1 /* 2 * QEMU VNC display driver 3 * 4 * Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws> 5 * Copyright (C) 2006 Fabrice Bellard 6 * Copyright (C) 2009 Red Hat, Inc 7 * Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com> 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a copy 10 * of this software and associated documentation files (the "Software"), to deal 11 * in the Software without restriction, including without limitation the rights 12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 13 * copies of the Software, and to permit persons to whom the Software is 14 * furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included in 17 * all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 * THE SOFTWARE. 26 */ 27 28 29 #include "qemu/osdep.h" 30 #include "vnc.h" 31 #include "vnc-jobs.h" 32 #include "qemu/sockets.h" 33 #include "qemu/main-loop.h" 34 #include "block/aio.h" 35 36 /* 37 * Locking: 38 * 39 * There are three levels of locking: 40 * - jobs queue lock: for each operation on the queue (push, pop, isEmpty?) 41 * - VncDisplay global lock: mainly used for framebuffer updates to avoid 42 * screen corruption if the framebuffer is updated 43 * while the worker is doing something. 44 * - VncState::output lock: used to make sure the output buffer is not corrupted 45 * if two threads try to write on it at the same time 46 * 47 * While the VNC worker thread is working, the VncDisplay global lock is held 48 * to avoid screen corruption (this does not block vnc_refresh() because it 49 * uses trylock()) but the output lock is not held because the thread works on 50 * its own output buffer. 51 * When the encoding job is done, the worker thread will hold the output lock 52 * and copy its output buffer in vs->output. 53 */ 54 55 struct VncJobQueue { 56 QemuCond cond; 57 QemuMutex mutex; 58 QemuThread thread; 59 bool exit; 60 QTAILQ_HEAD(, VncJob) jobs; 61 }; 62 63 typedef struct VncJobQueue VncJobQueue; 64 65 /* 66 * We use a single global queue, but most of the functions are 67 * already reentrant, so we can easily add more than one encoding thread 68 */ 69 static VncJobQueue *queue; 70 71 static void vnc_lock_queue(VncJobQueue *queue) 72 { 73 qemu_mutex_lock(&queue->mutex); 74 } 75 76 static void vnc_unlock_queue(VncJobQueue *queue) 77 { 78 qemu_mutex_unlock(&queue->mutex); 79 } 80 81 VncJob *vnc_job_new(VncState *vs) 82 { 83 VncJob *job = g_new0(VncJob, 1); 84 85 assert(vs->magic == VNC_MAGIC); 86 job->vs = vs; 87 vnc_lock_queue(queue); 88 QLIST_INIT(&job->rectangles); 89 vnc_unlock_queue(queue); 90 return job; 91 } 92 93 int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h) 94 { 95 VncRectEntry *entry = g_new0(VncRectEntry, 1); 96 97 entry->rect.x = x; 98 entry->rect.y = y; 99 entry->rect.w = w; 100 entry->rect.h = h; 101 102 vnc_lock_queue(queue); 103 QLIST_INSERT_HEAD(&job->rectangles, entry, next); 104 vnc_unlock_queue(queue); 105 return 1; 106 } 107 108 void vnc_job_push(VncJob *job) 109 { 110 vnc_lock_queue(queue); 111 if (queue->exit || QLIST_EMPTY(&job->rectangles)) { 112 g_free(job); 113 } else { 114 QTAILQ_INSERT_TAIL(&queue->jobs, job, next); 115 qemu_cond_broadcast(&queue->cond); 116 } 117 vnc_unlock_queue(queue); 118 } 119 120 static bool vnc_has_job_locked(VncState *vs) 121 { 122 VncJob *job; 123 124 QTAILQ_FOREACH(job, &queue->jobs, next) { 125 if (job->vs == vs || !vs) { 126 return true; 127 } 128 } 129 return false; 130 } 131 132 void vnc_jobs_join(VncState *vs) 133 { 134 vnc_lock_queue(queue); 135 while (vnc_has_job_locked(vs)) { 136 qemu_cond_wait(&queue->cond, &queue->mutex); 137 } 138 vnc_unlock_queue(queue); 139 vnc_jobs_consume_buffer(vs); 140 } 141 142 void vnc_jobs_consume_buffer(VncState *vs) 143 { 144 bool flush; 145 146 vnc_lock_output(vs); 147 if (vs->jobs_buffer.offset) { 148 if (vs->ioc != NULL && buffer_empty(&vs->output)) { 149 if (vs->ioc_tag) { 150 g_source_remove(vs->ioc_tag); 151 } 152 if (vs->disconnecting == FALSE) { 153 vs->ioc_tag = qio_channel_add_watch( 154 vs->ioc, G_IO_IN | G_IO_HUP | G_IO_ERR | G_IO_OUT, 155 vnc_client_io, vs, NULL); 156 } 157 } 158 buffer_move(&vs->output, &vs->jobs_buffer); 159 160 if (vs->job_update == VNC_STATE_UPDATE_FORCE) { 161 vs->force_update_offset = vs->output.offset; 162 } 163 vs->job_update = VNC_STATE_UPDATE_NONE; 164 } 165 flush = vs->ioc != NULL && vs->abort != true; 166 vnc_unlock_output(vs); 167 168 if (flush) { 169 vnc_flush(vs); 170 } 171 } 172 173 /* 174 * Copy data for local use 175 */ 176 static void vnc_async_encoding_start(VncState *orig, VncState *local) 177 { 178 buffer_init(&local->output, "vnc-worker-output"); 179 local->sioc = NULL; /* Don't do any network work on this thread */ 180 local->ioc = NULL; /* Don't do any network work on this thread */ 181 182 local->vnc_encoding = orig->vnc_encoding; 183 local->features = orig->features; 184 local->vd = orig->vd; 185 local->lossy_rect = orig->lossy_rect; 186 local->write_pixels = orig->write_pixels; 187 local->client_pf = orig->client_pf; 188 local->client_be = orig->client_be; 189 local->tight = orig->tight; 190 local->zlib = orig->zlib; 191 local->hextile = orig->hextile; 192 local->zrle = orig->zrle; 193 } 194 195 static void vnc_async_encoding_end(VncState *orig, VncState *local) 196 { 197 buffer_free(&local->output); 198 orig->tight = local->tight; 199 orig->zlib = local->zlib; 200 orig->hextile = local->hextile; 201 orig->zrle = local->zrle; 202 orig->lossy_rect = local->lossy_rect; 203 } 204 205 static int vnc_worker_thread_loop(VncJobQueue *queue) 206 { 207 VncJob *job; 208 VncRectEntry *entry, *tmp; 209 VncState vs = {}; 210 int n_rectangles; 211 int saved_offset; 212 213 vnc_lock_queue(queue); 214 while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) { 215 qemu_cond_wait(&queue->cond, &queue->mutex); 216 } 217 /* Here job can only be NULL if queue->exit is true */ 218 job = QTAILQ_FIRST(&queue->jobs); 219 vnc_unlock_queue(queue); 220 assert(job->vs->magic == VNC_MAGIC); 221 222 if (queue->exit) { 223 return -1; 224 } 225 226 vnc_lock_output(job->vs); 227 if (job->vs->ioc == NULL || job->vs->abort == true) { 228 vnc_unlock_output(job->vs); 229 goto disconnected; 230 } 231 if (buffer_empty(&job->vs->output)) { 232 /* 233 * Looks like a NOP as it obviously moves no data. But it 234 * moves the empty buffer, so we don't have to malloc a new 235 * one for vs.output 236 */ 237 buffer_move_empty(&vs.output, &job->vs->output); 238 } 239 vnc_unlock_output(job->vs); 240 241 /* Make a local copy of vs and switch output buffers */ 242 vnc_async_encoding_start(job->vs, &vs); 243 vs.magic = VNC_MAGIC; 244 245 /* Start sending rectangles */ 246 n_rectangles = 0; 247 vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE); 248 vnc_write_u8(&vs, 0); 249 saved_offset = vs.output.offset; 250 vnc_write_u16(&vs, 0); 251 252 vnc_lock_display(job->vs->vd); 253 QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) { 254 int n; 255 256 if (job->vs->ioc == NULL) { 257 vnc_unlock_display(job->vs->vd); 258 /* Copy persistent encoding data */ 259 vnc_async_encoding_end(job->vs, &vs); 260 goto disconnected; 261 } 262 263 n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y, 264 entry->rect.w, entry->rect.h); 265 266 if (n >= 0) { 267 n_rectangles += n; 268 } 269 g_free(entry); 270 } 271 vnc_unlock_display(job->vs->vd); 272 273 /* Put n_rectangles at the beginning of the message */ 274 vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF; 275 vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF; 276 277 vnc_lock_output(job->vs); 278 if (job->vs->ioc != NULL) { 279 buffer_move(&job->vs->jobs_buffer, &vs.output); 280 /* Copy persistent encoding data */ 281 vnc_async_encoding_end(job->vs, &vs); 282 283 qemu_bh_schedule(job->vs->bh); 284 } else { 285 buffer_reset(&vs.output); 286 /* Copy persistent encoding data */ 287 vnc_async_encoding_end(job->vs, &vs); 288 } 289 vnc_unlock_output(job->vs); 290 291 disconnected: 292 vnc_lock_queue(queue); 293 QTAILQ_REMOVE(&queue->jobs, job, next); 294 vnc_unlock_queue(queue); 295 qemu_cond_broadcast(&queue->cond); 296 g_free(job); 297 vs.magic = 0; 298 return 0; 299 } 300 301 static VncJobQueue *vnc_queue_init(void) 302 { 303 VncJobQueue *queue = g_new0(VncJobQueue, 1); 304 305 qemu_cond_init(&queue->cond); 306 qemu_mutex_init(&queue->mutex); 307 QTAILQ_INIT(&queue->jobs); 308 return queue; 309 } 310 311 static void vnc_queue_clear(VncJobQueue *q) 312 { 313 qemu_cond_destroy(&queue->cond); 314 qemu_mutex_destroy(&queue->mutex); 315 g_free(q); 316 queue = NULL; /* Unset global queue */ 317 } 318 319 static void *vnc_worker_thread(void *arg) 320 { 321 VncJobQueue *queue = arg; 322 323 qemu_thread_get_self(&queue->thread); 324 325 while (!vnc_worker_thread_loop(queue)) ; 326 vnc_queue_clear(queue); 327 return NULL; 328 } 329 330 static bool vnc_worker_thread_running(void) 331 { 332 return queue; /* Check global queue */ 333 } 334 335 void vnc_start_worker_thread(void) 336 { 337 VncJobQueue *q; 338 339 if (vnc_worker_thread_running()) 340 return ; 341 342 q = vnc_queue_init(); 343 qemu_thread_create(&q->thread, "vnc_worker", vnc_worker_thread, q, 344 QEMU_THREAD_DETACHED); 345 queue = q; /* Set global queue */ 346 } 347