xref: /openbmc/qemu/ui/sdl2.c (revision f4063f9c)
1 /*
2  * QEMU SDL display driver
3  *
4  * Copyright (c) 2003 Fabrice Bellard
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25 
26 #include "qemu/osdep.h"
27 #include "qemu/module.h"
28 #include "qemu/cutils.h"
29 #include "ui/console.h"
30 #include "ui/input.h"
31 #include "ui/sdl2.h"
32 #include "sysemu/runstate.h"
33 #include "sysemu/runstate-action.h"
34 #include "sysemu/sysemu.h"
35 #include "ui/win32-kbd-hook.h"
36 
37 static int sdl2_num_outputs;
38 static struct sdl2_console *sdl2_console;
39 
40 static SDL_Surface *guest_sprite_surface;
41 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
42 
43 static int gui_saved_grab;
44 static int gui_fullscreen;
45 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
46 static SDL_Cursor *sdl_cursor_normal;
47 static SDL_Cursor *sdl_cursor_hidden;
48 static int absolute_enabled;
49 static int guest_cursor;
50 static int guest_x, guest_y;
51 static SDL_Cursor *guest_sprite;
52 static Notifier mouse_mode_notifier;
53 
54 #define SDL2_REFRESH_INTERVAL_BUSY 10
55 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
56                              / SDL2_REFRESH_INTERVAL_BUSY + 1)
57 
58 static void sdl_update_caption(struct sdl2_console *scon);
59 
60 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
61 {
62     int i;
63     for (i = 0; i < sdl2_num_outputs; i++) {
64         if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
65             return &sdl2_console[i];
66         }
67     }
68     return NULL;
69 }
70 
71 void sdl2_window_create(struct sdl2_console *scon)
72 {
73     int flags = 0;
74 
75     if (!scon->surface) {
76         return;
77     }
78     assert(!scon->real_window);
79 
80     if (gui_fullscreen) {
81         flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
82     } else {
83         flags |= SDL_WINDOW_RESIZABLE;
84     }
85     if (scon->hidden) {
86         flags |= SDL_WINDOW_HIDDEN;
87     }
88 #ifdef CONFIG_OPENGL
89     if (scon->opengl) {
90         flags |= SDL_WINDOW_OPENGL;
91     }
92 #endif
93 
94     scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
95                                          SDL_WINDOWPOS_UNDEFINED,
96                                          surface_width(scon->surface),
97                                          surface_height(scon->surface),
98                                          flags);
99     scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
100     if (scon->opengl) {
101         scon->winctx = SDL_GL_GetCurrentContext();
102     }
103     sdl_update_caption(scon);
104 }
105 
106 void sdl2_window_destroy(struct sdl2_console *scon)
107 {
108     if (!scon->real_window) {
109         return;
110     }
111 
112     SDL_DestroyRenderer(scon->real_renderer);
113     scon->real_renderer = NULL;
114     SDL_DestroyWindow(scon->real_window);
115     scon->real_window = NULL;
116 }
117 
118 void sdl2_window_resize(struct sdl2_console *scon)
119 {
120     if (!scon->real_window) {
121         return;
122     }
123 
124     SDL_SetWindowSize(scon->real_window,
125                       surface_width(scon->surface),
126                       surface_height(scon->surface));
127 }
128 
129 static void sdl2_redraw(struct sdl2_console *scon)
130 {
131     if (scon->opengl) {
132 #ifdef CONFIG_OPENGL
133         sdl2_gl_redraw(scon);
134 #endif
135     } else {
136         sdl2_2d_redraw(scon);
137     }
138 }
139 
140 static void sdl_update_caption(struct sdl2_console *scon)
141 {
142     char win_title[1024];
143     char icon_title[1024];
144     const char *status = "";
145 
146     if (!runstate_is_running()) {
147         status = " [Stopped]";
148     } else if (gui_grab) {
149         if (alt_grab) {
150             status = " - Press Ctrl-Alt-Shift-G to exit grab";
151         } else if (ctrl_grab) {
152             status = " - Press Right-Ctrl-G to exit grab";
153         } else {
154             status = " - Press Ctrl-Alt-G to exit grab";
155         }
156     }
157 
158     if (qemu_name) {
159         snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
160                  scon->idx, status);
161         snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
162     } else {
163         snprintf(win_title, sizeof(win_title), "QEMU%s", status);
164         snprintf(icon_title, sizeof(icon_title), "QEMU");
165     }
166 
167     if (scon->real_window) {
168         SDL_SetWindowTitle(scon->real_window, win_title);
169     }
170 }
171 
172 static void sdl_hide_cursor(struct sdl2_console *scon)
173 {
174     if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
175         return;
176     }
177 
178     SDL_ShowCursor(SDL_DISABLE);
179     SDL_SetCursor(sdl_cursor_hidden);
180 
181     if (!qemu_input_is_absolute()) {
182         SDL_SetRelativeMouseMode(SDL_TRUE);
183     }
184 }
185 
186 static void sdl_show_cursor(struct sdl2_console *scon)
187 {
188     if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
189         return;
190     }
191 
192     if (!qemu_input_is_absolute()) {
193         SDL_SetRelativeMouseMode(SDL_FALSE);
194     }
195 
196     if (guest_cursor &&
197         (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
198         SDL_SetCursor(guest_sprite);
199     } else {
200         SDL_SetCursor(sdl_cursor_normal);
201     }
202 
203     SDL_ShowCursor(SDL_ENABLE);
204 }
205 
206 static void sdl_grab_start(struct sdl2_console *scon)
207 {
208     QemuConsole *con = scon ? scon->dcl.con : NULL;
209 
210     if (!con || !qemu_console_is_graphic(con)) {
211         return;
212     }
213     /*
214      * If the application is not active, do not try to enter grab state. This
215      * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
216      * application (SDL bug).
217      */
218     if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
219         return;
220     }
221     if (guest_cursor) {
222         SDL_SetCursor(guest_sprite);
223         if (!qemu_input_is_absolute() && !absolute_enabled) {
224             SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
225         }
226     } else {
227         sdl_hide_cursor(scon);
228     }
229     SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
230     gui_grab = 1;
231     win32_kbd_set_grab(true);
232     sdl_update_caption(scon);
233 }
234 
235 static void sdl_grab_end(struct sdl2_console *scon)
236 {
237     SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
238     gui_grab = 0;
239     win32_kbd_set_grab(false);
240     sdl_show_cursor(scon);
241     sdl_update_caption(scon);
242 }
243 
244 static void absolute_mouse_grab(struct sdl2_console *scon)
245 {
246     int mouse_x, mouse_y;
247     int scr_w, scr_h;
248     SDL_GetMouseState(&mouse_x, &mouse_y);
249     SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
250     if (mouse_x > 0 && mouse_x < scr_w - 1 &&
251         mouse_y > 0 && mouse_y < scr_h - 1) {
252         sdl_grab_start(scon);
253     }
254 }
255 
256 static void sdl_mouse_mode_change(Notifier *notify, void *data)
257 {
258     if (qemu_input_is_absolute()) {
259         if (!absolute_enabled) {
260             absolute_enabled = 1;
261             SDL_SetRelativeMouseMode(SDL_FALSE);
262             absolute_mouse_grab(&sdl2_console[0]);
263         }
264     } else if (absolute_enabled) {
265         if (!gui_fullscreen) {
266             sdl_grab_end(&sdl2_console[0]);
267         }
268         absolute_enabled = 0;
269     }
270 }
271 
272 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
273                                  int x, int y, int state)
274 {
275     static uint32_t bmap[INPUT_BUTTON__MAX] = {
276         [INPUT_BUTTON_LEFT]       = SDL_BUTTON(SDL_BUTTON_LEFT),
277         [INPUT_BUTTON_MIDDLE]     = SDL_BUTTON(SDL_BUTTON_MIDDLE),
278         [INPUT_BUTTON_RIGHT]      = SDL_BUTTON(SDL_BUTTON_RIGHT),
279         [INPUT_BUTTON_SIDE]       = SDL_BUTTON(SDL_BUTTON_X1),
280         [INPUT_BUTTON_EXTRA]      = SDL_BUTTON(SDL_BUTTON_X2)
281     };
282     static uint32_t prev_state;
283 
284     if (prev_state != state) {
285         qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
286         prev_state = state;
287     }
288 
289     if (qemu_input_is_absolute()) {
290         qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
291                              x, 0, surface_width(scon->surface));
292         qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
293                              y, 0, surface_height(scon->surface));
294     } else {
295         if (guest_cursor) {
296             x -= guest_x;
297             y -= guest_y;
298             guest_x += x;
299             guest_y += y;
300             dx = x;
301             dy = y;
302         }
303         qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
304         qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
305     }
306     qemu_input_event_sync();
307 }
308 
309 static void toggle_full_screen(struct sdl2_console *scon)
310 {
311     gui_fullscreen = !gui_fullscreen;
312     if (gui_fullscreen) {
313         SDL_SetWindowFullscreen(scon->real_window,
314                                 SDL_WINDOW_FULLSCREEN_DESKTOP);
315         gui_saved_grab = gui_grab;
316         sdl_grab_start(scon);
317     } else {
318         if (!gui_saved_grab) {
319             sdl_grab_end(scon);
320         }
321         SDL_SetWindowFullscreen(scon->real_window, 0);
322     }
323     sdl2_redraw(scon);
324 }
325 
326 static int get_mod_state(void)
327 {
328     SDL_Keymod mod = SDL_GetModState();
329 
330     if (alt_grab) {
331         return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
332             (gui_grab_code | KMOD_LSHIFT);
333     } else if (ctrl_grab) {
334         return (mod & KMOD_RCTRL) == KMOD_RCTRL;
335     } else {
336         return (mod & gui_grab_code) == gui_grab_code;
337     }
338 }
339 
340 static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
341 {
342 #ifdef CONFIG_WIN32
343     SDL_SysWMinfo info;
344 
345     SDL_VERSION(&info.version);
346     if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
347         return info.info.win.window;
348     }
349 #endif
350     return NULL;
351 }
352 
353 static void handle_keydown(SDL_Event *ev)
354 {
355     int win;
356     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
357     int gui_key_modifier_pressed = get_mod_state();
358     int gui_keysym = 0;
359 
360     if (!scon) {
361         return;
362     }
363 
364     if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
365         switch (ev->key.keysym.scancode) {
366         case SDL_SCANCODE_2:
367         case SDL_SCANCODE_3:
368         case SDL_SCANCODE_4:
369         case SDL_SCANCODE_5:
370         case SDL_SCANCODE_6:
371         case SDL_SCANCODE_7:
372         case SDL_SCANCODE_8:
373         case SDL_SCANCODE_9:
374             if (gui_grab) {
375                 sdl_grab_end(scon);
376             }
377 
378             win = ev->key.keysym.scancode - SDL_SCANCODE_1;
379             if (win < sdl2_num_outputs) {
380                 sdl2_console[win].hidden = !sdl2_console[win].hidden;
381                 if (sdl2_console[win].real_window) {
382                     if (sdl2_console[win].hidden) {
383                         SDL_HideWindow(sdl2_console[win].real_window);
384                     } else {
385                         SDL_ShowWindow(sdl2_console[win].real_window);
386                     }
387                 }
388                 gui_keysym = 1;
389             }
390             break;
391         case SDL_SCANCODE_F:
392             toggle_full_screen(scon);
393             gui_keysym = 1;
394             break;
395         case SDL_SCANCODE_G:
396             gui_keysym = 1;
397             if (!gui_grab) {
398                 sdl_grab_start(scon);
399             } else if (!gui_fullscreen) {
400                 sdl_grab_end(scon);
401             }
402             break;
403         case SDL_SCANCODE_U:
404             sdl2_window_resize(scon);
405             if (!scon->opengl) {
406                 /* re-create scon->texture */
407                 sdl2_2d_switch(&scon->dcl, scon->surface);
408             }
409             gui_keysym = 1;
410             break;
411 #if 0
412         case SDL_SCANCODE_KP_PLUS:
413         case SDL_SCANCODE_KP_MINUS:
414             if (!gui_fullscreen) {
415                 int scr_w, scr_h;
416                 int width, height;
417                 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
418 
419                 width = MAX(scr_w + (ev->key.keysym.scancode ==
420                                      SDL_SCANCODE_KP_PLUS ? 50 : -50),
421                             160);
422                 height = (surface_height(scon->surface) * width) /
423                     surface_width(scon->surface);
424                 fprintf(stderr, "%s: scale to %dx%d\n",
425                         __func__, width, height);
426                 sdl_scale(scon, width, height);
427                 sdl2_redraw(scon);
428                 gui_keysym = 1;
429             }
430 #endif
431         default:
432             break;
433         }
434     }
435     if (!gui_keysym) {
436         sdl2_process_key(scon, &ev->key);
437     }
438 }
439 
440 static void handle_keyup(SDL_Event *ev)
441 {
442     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
443 
444     if (!scon) {
445         return;
446     }
447 
448     scon->ignore_hotkeys = false;
449     sdl2_process_key(scon, &ev->key);
450 }
451 
452 static void handle_textinput(SDL_Event *ev)
453 {
454     struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
455     QemuConsole *con = scon ? scon->dcl.con : NULL;
456 
457     if (!con) {
458         return;
459     }
460 
461     if (qemu_console_is_graphic(con)) {
462         return;
463     }
464     kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
465 }
466 
467 static void handle_mousemotion(SDL_Event *ev)
468 {
469     int max_x, max_y;
470     struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
471 
472     if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
473         return;
474     }
475 
476     if (qemu_input_is_absolute() || absolute_enabled) {
477         int scr_w, scr_h;
478         SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
479         max_x = scr_w - 1;
480         max_y = scr_h - 1;
481         if (gui_grab && !gui_fullscreen
482             && (ev->motion.x == 0 || ev->motion.y == 0 ||
483                 ev->motion.x == max_x || ev->motion.y == max_y)) {
484             sdl_grab_end(scon);
485         }
486         if (!gui_grab &&
487             (ev->motion.x > 0 && ev->motion.x < max_x &&
488              ev->motion.y > 0 && ev->motion.y < max_y)) {
489             sdl_grab_start(scon);
490         }
491     }
492     if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
493         sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
494                              ev->motion.x, ev->motion.y, ev->motion.state);
495     }
496 }
497 
498 static void handle_mousebutton(SDL_Event *ev)
499 {
500     int buttonstate = SDL_GetMouseState(NULL, NULL);
501     SDL_MouseButtonEvent *bev;
502     struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
503 
504     if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
505         return;
506     }
507 
508     bev = &ev->button;
509     if (!gui_grab && !qemu_input_is_absolute()) {
510         if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
511             /* start grabbing all events */
512             sdl_grab_start(scon);
513         }
514     } else {
515         if (ev->type == SDL_MOUSEBUTTONDOWN) {
516             buttonstate |= SDL_BUTTON(bev->button);
517         } else {
518             buttonstate &= ~SDL_BUTTON(bev->button);
519         }
520         sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
521     }
522 }
523 
524 static void handle_mousewheel(SDL_Event *ev)
525 {
526     struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
527     SDL_MouseWheelEvent *wev = &ev->wheel;
528     InputButton btn;
529 
530     if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
531         return;
532     }
533 
534     if (wev->y > 0) {
535         btn = INPUT_BUTTON_WHEEL_UP;
536     } else if (wev->y < 0) {
537         btn = INPUT_BUTTON_WHEEL_DOWN;
538     } else {
539         return;
540     }
541 
542     qemu_input_queue_btn(scon->dcl.con, btn, true);
543     qemu_input_event_sync();
544     qemu_input_queue_btn(scon->dcl.con, btn, false);
545     qemu_input_event_sync();
546 }
547 
548 static void handle_windowevent(SDL_Event *ev)
549 {
550     struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
551     bool allow_close = true;
552 
553     if (!scon) {
554         return;
555     }
556 
557     switch (ev->window.event) {
558     case SDL_WINDOWEVENT_RESIZED:
559         {
560             QemuUIInfo info;
561             memset(&info, 0, sizeof(info));
562             info.width = ev->window.data1;
563             info.height = ev->window.data2;
564             dpy_set_ui_info(scon->dcl.con, &info);
565         }
566         sdl2_redraw(scon);
567         break;
568     case SDL_WINDOWEVENT_EXPOSED:
569         sdl2_redraw(scon);
570         break;
571     case SDL_WINDOWEVENT_FOCUS_GAINED:
572         win32_kbd_set_grab(gui_grab);
573         if (qemu_console_is_graphic(scon->dcl.con)) {
574             win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
575         }
576         /* fall through */
577     case SDL_WINDOWEVENT_ENTER:
578         if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
579             absolute_mouse_grab(scon);
580         }
581         /* If a new console window opened using a hotkey receives the
582          * focus, SDL sends another KEYDOWN event to the new window,
583          * closing the console window immediately after.
584          *
585          * Work around this by ignoring further hotkey events until a
586          * key is released.
587          */
588         scon->ignore_hotkeys = get_mod_state();
589         break;
590     case SDL_WINDOWEVENT_FOCUS_LOST:
591         if (qemu_console_is_graphic(scon->dcl.con)) {
592             win32_kbd_set_window(NULL);
593         }
594         if (gui_grab && !gui_fullscreen) {
595             sdl_grab_end(scon);
596         }
597         break;
598     case SDL_WINDOWEVENT_RESTORED:
599         update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
600         break;
601     case SDL_WINDOWEVENT_MINIMIZED:
602         update_displaychangelistener(&scon->dcl, 500);
603         break;
604     case SDL_WINDOWEVENT_CLOSE:
605         if (qemu_console_is_graphic(scon->dcl.con)) {
606             if (scon->opts->has_window_close && !scon->opts->window_close) {
607                 allow_close = false;
608             }
609             if (allow_close) {
610                 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
611                 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
612             }
613         } else {
614             SDL_HideWindow(scon->real_window);
615             scon->hidden = true;
616         }
617         break;
618     case SDL_WINDOWEVENT_SHOWN:
619         scon->hidden = false;
620         break;
621     case SDL_WINDOWEVENT_HIDDEN:
622         scon->hidden = true;
623         break;
624     }
625 }
626 
627 void sdl2_poll_events(struct sdl2_console *scon)
628 {
629     SDL_Event ev1, *ev = &ev1;
630     bool allow_close = true;
631     int idle = 1;
632 
633     if (scon->last_vm_running != runstate_is_running()) {
634         scon->last_vm_running = runstate_is_running();
635         sdl_update_caption(scon);
636     }
637 
638     while (SDL_PollEvent(ev)) {
639         switch (ev->type) {
640         case SDL_KEYDOWN:
641             idle = 0;
642             handle_keydown(ev);
643             break;
644         case SDL_KEYUP:
645             idle = 0;
646             handle_keyup(ev);
647             break;
648         case SDL_TEXTINPUT:
649             idle = 0;
650             handle_textinput(ev);
651             break;
652         case SDL_QUIT:
653             if (scon->opts->has_window_close && !scon->opts->window_close) {
654                 allow_close = false;
655             }
656             if (allow_close) {
657                 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
658                 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
659             }
660             break;
661         case SDL_MOUSEMOTION:
662             idle = 0;
663             handle_mousemotion(ev);
664             break;
665         case SDL_MOUSEBUTTONDOWN:
666         case SDL_MOUSEBUTTONUP:
667             idle = 0;
668             handle_mousebutton(ev);
669             break;
670         case SDL_MOUSEWHEEL:
671             idle = 0;
672             handle_mousewheel(ev);
673             break;
674         case SDL_WINDOWEVENT:
675             handle_windowevent(ev);
676             break;
677         default:
678             break;
679         }
680     }
681 
682     if (idle) {
683         if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
684             scon->idle_counter++;
685             if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
686                 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
687             }
688         }
689     } else {
690         scon->idle_counter = 0;
691         scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
692     }
693 }
694 
695 static void sdl_mouse_warp(DisplayChangeListener *dcl,
696                            int x, int y, int on)
697 {
698     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
699 
700     if (!qemu_console_is_graphic(scon->dcl.con)) {
701         return;
702     }
703 
704     if (on) {
705         if (!guest_cursor) {
706             sdl_show_cursor(scon);
707         }
708         if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
709             SDL_SetCursor(guest_sprite);
710             if (!qemu_input_is_absolute() && !absolute_enabled) {
711                 SDL_WarpMouseInWindow(scon->real_window, x, y);
712             }
713         }
714     } else if (gui_grab) {
715         sdl_hide_cursor(scon);
716     }
717     guest_cursor = on;
718     guest_x = x, guest_y = y;
719 }
720 
721 static void sdl_mouse_define(DisplayChangeListener *dcl,
722                              QEMUCursor *c)
723 {
724 
725     if (guest_sprite) {
726         SDL_FreeCursor(guest_sprite);
727     }
728 
729     if (guest_sprite_surface) {
730         SDL_FreeSurface(guest_sprite_surface);
731     }
732 
733     guest_sprite_surface =
734         SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
735                                  0xff0000, 0x00ff00, 0xff, 0xff000000);
736 
737     if (!guest_sprite_surface) {
738         fprintf(stderr, "Failed to make rgb surface from %p\n", c);
739         return;
740     }
741     guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
742                                          c->hot_x, c->hot_y);
743     if (!guest_sprite) {
744         fprintf(stderr, "Failed to make color cursor from %p\n", c);
745         return;
746     }
747     if (guest_cursor &&
748         (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
749         SDL_SetCursor(guest_sprite);
750     }
751 }
752 
753 static void sdl_cleanup(void)
754 {
755     if (guest_sprite) {
756         SDL_FreeCursor(guest_sprite);
757     }
758     SDL_QuitSubSystem(SDL_INIT_VIDEO);
759 }
760 
761 static const DisplayChangeListenerOps dcl_2d_ops = {
762     .dpy_name             = "sdl2-2d",
763     .dpy_gfx_update       = sdl2_2d_update,
764     .dpy_gfx_switch       = sdl2_2d_switch,
765     .dpy_gfx_check_format = sdl2_2d_check_format,
766     .dpy_refresh          = sdl2_2d_refresh,
767     .dpy_mouse_set        = sdl_mouse_warp,
768     .dpy_cursor_define    = sdl_mouse_define,
769 };
770 
771 #ifdef CONFIG_OPENGL
772 static const DisplayChangeListenerOps dcl_gl_ops = {
773     .dpy_name                = "sdl2-gl",
774     .dpy_gfx_update          = sdl2_gl_update,
775     .dpy_gfx_switch          = sdl2_gl_switch,
776     .dpy_gfx_check_format    = console_gl_check_format,
777     .dpy_refresh             = sdl2_gl_refresh,
778     .dpy_mouse_set           = sdl_mouse_warp,
779     .dpy_cursor_define       = sdl_mouse_define,
780 
781     .dpy_gl_ctx_create       = sdl2_gl_create_context,
782     .dpy_gl_ctx_destroy      = sdl2_gl_destroy_context,
783     .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
784     .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
785     .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
786     .dpy_gl_update           = sdl2_gl_scanout_flush,
787 };
788 #endif
789 
790 static void sdl2_display_early_init(DisplayOptions *o)
791 {
792     assert(o->type == DISPLAY_TYPE_SDL);
793     if (o->has_gl && o->gl) {
794 #ifdef CONFIG_OPENGL
795         display_opengl = 1;
796 #endif
797     }
798 }
799 
800 static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
801 {
802     uint8_t data = 0;
803     int i;
804     SDL_SysWMinfo info;
805     SDL_Surface *icon = NULL;
806     char *dir;
807 
808     assert(o->type == DISPLAY_TYPE_SDL);
809 
810 #ifdef __linux__
811     /* on Linux, SDL may use fbcon|directfb|svgalib when run without
812      * accessible $DISPLAY to open X11 window.  This is often the case
813      * when qemu is run using sudo.  But in this case, and when actually
814      * run in X11 environment, SDL fights with X11 for the video card,
815      * making current display unavailable, often until reboot.
816      * So make x11 the default SDL video driver if this variable is unset.
817      * This is a bit hackish but saves us from bigger problem.
818      * Maybe it's a good idea to fix this in SDL instead.
819      */
820     g_setenv("SDL_VIDEODRIVER", "x11", 0);
821 #endif
822 
823     if (SDL_Init(SDL_INIT_VIDEO)) {
824         fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
825                 SDL_GetError());
826         exit(1);
827     }
828 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
829     SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
830 #endif
831     SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
832     memset(&info, 0, sizeof(info));
833     SDL_VERSION(&info.version);
834 
835     gui_fullscreen = o->has_full_screen && o->full_screen;
836 
837     for (i = 0;; i++) {
838         QemuConsole *con = qemu_console_lookup_by_index(i);
839         if (!con) {
840             break;
841         }
842     }
843     sdl2_num_outputs = i;
844     if (sdl2_num_outputs == 0) {
845         return;
846     }
847     sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
848     for (i = 0; i < sdl2_num_outputs; i++) {
849         QemuConsole *con = qemu_console_lookup_by_index(i);
850         assert(con != NULL);
851         if (!qemu_console_is_graphic(con) &&
852             qemu_console_get_index(con) != 0) {
853             sdl2_console[i].hidden = true;
854         }
855         sdl2_console[i].idx = i;
856         sdl2_console[i].opts = o;
857 #ifdef CONFIG_OPENGL
858         sdl2_console[i].opengl = display_opengl;
859         sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
860 #else
861         sdl2_console[i].opengl = 0;
862         sdl2_console[i].dcl.ops = &dcl_2d_ops;
863 #endif
864         sdl2_console[i].dcl.con = con;
865         sdl2_console[i].kbd = qkbd_state_init(con);
866         register_displaychangelistener(&sdl2_console[i].dcl);
867 
868 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
869         if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
870 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
871             qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
872 #elif defined(SDL_VIDEO_DRIVER_X11)
873             qemu_console_set_window_id(con, info.info.x11.window);
874 #endif
875         }
876 #endif
877     }
878 
879 #ifdef CONFIG_SDL_IMAGE
880     dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
881     icon = IMG_Load(dir);
882 #else
883     /* Load a 32x32x4 image. White pixels are transparent. */
884     dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
885     icon = SDL_LoadBMP(dir);
886     if (icon) {
887         uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
888         SDL_SetColorKey(icon, SDL_TRUE, colorkey);
889     }
890 #endif
891     g_free(dir);
892     if (icon) {
893         SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
894     }
895 
896     mouse_mode_notifier.notify = sdl_mouse_mode_change;
897     qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
898 
899     sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
900     sdl_cursor_normal = SDL_GetCursor();
901 
902     if (gui_fullscreen) {
903         sdl_grab_start(&sdl2_console[0]);
904     }
905 
906     atexit(sdl_cleanup);
907 }
908 
909 static QemuDisplay qemu_display_sdl2 = {
910     .type       = DISPLAY_TYPE_SDL,
911     .early_init = sdl2_display_early_init,
912     .init       = sdl2_display_init,
913 };
914 
915 static void register_sdl1(void)
916 {
917     qemu_display_register(&qemu_display_sdl2);
918 }
919 
920 type_init(register_sdl1);
921 
922 #ifdef CONFIG_OPENGL
923 module_dep("ui-opengl");
924 #endif
925