xref: /openbmc/qemu/ui/sdl2.c (revision 10df8ff1)
1 /*
2  * QEMU SDL display driver
3  *
4  * Copyright (c) 2003 Fabrice Bellard
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25 
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
29 #include "ui/input.h"
30 #include "ui/sdl2.h"
31 #include "sysemu/sysemu.h"
32 
33 static int sdl2_num_outputs;
34 static struct sdl2_console *sdl2_console;
35 
36 static SDL_Surface *guest_sprite_surface;
37 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
38 
39 static int gui_saved_grab;
40 static int gui_fullscreen;
41 static int gui_keysym;
42 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
43 static SDL_Cursor *sdl_cursor_normal;
44 static SDL_Cursor *sdl_cursor_hidden;
45 static int absolute_enabled;
46 static int guest_cursor;
47 static int guest_x, guest_y;
48 static SDL_Cursor *guest_sprite;
49 static Notifier mouse_mode_notifier;
50 
51 #define SDL2_REFRESH_INTERVAL_BUSY 10
52 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
53                              / SDL2_REFRESH_INTERVAL_BUSY + 1)
54 
55 static void sdl_update_caption(struct sdl2_console *scon);
56 
57 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
58 {
59     int i;
60     for (i = 0; i < sdl2_num_outputs; i++) {
61         if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
62             return &sdl2_console[i];
63         }
64     }
65     return NULL;
66 }
67 
68 void sdl2_window_create(struct sdl2_console *scon)
69 {
70     int flags = 0;
71 
72     if (!scon->surface) {
73         return;
74     }
75     assert(!scon->real_window);
76 
77     if (gui_fullscreen) {
78         flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
79     } else {
80         flags |= SDL_WINDOW_RESIZABLE;
81     }
82     if (scon->hidden) {
83         flags |= SDL_WINDOW_HIDDEN;
84     }
85 
86     scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
87                                          SDL_WINDOWPOS_UNDEFINED,
88                                          surface_width(scon->surface),
89                                          surface_height(scon->surface),
90                                          flags);
91     scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
92     if (scon->opengl) {
93         scon->winctx = SDL_GL_GetCurrentContext();
94     }
95     sdl_update_caption(scon);
96 }
97 
98 void sdl2_window_destroy(struct sdl2_console *scon)
99 {
100     if (!scon->real_window) {
101         return;
102     }
103 
104     SDL_DestroyRenderer(scon->real_renderer);
105     scon->real_renderer = NULL;
106     SDL_DestroyWindow(scon->real_window);
107     scon->real_window = NULL;
108 }
109 
110 void sdl2_window_resize(struct sdl2_console *scon)
111 {
112     if (!scon->real_window) {
113         return;
114     }
115 
116     SDL_SetWindowSize(scon->real_window,
117                       surface_width(scon->surface),
118                       surface_height(scon->surface));
119 }
120 
121 static void sdl2_redraw(struct sdl2_console *scon)
122 {
123     if (scon->opengl) {
124 #ifdef CONFIG_OPENGL
125         sdl2_gl_redraw(scon);
126 #endif
127     } else {
128         sdl2_2d_redraw(scon);
129     }
130 }
131 
132 static void sdl_update_caption(struct sdl2_console *scon)
133 {
134     char win_title[1024];
135     char icon_title[1024];
136     const char *status = "";
137 
138     if (!runstate_is_running()) {
139         status = " [Stopped]";
140     } else if (gui_grab) {
141         if (alt_grab) {
142             status = " - Press Ctrl-Alt-Shift-G to exit grab";
143         } else if (ctrl_grab) {
144             status = " - Press Right-Ctrl-G to exit grab";
145         } else {
146             status = " - Press Ctrl-Alt-G to exit grab";
147         }
148     }
149 
150     if (qemu_name) {
151         snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
152                  scon->idx, status);
153         snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
154     } else {
155         snprintf(win_title, sizeof(win_title), "QEMU%s", status);
156         snprintf(icon_title, sizeof(icon_title), "QEMU");
157     }
158 
159     if (scon->real_window) {
160         SDL_SetWindowTitle(scon->real_window, win_title);
161     }
162 }
163 
164 static void sdl_hide_cursor(void)
165 {
166     if (!cursor_hide) {
167         return;
168     }
169 
170     SDL_ShowCursor(SDL_DISABLE);
171     SDL_SetCursor(sdl_cursor_hidden);
172 
173     if (!qemu_input_is_absolute()) {
174         SDL_SetRelativeMouseMode(SDL_TRUE);
175     }
176 }
177 
178 static void sdl_show_cursor(void)
179 {
180     if (!cursor_hide) {
181         return;
182     }
183 
184     if (!qemu_input_is_absolute()) {
185         SDL_SetRelativeMouseMode(SDL_FALSE);
186     }
187 
188     if (guest_cursor &&
189         (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
190         SDL_SetCursor(guest_sprite);
191     } else {
192         SDL_SetCursor(sdl_cursor_normal);
193     }
194 
195     SDL_ShowCursor(SDL_ENABLE);
196 }
197 
198 static void sdl_grab_start(struct sdl2_console *scon)
199 {
200     QemuConsole *con = scon ? scon->dcl.con : NULL;
201 
202     if (!con || !qemu_console_is_graphic(con)) {
203         return;
204     }
205     /*
206      * If the application is not active, do not try to enter grab state. This
207      * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
208      * application (SDL bug).
209      */
210     if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
211         return;
212     }
213     if (guest_cursor) {
214         SDL_SetCursor(guest_sprite);
215         if (!qemu_input_is_absolute() && !absolute_enabled) {
216             SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
217         }
218     } else {
219         sdl_hide_cursor();
220     }
221     SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
222     gui_grab = 1;
223     sdl_update_caption(scon);
224 }
225 
226 static void sdl_grab_end(struct sdl2_console *scon)
227 {
228     SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
229     gui_grab = 0;
230     sdl_show_cursor();
231     sdl_update_caption(scon);
232 }
233 
234 static void absolute_mouse_grab(struct sdl2_console *scon)
235 {
236     int mouse_x, mouse_y;
237     int scr_w, scr_h;
238     SDL_GetMouseState(&mouse_x, &mouse_y);
239     SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
240     if (mouse_x > 0 && mouse_x < scr_w - 1 &&
241         mouse_y > 0 && mouse_y < scr_h - 1) {
242         sdl_grab_start(scon);
243     }
244 }
245 
246 static void sdl_mouse_mode_change(Notifier *notify, void *data)
247 {
248     if (qemu_input_is_absolute()) {
249         if (!absolute_enabled) {
250             absolute_enabled = 1;
251             SDL_SetRelativeMouseMode(SDL_FALSE);
252             absolute_mouse_grab(&sdl2_console[0]);
253         }
254     } else if (absolute_enabled) {
255         if (!gui_fullscreen) {
256             sdl_grab_end(&sdl2_console[0]);
257         }
258         absolute_enabled = 0;
259     }
260 }
261 
262 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
263                                  int x, int y, int state)
264 {
265     static uint32_t bmap[INPUT_BUTTON__MAX] = {
266         [INPUT_BUTTON_LEFT]       = SDL_BUTTON(SDL_BUTTON_LEFT),
267         [INPUT_BUTTON_MIDDLE]     = SDL_BUTTON(SDL_BUTTON_MIDDLE),
268         [INPUT_BUTTON_RIGHT]      = SDL_BUTTON(SDL_BUTTON_RIGHT),
269     };
270     static uint32_t prev_state;
271 
272     if (prev_state != state) {
273         qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
274         prev_state = state;
275     }
276 
277     if (qemu_input_is_absolute()) {
278         qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
279                              x, 0, surface_width(scon->surface));
280         qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
281                              y, 0, surface_height(scon->surface));
282     } else {
283         if (guest_cursor) {
284             x -= guest_x;
285             y -= guest_y;
286             guest_x += x;
287             guest_y += y;
288             dx = x;
289             dy = y;
290         }
291         qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
292         qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
293     }
294     qemu_input_event_sync();
295 }
296 
297 static void toggle_full_screen(struct sdl2_console *scon)
298 {
299     gui_fullscreen = !gui_fullscreen;
300     if (gui_fullscreen) {
301         SDL_SetWindowFullscreen(scon->real_window,
302                                 SDL_WINDOW_FULLSCREEN_DESKTOP);
303         gui_saved_grab = gui_grab;
304         sdl_grab_start(scon);
305     } else {
306         if (!gui_saved_grab) {
307             sdl_grab_end(scon);
308         }
309         SDL_SetWindowFullscreen(scon->real_window, 0);
310     }
311     sdl2_redraw(scon);
312 }
313 
314 static int get_mod_state(void)
315 {
316     SDL_Keymod mod = SDL_GetModState();
317 
318     if (alt_grab) {
319         return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
320             (gui_grab_code | KMOD_LSHIFT);
321     } else if (ctrl_grab) {
322         return (mod & KMOD_RCTRL) == KMOD_RCTRL;
323     } else {
324         return (mod & gui_grab_code) == gui_grab_code;
325     }
326 }
327 
328 static void handle_keydown(SDL_Event *ev)
329 {
330     int win;
331     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
332     int gui_key_modifier_pressed = get_mod_state();
333 
334     if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
335         switch (ev->key.keysym.scancode) {
336         case SDL_SCANCODE_2:
337         case SDL_SCANCODE_3:
338         case SDL_SCANCODE_4:
339         case SDL_SCANCODE_5:
340         case SDL_SCANCODE_6:
341         case SDL_SCANCODE_7:
342         case SDL_SCANCODE_8:
343         case SDL_SCANCODE_9:
344             if (gui_grab) {
345                 sdl_grab_end(scon);
346             }
347 
348             win = ev->key.keysym.scancode - SDL_SCANCODE_1;
349             if (win < sdl2_num_outputs) {
350                 sdl2_console[win].hidden = !sdl2_console[win].hidden;
351                 if (sdl2_console[win].real_window) {
352                     if (sdl2_console[win].hidden) {
353                         SDL_HideWindow(sdl2_console[win].real_window);
354                     } else {
355                         SDL_ShowWindow(sdl2_console[win].real_window);
356                     }
357                 }
358                 gui_keysym = 1;
359             }
360             break;
361         case SDL_SCANCODE_F:
362             toggle_full_screen(scon);
363             gui_keysym = 1;
364             break;
365         case SDL_SCANCODE_G:
366             gui_keysym = 1;
367             if (!gui_grab) {
368                 sdl_grab_start(scon);
369             } else if (!gui_fullscreen) {
370                 sdl_grab_end(scon);
371             }
372             break;
373         case SDL_SCANCODE_U:
374             sdl2_window_resize(scon);
375             if (!scon->opengl) {
376                 /* re-create scon->texture */
377                 sdl2_2d_switch(&scon->dcl, scon->surface);
378             }
379             gui_keysym = 1;
380             break;
381 #if 0
382         case SDL_SCANCODE_KP_PLUS:
383         case SDL_SCANCODE_KP_MINUS:
384             if (!gui_fullscreen) {
385                 int scr_w, scr_h;
386                 int width, height;
387                 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
388 
389                 width = MAX(scr_w + (ev->key.keysym.scancode ==
390                                      SDL_SCANCODE_KP_PLUS ? 50 : -50),
391                             160);
392                 height = (surface_height(scon->surface) * width) /
393                     surface_width(scon->surface);
394                 fprintf(stderr, "%s: scale to %dx%d\n",
395                         __func__, width, height);
396                 sdl_scale(scon, width, height);
397                 sdl2_redraw(scon);
398                 gui_keysym = 1;
399             }
400 #endif
401         default:
402             break;
403         }
404     }
405     if (!gui_keysym) {
406         sdl2_process_key(scon, &ev->key);
407     }
408 }
409 
410 static void handle_keyup(SDL_Event *ev)
411 {
412     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
413     int gui_key_modifier_pressed = get_mod_state();
414 
415     scon->ignore_hotkeys = false;
416 
417     if (!gui_key_modifier_pressed) {
418         gui_keysym = 0;
419     }
420     if (!gui_keysym) {
421         sdl2_process_key(scon, &ev->key);
422     }
423 }
424 
425 static void handle_textinput(SDL_Event *ev)
426 {
427     struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
428     QemuConsole *con = scon ? scon->dcl.con : NULL;
429 
430     if (qemu_console_is_graphic(con)) {
431         return;
432     }
433     kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
434 }
435 
436 static void handle_mousemotion(SDL_Event *ev)
437 {
438     int max_x, max_y;
439     struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
440 
441     if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
442         return;
443     }
444 
445     if (qemu_input_is_absolute() || absolute_enabled) {
446         int scr_w, scr_h;
447         SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
448         max_x = scr_w - 1;
449         max_y = scr_h - 1;
450         if (gui_grab && !gui_fullscreen
451             && (ev->motion.x == 0 || ev->motion.y == 0 ||
452                 ev->motion.x == max_x || ev->motion.y == max_y)) {
453             sdl_grab_end(scon);
454         }
455         if (!gui_grab &&
456             (ev->motion.x > 0 && ev->motion.x < max_x &&
457              ev->motion.y > 0 && ev->motion.y < max_y)) {
458             sdl_grab_start(scon);
459         }
460     }
461     if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
462         sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
463                              ev->motion.x, ev->motion.y, ev->motion.state);
464     }
465 }
466 
467 static void handle_mousebutton(SDL_Event *ev)
468 {
469     int buttonstate = SDL_GetMouseState(NULL, NULL);
470     SDL_MouseButtonEvent *bev;
471     struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
472 
473     if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
474         return;
475     }
476 
477     bev = &ev->button;
478     if (!gui_grab && !qemu_input_is_absolute()) {
479         if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
480             /* start grabbing all events */
481             sdl_grab_start(scon);
482         }
483     } else {
484         if (ev->type == SDL_MOUSEBUTTONDOWN) {
485             buttonstate |= SDL_BUTTON(bev->button);
486         } else {
487             buttonstate &= ~SDL_BUTTON(bev->button);
488         }
489         sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
490     }
491 }
492 
493 static void handle_mousewheel(SDL_Event *ev)
494 {
495     struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
496     SDL_MouseWheelEvent *wev = &ev->wheel;
497     InputButton btn;
498 
499     if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
500         return;
501     }
502 
503     if (wev->y > 0) {
504         btn = INPUT_BUTTON_WHEEL_UP;
505     } else if (wev->y < 0) {
506         btn = INPUT_BUTTON_WHEEL_DOWN;
507     } else {
508         return;
509     }
510 
511     qemu_input_queue_btn(scon->dcl.con, btn, true);
512     qemu_input_event_sync();
513     qemu_input_queue_btn(scon->dcl.con, btn, false);
514     qemu_input_event_sync();
515 }
516 
517 static void handle_windowevent(SDL_Event *ev)
518 {
519     struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
520     bool allow_close = true;
521 
522     if (!scon) {
523         return;
524     }
525 
526     switch (ev->window.event) {
527     case SDL_WINDOWEVENT_RESIZED:
528         {
529             QemuUIInfo info;
530             memset(&info, 0, sizeof(info));
531             info.width = ev->window.data1;
532             info.height = ev->window.data2;
533             dpy_set_ui_info(scon->dcl.con, &info);
534         }
535         sdl2_redraw(scon);
536         break;
537     case SDL_WINDOWEVENT_EXPOSED:
538         sdl2_redraw(scon);
539         break;
540     case SDL_WINDOWEVENT_FOCUS_GAINED:
541     case SDL_WINDOWEVENT_ENTER:
542         if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
543             absolute_mouse_grab(scon);
544         }
545         /* If a new console window opened using a hotkey receives the
546          * focus, SDL sends another KEYDOWN event to the new window,
547          * closing the console window immediately after.
548          *
549          * Work around this by ignoring further hotkey events until a
550          * key is released.
551          */
552         scon->ignore_hotkeys = get_mod_state();
553         break;
554     case SDL_WINDOWEVENT_FOCUS_LOST:
555         if (gui_grab && !gui_fullscreen) {
556             sdl_grab_end(scon);
557         }
558         break;
559     case SDL_WINDOWEVENT_RESTORED:
560         update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
561         break;
562     case SDL_WINDOWEVENT_MINIMIZED:
563         update_displaychangelistener(&scon->dcl, 500);
564         break;
565     case SDL_WINDOWEVENT_CLOSE:
566         if (qemu_console_is_graphic(scon->dcl.con)) {
567             if (scon->opts->has_window_close && !scon->opts->window_close) {
568                 allow_close = false;
569             }
570             if (allow_close) {
571                 no_shutdown = 0;
572                 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
573             }
574         } else {
575             SDL_HideWindow(scon->real_window);
576             scon->hidden = true;
577         }
578         break;
579     case SDL_WINDOWEVENT_SHOWN:
580         scon->hidden = false;
581         break;
582     case SDL_WINDOWEVENT_HIDDEN:
583         scon->hidden = true;
584         break;
585     }
586 }
587 
588 void sdl2_poll_events(struct sdl2_console *scon)
589 {
590     SDL_Event ev1, *ev = &ev1;
591     bool allow_close = true;
592     int idle = 1;
593 
594     if (scon->last_vm_running != runstate_is_running()) {
595         scon->last_vm_running = runstate_is_running();
596         sdl_update_caption(scon);
597     }
598 
599     while (SDL_PollEvent(ev)) {
600         switch (ev->type) {
601         case SDL_KEYDOWN:
602             idle = 0;
603             handle_keydown(ev);
604             break;
605         case SDL_KEYUP:
606             idle = 0;
607             handle_keyup(ev);
608             break;
609         case SDL_TEXTINPUT:
610             idle = 0;
611             handle_textinput(ev);
612             break;
613         case SDL_QUIT:
614             if (scon->opts->has_window_close && !scon->opts->window_close) {
615                 allow_close = false;
616             }
617             if (allow_close) {
618                 no_shutdown = 0;
619                 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
620             }
621             break;
622         case SDL_MOUSEMOTION:
623             idle = 0;
624             handle_mousemotion(ev);
625             break;
626         case SDL_MOUSEBUTTONDOWN:
627         case SDL_MOUSEBUTTONUP:
628             idle = 0;
629             handle_mousebutton(ev);
630             break;
631         case SDL_MOUSEWHEEL:
632             idle = 0;
633             handle_mousewheel(ev);
634             break;
635         case SDL_WINDOWEVENT:
636             handle_windowevent(ev);
637             break;
638         default:
639             break;
640         }
641     }
642 
643     if (idle) {
644         if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
645             scon->idle_counter++;
646             if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
647                 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
648             }
649         }
650     } else {
651         scon->idle_counter = 0;
652         scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
653     }
654 }
655 
656 static void sdl_mouse_warp(DisplayChangeListener *dcl,
657                            int x, int y, int on)
658 {
659     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
660 
661     if (!qemu_console_is_graphic(scon->dcl.con)) {
662         return;
663     }
664 
665     if (on) {
666         if (!guest_cursor) {
667             sdl_show_cursor();
668         }
669         if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
670             SDL_SetCursor(guest_sprite);
671             if (!qemu_input_is_absolute() && !absolute_enabled) {
672                 SDL_WarpMouseInWindow(scon->real_window, x, y);
673             }
674         }
675     } else if (gui_grab) {
676         sdl_hide_cursor();
677     }
678     guest_cursor = on;
679     guest_x = x, guest_y = y;
680 }
681 
682 static void sdl_mouse_define(DisplayChangeListener *dcl,
683                              QEMUCursor *c)
684 {
685 
686     if (guest_sprite) {
687         SDL_FreeCursor(guest_sprite);
688     }
689 
690     if (guest_sprite_surface) {
691         SDL_FreeSurface(guest_sprite_surface);
692     }
693 
694     guest_sprite_surface =
695         SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
696                                  0xff0000, 0x00ff00, 0xff, 0xff000000);
697 
698     if (!guest_sprite_surface) {
699         fprintf(stderr, "Failed to make rgb surface from %p\n", c);
700         return;
701     }
702     guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
703                                          c->hot_x, c->hot_y);
704     if (!guest_sprite) {
705         fprintf(stderr, "Failed to make color cursor from %p\n", c);
706         return;
707     }
708     if (guest_cursor &&
709         (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
710         SDL_SetCursor(guest_sprite);
711     }
712 }
713 
714 static void sdl_cleanup(void)
715 {
716     if (guest_sprite) {
717         SDL_FreeCursor(guest_sprite);
718     }
719     SDL_QuitSubSystem(SDL_INIT_VIDEO);
720 }
721 
722 static const DisplayChangeListenerOps dcl_2d_ops = {
723     .dpy_name             = "sdl2-2d",
724     .dpy_gfx_update       = sdl2_2d_update,
725     .dpy_gfx_switch       = sdl2_2d_switch,
726     .dpy_gfx_check_format = sdl2_2d_check_format,
727     .dpy_refresh          = sdl2_2d_refresh,
728     .dpy_mouse_set        = sdl_mouse_warp,
729     .dpy_cursor_define    = sdl_mouse_define,
730 };
731 
732 #ifdef CONFIG_OPENGL
733 static const DisplayChangeListenerOps dcl_gl_ops = {
734     .dpy_name                = "sdl2-gl",
735     .dpy_gfx_update          = sdl2_gl_update,
736     .dpy_gfx_switch          = sdl2_gl_switch,
737     .dpy_gfx_check_format    = console_gl_check_format,
738     .dpy_refresh             = sdl2_gl_refresh,
739     .dpy_mouse_set           = sdl_mouse_warp,
740     .dpy_cursor_define       = sdl_mouse_define,
741 
742     .dpy_gl_ctx_create       = sdl2_gl_create_context,
743     .dpy_gl_ctx_destroy      = sdl2_gl_destroy_context,
744     .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
745     .dpy_gl_ctx_get_current  = sdl2_gl_get_current_context,
746     .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
747     .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
748     .dpy_gl_update           = sdl2_gl_scanout_flush,
749 };
750 #endif
751 
752 static void sdl2_display_early_init(DisplayOptions *o)
753 {
754     assert(o->type == DISPLAY_TYPE_SDL);
755     if (o->has_gl && o->gl) {
756 #ifdef CONFIG_OPENGL
757         display_opengl = 1;
758 #endif
759     }
760 }
761 
762 static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
763 {
764     uint8_t data = 0;
765     int i;
766     SDL_SysWMinfo info;
767     SDL_Surface *icon = NULL;
768 
769     assert(o->type == DISPLAY_TYPE_SDL);
770 
771 #ifdef __linux__
772     /* on Linux, SDL may use fbcon|directfb|svgalib when run without
773      * accessible $DISPLAY to open X11 window.  This is often the case
774      * when qemu is run using sudo.  But in this case, and when actually
775      * run in X11 environment, SDL fights with X11 for the video card,
776      * making current display unavailable, often until reboot.
777      * So make x11 the default SDL video driver if this variable is unset.
778      * This is a bit hackish but saves us from bigger problem.
779      * Maybe it's a good idea to fix this in SDL instead.
780      */
781     setenv("SDL_VIDEODRIVER", "x11", 0);
782 #endif
783 
784     if (SDL_Init(SDL_INIT_VIDEO)) {
785         fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
786                 SDL_GetError());
787         exit(1);
788     }
789 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
790     SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
791 #endif
792     SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
793     memset(&info, 0, sizeof(info));
794     SDL_VERSION(&info.version);
795 
796     gui_fullscreen = o->has_full_screen && o->full_screen;
797 
798     for (i = 0;; i++) {
799         QemuConsole *con = qemu_console_lookup_by_index(i);
800         if (!con) {
801             break;
802         }
803     }
804     sdl2_num_outputs = i;
805     if (sdl2_num_outputs == 0) {
806         return;
807     }
808     sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
809     for (i = 0; i < sdl2_num_outputs; i++) {
810         QemuConsole *con = qemu_console_lookup_by_index(i);
811         assert(con != NULL);
812         if (!qemu_console_is_graphic(con) &&
813             qemu_console_get_index(con) != 0) {
814             sdl2_console[i].hidden = true;
815         }
816         sdl2_console[i].idx = i;
817         sdl2_console[i].opts = o;
818 #ifdef CONFIG_OPENGL
819         sdl2_console[i].opengl = display_opengl;
820         sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
821 #else
822         sdl2_console[i].opengl = 0;
823         sdl2_console[i].dcl.ops = &dcl_2d_ops;
824 #endif
825         sdl2_console[i].dcl.con = con;
826         register_displaychangelistener(&sdl2_console[i].dcl);
827 
828 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
829         if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
830 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
831             qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
832 #elif defined(SDL_VIDEO_DRIVER_X11)
833             qemu_console_set_window_id(con, info.info.x11.window);
834 #endif
835         }
836 #endif
837     }
838 
839 #ifdef CONFIG_SDL_IMAGE
840     icon = IMG_Load(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
841 #else
842     /* Load a 32x32x4 image. White pixels are transparent. */
843     icon = SDL_LoadBMP(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
844     if (icon) {
845         uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
846         SDL_SetColorKey(icon, SDL_TRUE, colorkey);
847     }
848 #endif
849     if (icon) {
850         SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
851     }
852 
853     gui_grab = 0;
854     if (gui_fullscreen) {
855         sdl_grab_start(0);
856     }
857 
858     mouse_mode_notifier.notify = sdl_mouse_mode_change;
859     qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
860 
861     sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
862     sdl_cursor_normal = SDL_GetCursor();
863 
864     atexit(sdl_cleanup);
865 }
866 
867 static QemuDisplay qemu_display_sdl2 = {
868     .type       = DISPLAY_TYPE_SDL,
869     .early_init = sdl2_display_early_init,
870     .init       = sdl2_display_init,
871 };
872 
873 static void register_sdl1(void)
874 {
875     qemu_display_register(&qemu_display_sdl2);
876 }
877 
878 type_init(register_sdl1);
879