1 /* SPDX-License-Identifier: GPL-2.0+ */ 2 /* 3 * (C) Copyright 2010 4 * NVIDIA Corporation <www.nvidia.com> 5 */ 6 7 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H 8 #define __ASM_ARCH_TEGRA_DISPLAY_H 9 10 #include <asm/arch-tegra/dc.h> 11 12 /* This holds information about a window which can be displayed */ 13 struct disp_ctl_win { 14 enum win_color_depth_id fmt; /* Color depth/format */ 15 unsigned bpp; /* Bits per pixel */ 16 phys_addr_t phys_addr; /* Physical address in memory */ 17 unsigned x; /* Horizontal address offset (bytes) */ 18 unsigned y; /* Veritical address offset (bytes) */ 19 unsigned w; /* Width of source window */ 20 unsigned h; /* Height of source window */ 21 unsigned stride; /* Number of bytes per line */ 22 unsigned out_x; /* Left edge of output window (col) */ 23 unsigned out_y; /* Top edge of output window (row) */ 24 unsigned out_w; /* Width of output window in pixels */ 25 unsigned out_h; /* Height of output window in pixels */ 26 }; 27 28 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/ 29