1 /* 2 * (C) Copyright 2010 3 * NVIDIA Corporation <www.nvidia.com> 4 * 5 * SPDX-License-Identifier: GPL-2.0+ 6 */ 7 8 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H 9 #define __ASM_ARCH_TEGRA_DISPLAY_H 10 11 #include <asm/arch-tegra/dc.h> 12 13 /* This holds information about a window which can be displayed */ 14 struct disp_ctl_win { 15 enum win_color_depth_id fmt; /* Color depth/format */ 16 unsigned bpp; /* Bits per pixel */ 17 phys_addr_t phys_addr; /* Physical address in memory */ 18 unsigned x; /* Horizontal address offset (bytes) */ 19 unsigned y; /* Veritical address offset (bytes) */ 20 unsigned w; /* Width of source window */ 21 unsigned h; /* Height of source window */ 22 unsigned stride; /* Number of bytes per line */ 23 unsigned out_x; /* Left edge of output window (col) */ 24 unsigned out_y; /* Top edge of output window (row) */ 25 unsigned out_w; /* Width of output window in pixels */ 26 unsigned out_h; /* Height of output window in pixels */ 27 }; 28 29 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/ 30