1 /* SPDX-License-Identifier: GPL-2.0+ */
2 /*
3  *  (C) Copyright 2010
4  *  NVIDIA Corporation <www.nvidia.com>
5  */
6 
7 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H
8 #define __ASM_ARCH_TEGRA_DISPLAY_H
9 
10 #include <asm/arch-tegra/dc.h>
11 
12 /* This holds information about a window which can be displayed */
13 struct disp_ctl_win {
14 	enum win_color_depth_id fmt;	/* Color depth/format */
15 	unsigned	bpp;		/* Bits per pixel */
16 	phys_addr_t	phys_addr;	/* Physical address in memory */
17 	unsigned	x;		/* Horizontal address offset (bytes) */
18 	unsigned	y;		/* Veritical address offset (bytes) */
19 	unsigned	w;		/* Width of source window */
20 	unsigned	h;		/* Height of source window */
21 	unsigned	stride;		/* Number of bytes per line */
22 	unsigned	out_x;		/* Left edge of output window (col) */
23 	unsigned	out_y;		/* Top edge of output window (row) */
24 	unsigned	out_w;		/* Width of output window in pixels */
25 	unsigned	out_h;		/* Height of output window in pixels */
26 };
27 
28 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/
29