1 /*
2  *  (C) Copyright 2010
3  *  NVIDIA Corporation <www.nvidia.com>
4  *
5  * SPDX-License-Identifier:	GPL-2.0+
6  */
7 
8 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H
9 #define __ASM_ARCH_TEGRA_DISPLAY_H
10 
11 #include <asm/arch-tegra/dc.h>
12 
13 /* This holds information about a window which can be displayed */
14 struct disp_ctl_win {
15 	enum win_color_depth_id fmt;	/* Color depth/format */
16 	unsigned	bpp;		/* Bits per pixel */
17 	phys_addr_t	phys_addr;	/* Physical address in memory */
18 	unsigned	x;		/* Horizontal address offset (bytes) */
19 	unsigned	y;		/* Veritical address offset (bytes) */
20 	unsigned	w;		/* Width of source window */
21 	unsigned	h;		/* Height of source window */
22 	unsigned	stride;		/* Number of bytes per line */
23 	unsigned	out_x;		/* Left edge of output window (col) */
24 	unsigned	out_y;		/* Top edge of output window (row) */
25 	unsigned	out_w;		/* Width of output window in pixels */
26 	unsigned	out_h;		/* Height of output window in pixels */
27 };
28 
29 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/
30