xref: /openbmc/u-boot/arch/sandbox/include/asm/sdl.h (revision 280fafff)
1 /* SPDX-License-Identifier: GPL-2.0+ */
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5 
6 #ifndef __SANDBOX_SDL_H
7 #define __SANDBOX_SDL_H
8 
9 #include <errno.h>
10 
11 #ifdef CONFIG_SANDBOX_SDL
12 
13 /**
14  * sandbox_sdl_init_display() - Set up SDL video ready for use
15  *
16  * @width:	Window width in pixels
17  * @height	Window height in pixels
18  * @log2_bpp:	Log to base 2 of the number of bits per pixel. So a 32bpp
19  *		display will pass 5, since 2*5 = 32
20  * @return 0 if OK, -ENODEV if no device, -EIO if SDL failed to initialize
21  *		and -EPERM if the video failed to come up.
22  */
23 int sandbox_sdl_init_display(int width, int height, int log2_bpp);
24 
25 /**
26  * sandbox_sdl_sync() - Sync current U-Boot LCD frame buffer to SDL
27  *
28  * This must be called periodically to update the screen for SDL so that the
29  * user can see it.
30  *
31  * @lcd_base: Base of frame buffer
32  * @return 0 if screen was updated, -ENODEV is there is no screen.
33  */
34 int sandbox_sdl_sync(void *lcd_base);
35 
36 /**
37  * sandbox_sdl_scan_keys() - scan for pressed keys
38  *
39  * Works out which keys are pressed and returns a list
40  *
41  * @key:	Array to receive keycodes
42  * @max_keys:	Size of array
43  * @return number of keycodes found, 0 if none, -ENODEV if no keyboard
44  */
45 int sandbox_sdl_scan_keys(int key[], int max_keys);
46 
47 /**
48  * sandbox_sdl_key_pressed() - check if a particular key is pressed
49  *
50  * @keycode:	Keycode to check (KEY_... - see include/linux/input.h
51  * @return 0 if pressed, -ENOENT if not pressed. -ENODEV if keybord not
52  * available,
53  */
54 int sandbox_sdl_key_pressed(int keycode);
55 
56 /**
57  * sandbox_sdl_sound_play() - Play a sound
58  *
59  * @data:	Data to play (typically 16-bit)
60  * @count:	Number of bytes in data
61  */
62 int sandbox_sdl_sound_play(const void *data, uint count);
63 
64 /**
65  * sandbox_sdl_sound_stop() - stop playing a sound
66  *
67  * @return 0 if OK, -ENODEV if no sound is available
68  */
69 int sandbox_sdl_sound_stop(void);
70 
71 /**
72  * sandbox_sdl_sound_init() - set up the sound system
73  *
74  * @rate:	Sample rate to use
75  * @channels:	Number of channels to use (1=mono, 2=stereo)
76  * @return 0 if OK, -ENODEV if no sound is available
77  */
78 int sandbox_sdl_sound_init(int rate, int channels);
79 
80 #else
81 static inline int sandbox_sdl_init_display(int width, int height,
82 					    int log2_bpp)
83 {
84 	return -ENODEV;
85 }
86 
87 static inline int sandbox_sdl_sync(void *lcd_base)
88 {
89 	return -ENODEV;
90 }
91 
92 static inline int sandbox_sdl_scan_keys(int key[], int max_keys)
93 {
94 	return -ENODEV;
95 }
96 
97 static inline int sandbox_sdl_key_pressed(int keycode)
98 {
99 	return -ENODEV;
100 }
101 
102 static inline int sandbox_sdl_sound_start(uint frequency)
103 {
104 	return -ENODEV;
105 }
106 
107 int sandbox_sdl_sound_play(const void *data, uint count)
108 {
109 	return -ENODEV;
110 }
111 
112 static inline int sandbox_sdl_sound_stop(void)
113 {
114 	return -ENODEV;
115 }
116 
117 int sandbox_sdl_sound_init(int rate, int channels)
118 {
119 	return -ENODEV;
120 }
121 
122 #endif
123 
124 #endif
125