ot a power domain.
112  *
113  * @power_domain:	A power domain struct that was previously successfully
114  *		requested by power_domain_get().
115  * @return 0 if OK, or a negative error code.
116  */
117 int power_domain_off(struct power_domain *power_domain);
118 
119 #endif
120