1SPDX-License-Identifier: GPL-2.0+ 2/* 3 * Copyright 2010-2011 Calxeda, Inc. 4 */ 5 6U-Boot provides a set of interfaces for creating and using simple, text 7based menus. Menus are displayed as lists of labeled entries on the 8console, and an entry can be selected by entering its label. 9 10To use the menu code, enable CONFIG_MENU, and include "menu.h" where 11the interfaces should be available. 12 13Menus are composed of items. Each item has a key used to identify it in 14the menu, and an opaque pointer to data controlled by the consumer. 15 16If you want to show a menu, instead starting the shell, define 17CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay) 18function, which handle your menu. This function returns the remaining 19bootdelay. 20 21Interfaces 22---------- 23#include "menu.h" 24 25/* 26 * Consumers of the menu interfaces will use a struct menu * as the 27 * handle for a menu. struct menu is only fully defined in menu.c, 28 * preventing consumers of the menu interfaces from accessing its 29 * contents directly. 30 */ 31struct menu; 32 33/* 34 * NOTE: See comments in common/menu.c for more detailed documentation on 35 * these interfaces. 36 */ 37 38/* 39 * menu_create() - Creates a menu handle with default settings 40 */ 41struct menu *menu_create(char *title, int timeout, int prompt, 42 void (*item_data_print)(void *), 43 char *(*item_choice)(void *), 44 void *item_choice_data); 45 46/* 47 * menu_item_add() - Adds or replaces a menu item 48 */ 49int menu_item_add(struct menu *m, char *item_key, void *item_data); 50 51/* 52 * menu_default_set() - Sets the default choice for the menu 53 */ 54int menu_default_set(struct menu *m, char *item_key); 55 56/* 57 * menu_default_choice() - Set *choice to point to the default item's data 58 */ 59int menu_default_choice(struct menu *m, void **choice); 60 61/* 62 * menu_get_choice() - Returns the user's selected menu entry, or the 63 * default if the menu is set to not prompt or the timeout expires. 64 */ 65int menu_get_choice(struct menu *m, void **choice); 66 67/* 68 * menu_destroy() - frees the memory used by a menu and its items. 69 */ 70int menu_destroy(struct menu *m); 71 72/* 73 * menu_display_statusline(struct menu *m); 74 * shows a statusline for every menu_display call. 75 */ 76void menu_display_statusline(struct menu *m); 77 78Example Code 79------------ 80This example creates a menu that always prompts, and allows the user 81to pick from a list of tools. The item key and data are the same. 82 83#include "menu.h" 84 85char *tools[] = { 86 "Hammer", 87 "Screwdriver", 88 "Nail gun", 89 NULL 90}; 91 92char *pick_a_tool(void) 93{ 94 struct menu *m; 95 int i; 96 char *tool = NULL; 97 98 m = menu_create("Tools", 0, 1, NULL); 99 100 for(i = 0; tools[i]; i++) { 101 if (menu_item_add(m, tools[i], tools[i]) != 1) { 102 printf("failed to add item!"); 103 menu_destroy(m); 104 return NULL; 105 } 106 } 107 108 if (menu_get_choice(m, (void **)&tool) != 1) 109 printf("Problem picking tool!\n"); 110 111 menu_destroy(m); 112 113 return tool; 114} 115 116void caller(void) 117{ 118 char *tool = pick_a_tool(); 119 120 if (tool) { 121 printf("picked a tool: %s\n", tool); 122 use_tool(tool); 123 } 124} 125