1#version 300 es 2 3in vec2 in_position; 4out vec2 ex_tex_coord; 5 6void main(void) { 7 gl_Position = vec4(in_position, 0.0, 1.0); 8 ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5; 9} 10