xref: /openbmc/u-boot/include/power-domain.h (revision 00caae6d)
1 /*
2  * Copyright (c) 2016, NVIDIA CORPORATION.
3  *
4  * SPDX-License-Identifier: GPL-2.0
5  */
6 
7 #ifndef _POWER_DOMAIN_H
8 #define _POWER_DOMAIN_H
9 
10 /**
11  * A power domain is a portion of an SoC or chip that is powered by a
12  * switchable source of power. In many cases, software has control over the
13  * power domain, and can turn the power source on or off. This is typically
14  * done to save power by powering off unused devices, or to enable software
15  * sequencing of initial powerup at boot. This API provides a means for
16  * drivers to turn power domains on and off.
17  *
18  * A driver that implements UCLASS_POWER_DOMAIN is a power domain controller or
19  * provider. A controller will often implement multiple separate power domains,
20  * since the hardware it manages often has this capability.
21  * power-domain-uclass.h describes the interface which power domain controllers
22  * must implement.
23  *
24  * Depending on the power domain controller hardware, changing the state of a
25  * power domain may require performing related operations on other resources.
26  * For example, some power domains may require certain clocks to be enabled
27  * whenever the power domain is powered on, or during the time when the power
28  * domain is transitioning state. These details are implementation-specific
29  * and should ideally be encapsulated entirely within the provider driver, or
30  * configured through mechanisms (e.g. device tree) that do not require client
31  * drivers to provide extra configuration information.
32  *
33  * Power domain consumers/clients are the drivers for HW modules within the
34  * power domain. This header file describes the API used by those drivers.
35  *
36  * In many cases, a single complex IO controller (e.g. a PCIe controller) will
37  * be the sole logic contained within a power domain. In such cases, it is
38  * logical for the relevant device driver to directly control that power
39  * domain. In other cases, multiple controllers, each with their own driver,
40  * may be contained in a single power domain. Any logic require to co-ordinate
41  * between drivers for these multiple controllers is beyond the scope of this
42  * API at present. Equally, this API does not define or implement any policy
43  * by which power domains are managed.
44  */
45 
46 struct udevice;
47 
48 /**
49  * struct power_domain - A handle to (allowing control of) a single power domain.
50  *
51  * Clients provide storage for power domain handles. The content of the
52  * structure is managed solely by the power domain API and power domain
53  * drivers. A power domain struct is initialized by "get"ing the power domain
54  * struct. The power domain struct is passed to all other power domain APIs to
55  * identify which power domain to operate upon.
56  *
57  * @dev: The device which implements the power domain.
58  * @id: The power domain ID within the provider.
59  *
60  * Currently, the power domain API assumes that a single integer ID is enough
61  * to identify and configure any power domain for any power domain provider. If
62  * this assumption becomes invalid in the future, the struct could be expanded
63  * to either (a) add more fields to allow power domain providers to store
64  * additional information, or (b) replace the id field with an opaque pointer,
65  * which the provider would dynamically allocate during its .of_xlate op, and
66  * process during is .request op. This may require the addition of an extra op
67  * to clean up the allocation.
68  */
69 struct power_domain {
70 	struct udevice *dev;
71 	/*
72 	 * Written by of_xlate. We assume a single id is enough for now. In the
73 	 * future, we might add more fields here.
74 	 */
75 	unsigned long id;
76 };
77 
78 /**
79  * power_domain_get - Get/request the power domain for a device.
80  *
81  * This looks up and requests a power domain. Each device is assumed to have
82  * a single (or, at least one) power domain associated with it somehow, and
83  * that domain, or the first/default domain. The mapping of client device to
84  * provider power domain may be via device-tree properties, board-provided
85  * mapping tables, or some other mechanism.
86  *
87  * @dev:	The client device.
88  * @power_domain	A pointer to a power domain struct to initialize.
89  * @return 0 if OK, or a negative error code.
90  */
91 int power_domain_get(struct udevice *dev, struct power_domain *power_domain);
92 
93 /**
94  * power_domain_free - Free a previously requested power domain.
95  *
96  * @power_domain:	A power domain struct that was previously successfully
97  *		requested by power_domain_get().
98  * @return 0 if OK, or a negative error code.
99  */
100 int power_domain_free(struct power_domain *power_domain);
101 
102 /**
103  * power_domain_on - Enable power to a power domain.
104  *
105  * @power_domain:	A power domain struct that was previously successfully
106  *		requested by power_domain_get().
107  * @return 0 if OK, or a negative error code.
108  */
109 int power_domain_on(struct power_domain *power_domain);
110 
111 /**
112  * power_domain_off - Disable power ot a power domain.
113  *
114  * @power_domain:	A power domain struct that was previously successfully
115  *		requested by power_domain_get().
116  * @return 0 if OK, or a negative error code.
117  */
118 int power_domain_off(struct power_domain *power_domain);
119 
120 #endif
121