xref: /openbmc/qemu/ui/shader.c (revision dc41aa7d)
1 /*
2  * QEMU opengl shader helper functions
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *    Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 #include "qemu/osdep.h"
28 #include "qemu-common.h"
29 #include "ui/shader.h"
30 
31 #include "shader/texture-blit-vert.h"
32 #include "shader/texture-blit-flip-vert.h"
33 #include "shader/texture-blit-frag.h"
34 
35 struct QemuGLShader {
36     GLint texture_blit_prog;
37     GLint texture_blit_flip_prog;
38     GLint texture_blit_vao;
39 };
40 
41 /* ---------------------------------------------------------------------- */
42 
43 static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
44 {
45     static const GLfloat in_position[] = {
46         -1, -1,
47         1,  -1,
48         -1,  1,
49         1,   1,
50     };
51     GLint l_position;
52     GLuint vao, buffer;
53 
54     glGenVertexArrays(1, &vao);
55     glBindVertexArray(vao);
56 
57     /* this is the VBO that holds the vertex data */
58     glGenBuffers(1, &buffer);
59     glBindBuffer(GL_ARRAY_BUFFER, buffer);
60     glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position,
61                  GL_STATIC_DRAW);
62 
63     l_position = glGetAttribLocation(texture_blit_prog, "in_position");
64     glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
65     glEnableVertexAttribArray(l_position);
66 
67     glBindBuffer(GL_ARRAY_BUFFER, 0);
68     glBindVertexArray(0);
69 
70     return vao;
71 }
72 
73 void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip)
74 {
75     glUseProgram(flip
76                  ? gls->texture_blit_flip_prog
77                  : gls->texture_blit_prog);
78     glBindVertexArray(gls->texture_blit_vao);
79     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
80 }
81 
82 /* ---------------------------------------------------------------------- */
83 
84 static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
85 {
86     GLuint shader;
87     GLint status, length;
88     char *errmsg;
89 
90     shader = glCreateShader(type);
91     glShaderSource(shader, 1, &src, 0);
92     glCompileShader(shader);
93 
94     glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
95     if (!status) {
96         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
97         errmsg = g_malloc(length);
98         glGetShaderInfoLog(shader, length, &length, errmsg);
99         fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
100                 (type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
101                 errmsg);
102         g_free(errmsg);
103         return 0;
104     }
105     return shader;
106 }
107 
108 static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
109 {
110     GLuint program;
111     GLint status, length;
112     char *errmsg;
113 
114     program = glCreateProgram();
115     glAttachShader(program, vert);
116     glAttachShader(program, frag);
117     glLinkProgram(program);
118 
119     glGetProgramiv(program, GL_LINK_STATUS, &status);
120     if (!status) {
121         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
122         errmsg = g_malloc(length);
123         glGetProgramInfoLog(program, length, &length, errmsg);
124         fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
125         g_free(errmsg);
126         return 0;
127     }
128     return program;
129 }
130 
131 static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
132                                                   const GLchar *frag_src)
133 {
134     GLuint vert_shader, frag_shader, program;
135 
136     vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
137     frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
138     if (!vert_shader || !frag_shader) {
139         return 0;
140     }
141 
142     program = qemu_gl_create_link_program(vert_shader, frag_shader);
143     glDeleteShader(vert_shader);
144     glDeleteShader(frag_shader);
145 
146     return program;
147 }
148 
149 /* ---------------------------------------------------------------------- */
150 
151 QemuGLShader *qemu_gl_init_shader(void)
152 {
153     QemuGLShader *gls = g_new0(QemuGLShader, 1);
154 
155     gls->texture_blit_prog = qemu_gl_create_compile_link_program
156         (texture_blit_vert_src, texture_blit_frag_src);
157     gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program
158         (texture_blit_flip_vert_src, texture_blit_frag_src);
159     if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) {
160         exit(1);
161     }
162 
163     gls->texture_blit_vao =
164         qemu_gl_init_texture_blit(gls->texture_blit_prog);
165 
166     return gls;
167 }
168 
169 void qemu_gl_fini_shader(QemuGLShader *gls)
170 {
171     if (!gls) {
172         return;
173     }
174     g_free(gls);
175 }
176