xref: /openbmc/qemu/ui/shader/texture-blit.frag (revision ccc5a4c5e108775667ffc25182cd2ba2326ac979)
1#version 300 es
2
3uniform sampler2D image;
4in  mediump vec2 ex_tex_coord;
5out mediump vec4 out_frag_color;
6
7void main(void) {
8     out_frag_color = texture(image, ex_tex_coord);
9}
10