xref: /openbmc/qemu/ui/shader/meson.build (revision 1538d763)
1shaders = [
2  ['texture-blit', 'frag'],
3  ['texture-blit', 'vert'],
4  ['texture-blit-flip', 'vert'],
5]
6
7foreach e : shaders
8  output = '@0@-@1@.h'.format(e[0], e[1])
9  genh += custom_target(output,
10                output: output,
11                capture: true,
12                build_by_default: true, # to be removed when added to a target
13                input: files('@0@.@1@'.format(e[0], e[1])),
14                command: [shaderinclude, '@INPUT0@'])
15endforeach
16