xref: /openbmc/qemu/ui/shader/texture-blit.frag (revision 2a6cb383e2ec7224d8631c3c0a324bff469c9c64)
1#version 300 es
2
3uniform sampler2D image;
4in  mediump vec2 ex_tex_coord;
5out mediump vec4 out_frag_color;
6
7void main(void) {
8     out_frag_color = texture(image, ex_tex_coord);
9}
10