1 /* 2 * QEMU VNC display driver 3 * 4 * Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws> 5 * Copyright (C) 2006 Fabrice Bellard 6 * Copyright (C) 2009 Red Hat, Inc 7 * Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com> 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a copy 10 * of this software and associated documentation files (the "Software"), to deal 11 * in the Software without restriction, including without limitation the rights 12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 13 * copies of the Software, and to permit persons to whom the Software is 14 * furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included in 17 * all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 * THE SOFTWARE. 26 */ 27 28 29 #include "qemu/osdep.h" 30 #include "vnc.h" 31 #include "vnc-jobs.h" 32 #include "qemu/sockets.h" 33 #include "qemu/main-loop.h" 34 #include "block/aio.h" 35 36 /* 37 * Locking: 38 * 39 * There are three levels of locking: 40 * - jobs queue lock: for each operation on the queue (push, pop, isEmpty?) 41 * - VncDisplay global lock: mainly used for framebuffer updates to avoid 42 * screen corruption if the framebuffer is updated 43 * while the worker is doing something. 44 * - VncState::output lock: used to make sure the output buffer is not corrupted 45 * if two threads try to write on it at the same time 46 * 47 * While the VNC worker thread is working, the VncDisplay global lock is held 48 * to avoid screen corruption (this does not block vnc_refresh() because it 49 * uses trylock()) but the output lock is not held because the thread works on 50 * its own output buffer. 51 * When the encoding job is done, the worker thread will hold the output lock 52 * and copy its output buffer in vs->output. 53 */ 54 55 struct VncJobQueue { 56 QemuCond cond; 57 QemuMutex mutex; 58 QemuThread thread; 59 bool exit; 60 QTAILQ_HEAD(, VncJob) jobs; 61 }; 62 63 typedef struct VncJobQueue VncJobQueue; 64 65 /* 66 * We use a single global queue, but most of the functions are 67 * already reentrant, so we can easily add more than one encoding thread 68 */ 69 static VncJobQueue *queue; 70 71 static void vnc_lock_queue(VncJobQueue *queue) 72 { 73 qemu_mutex_lock(&queue->mutex); 74 } 75 76 static void vnc_unlock_queue(VncJobQueue *queue) 77 { 78 qemu_mutex_unlock(&queue->mutex); 79 } 80 81 VncJob *vnc_job_new(VncState *vs) 82 { 83 VncJob *job = g_new0(VncJob, 1); 84 85 job->vs = vs; 86 vnc_lock_queue(queue); 87 QLIST_INIT(&job->rectangles); 88 vnc_unlock_queue(queue); 89 return job; 90 } 91 92 int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h) 93 { 94 VncRectEntry *entry = g_new0(VncRectEntry, 1); 95 96 entry->rect.x = x; 97 entry->rect.y = y; 98 entry->rect.w = w; 99 entry->rect.h = h; 100 101 vnc_lock_queue(queue); 102 QLIST_INSERT_HEAD(&job->rectangles, entry, next); 103 vnc_unlock_queue(queue); 104 return 1; 105 } 106 107 void vnc_job_push(VncJob *job) 108 { 109 vnc_lock_queue(queue); 110 if (queue->exit || QLIST_EMPTY(&job->rectangles)) { 111 g_free(job); 112 } else { 113 QTAILQ_INSERT_TAIL(&queue->jobs, job, next); 114 qemu_cond_broadcast(&queue->cond); 115 } 116 vnc_unlock_queue(queue); 117 } 118 119 static bool vnc_has_job_locked(VncState *vs) 120 { 121 VncJob *job; 122 123 QTAILQ_FOREACH(job, &queue->jobs, next) { 124 if (job->vs == vs || !vs) { 125 return true; 126 } 127 } 128 return false; 129 } 130 131 void vnc_jobs_join(VncState *vs) 132 { 133 vnc_lock_queue(queue); 134 while (vnc_has_job_locked(vs)) { 135 qemu_cond_wait(&queue->cond, &queue->mutex); 136 } 137 vnc_unlock_queue(queue); 138 vnc_jobs_consume_buffer(vs); 139 } 140 141 void vnc_jobs_consume_buffer(VncState *vs) 142 { 143 bool flush; 144 145 vnc_lock_output(vs); 146 if (vs->jobs_buffer.offset) { 147 if (vs->ioc != NULL && buffer_empty(&vs->output)) { 148 if (vs->ioc_tag) { 149 g_source_remove(vs->ioc_tag); 150 } 151 vs->ioc_tag = qio_channel_add_watch( 152 vs->ioc, G_IO_IN | G_IO_OUT, vnc_client_io, vs, NULL); 153 } 154 buffer_move(&vs->output, &vs->jobs_buffer); 155 156 if (vs->job_update == VNC_STATE_UPDATE_FORCE) { 157 vs->force_update_offset = vs->output.offset; 158 } 159 vs->job_update = VNC_STATE_UPDATE_NONE; 160 } 161 flush = vs->ioc != NULL && vs->abort != true; 162 vnc_unlock_output(vs); 163 164 if (flush) { 165 vnc_flush(vs); 166 } 167 } 168 169 /* 170 * Copy data for local use 171 */ 172 static void vnc_async_encoding_start(VncState *orig, VncState *local) 173 { 174 buffer_init(&local->output, "vnc-worker-output"); 175 local->sioc = NULL; /* Don't do any network work on this thread */ 176 local->ioc = NULL; /* Don't do any network work on this thread */ 177 178 local->vnc_encoding = orig->vnc_encoding; 179 local->features = orig->features; 180 local->vd = orig->vd; 181 local->lossy_rect = orig->lossy_rect; 182 local->write_pixels = orig->write_pixels; 183 local->client_pf = orig->client_pf; 184 local->client_be = orig->client_be; 185 local->tight = orig->tight; 186 local->zlib = orig->zlib; 187 local->hextile = orig->hextile; 188 local->zrle = orig->zrle; 189 } 190 191 static void vnc_async_encoding_end(VncState *orig, VncState *local) 192 { 193 orig->tight = local->tight; 194 orig->zlib = local->zlib; 195 orig->hextile = local->hextile; 196 orig->zrle = local->zrle; 197 orig->lossy_rect = local->lossy_rect; 198 } 199 200 static int vnc_worker_thread_loop(VncJobQueue *queue) 201 { 202 VncJob *job; 203 VncRectEntry *entry, *tmp; 204 VncState vs = {}; 205 int n_rectangles; 206 int saved_offset; 207 208 vnc_lock_queue(queue); 209 while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) { 210 qemu_cond_wait(&queue->cond, &queue->mutex); 211 } 212 /* Here job can only be NULL if queue->exit is true */ 213 job = QTAILQ_FIRST(&queue->jobs); 214 vnc_unlock_queue(queue); 215 216 if (queue->exit) { 217 return -1; 218 } 219 220 vnc_lock_output(job->vs); 221 if (job->vs->ioc == NULL || job->vs->abort == true) { 222 vnc_unlock_output(job->vs); 223 goto disconnected; 224 } 225 if (buffer_empty(&job->vs->output)) { 226 /* 227 * Looks like a NOP as it obviously moves no data. But it 228 * moves the empty buffer, so we don't have to malloc a new 229 * one for vs.output 230 */ 231 buffer_move_empty(&vs.output, &job->vs->output); 232 } 233 vnc_unlock_output(job->vs); 234 235 /* Make a local copy of vs and switch output buffers */ 236 vnc_async_encoding_start(job->vs, &vs); 237 238 /* Start sending rectangles */ 239 n_rectangles = 0; 240 vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE); 241 vnc_write_u8(&vs, 0); 242 saved_offset = vs.output.offset; 243 vnc_write_u16(&vs, 0); 244 245 vnc_lock_display(job->vs->vd); 246 QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) { 247 int n; 248 249 if (job->vs->ioc == NULL) { 250 vnc_unlock_display(job->vs->vd); 251 /* Copy persistent encoding data */ 252 vnc_async_encoding_end(job->vs, &vs); 253 goto disconnected; 254 } 255 256 n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y, 257 entry->rect.w, entry->rect.h); 258 259 if (n >= 0) { 260 n_rectangles += n; 261 } 262 g_free(entry); 263 } 264 vnc_unlock_display(job->vs->vd); 265 266 /* Put n_rectangles at the beginning of the message */ 267 vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF; 268 vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF; 269 270 vnc_lock_output(job->vs); 271 if (job->vs->ioc != NULL) { 272 buffer_move(&job->vs->jobs_buffer, &vs.output); 273 /* Copy persistent encoding data */ 274 vnc_async_encoding_end(job->vs, &vs); 275 276 qemu_bh_schedule(job->vs->bh); 277 } else { 278 buffer_reset(&vs.output); 279 /* Copy persistent encoding data */ 280 vnc_async_encoding_end(job->vs, &vs); 281 } 282 vnc_unlock_output(job->vs); 283 284 disconnected: 285 vnc_lock_queue(queue); 286 QTAILQ_REMOVE(&queue->jobs, job, next); 287 vnc_unlock_queue(queue); 288 qemu_cond_broadcast(&queue->cond); 289 g_free(job); 290 return 0; 291 } 292 293 static VncJobQueue *vnc_queue_init(void) 294 { 295 VncJobQueue *queue = g_new0(VncJobQueue, 1); 296 297 qemu_cond_init(&queue->cond); 298 qemu_mutex_init(&queue->mutex); 299 QTAILQ_INIT(&queue->jobs); 300 return queue; 301 } 302 303 static void vnc_queue_clear(VncJobQueue *q) 304 { 305 qemu_cond_destroy(&queue->cond); 306 qemu_mutex_destroy(&queue->mutex); 307 g_free(q); 308 queue = NULL; /* Unset global queue */ 309 } 310 311 static void *vnc_worker_thread(void *arg) 312 { 313 VncJobQueue *queue = arg; 314 315 qemu_thread_get_self(&queue->thread); 316 317 while (!vnc_worker_thread_loop(queue)) ; 318 vnc_queue_clear(queue); 319 return NULL; 320 } 321 322 static bool vnc_worker_thread_running(void) 323 { 324 return queue; /* Check global queue */ 325 } 326 327 void vnc_start_worker_thread(void) 328 { 329 VncJobQueue *q; 330 331 if (vnc_worker_thread_running()) 332 return ; 333 334 q = vnc_queue_init(); 335 qemu_thread_create(&q->thread, "vnc_worker", vnc_worker_thread, q, 336 QEMU_THREAD_DETACHED); 337 queue = q; /* Set global queue */ 338 } 339