1/* 2 * Copyright 2010-2011 Calxeda, Inc. 3 * 4 * SPDX-License-Identifier: GPL-2.0+ 5 */ 6 7U-Boot provides a set of interfaces for creating and using simple, text 8based menus. Menus are displayed as lists of labeled entries on the 9console, and an entry can be selected by entering its label. 10 11To use the menu code, enable CONFIG_MENU, and include "menu.h" where 12the interfaces should be available. 13 14Menus are composed of items. Each item has a key used to identify it in 15the menu, and an opaque pointer to data controlled by the consumer. 16 17If you want to show a menu, instead starting the shell, define 18CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay) 19function, which handle your menu. This function returns the remaining 20bootdelay. 21 22Interfaces 23---------- 24#include "menu.h" 25 26/* 27 * Consumers of the menu interfaces will use a struct menu * as the 28 * handle for a menu. struct menu is only fully defined in menu.c, 29 * preventing consumers of the menu interfaces from accessing its 30 * contents directly. 31 */ 32struct menu; 33 34/* 35 * NOTE: See comments in common/menu.c for more detailed documentation on 36 * these interfaces. 37 */ 38 39/* 40 * menu_create() - Creates a menu handle with default settings 41 */ 42struct menu *menu_create(char *title, int timeout, int prompt, 43 void (*item_data_print)(void *), 44 char *(*item_choice)(void *), 45 void *item_choice_data); 46 47/* 48 * menu_item_add() - Adds or replaces a menu item 49 */ 50int menu_item_add(struct menu *m, char *item_key, void *item_data); 51 52/* 53 * menu_default_set() - Sets the default choice for the menu 54 */ 55int menu_default_set(struct menu *m, char *item_key); 56 57/* 58 * menu_default_choice() - Set *choice to point to the default item's data 59 */ 60int menu_default_choice(struct menu *m, void **choice); 61 62/* 63 * menu_get_choice() - Returns the user's selected menu entry, or the 64 * default if the menu is set to not prompt or the timeout expires. 65 */ 66int menu_get_choice(struct menu *m, void **choice); 67 68/* 69 * menu_destroy() - frees the memory used by a menu and its items. 70 */ 71int menu_destroy(struct menu *m); 72 73/* 74 * menu_display_statusline(struct menu *m); 75 * shows a statusline for every menu_display call. 76 */ 77void menu_display_statusline(struct menu *m); 78 79Example Code 80------------ 81This example creates a menu that always prompts, and allows the user 82to pick from a list of tools. The item key and data are the same. 83 84#include "menu.h" 85 86char *tools[] = { 87 "Hammer", 88 "Screwdriver", 89 "Nail gun", 90 NULL 91}; 92 93char *pick_a_tool(void) 94{ 95 struct menu *m; 96 int i; 97 char *tool = NULL; 98 99 m = menu_create("Tools", 0, 1, NULL); 100 101 for(i = 0; tools[i]; i++) { 102 if (menu_item_add(m, tools[i], tools[i]) != 1) { 103 printf("failed to add item!"); 104 menu_destroy(m); 105 return NULL; 106 } 107 } 108 109 if (menu_get_choice(m, (void **)&tool) != 1) 110 printf("Problem picking tool!\n"); 111 112 menu_destroy(m); 113 114 return tool; 115} 116 117void caller(void) 118{ 119 char *tool = pick_a_tool(); 120 121 if (tool) { 122 printf("picked a tool: %s\n", tool); 123 use_tool(tool); 124 } 125} 126