xref: /openbmc/qemu/ui/sdl2-gl.c (revision dc41aa7d)
1 /*
2  * QEMU SDL display driver -- opengl support
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *     Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 #include "qemu/osdep.h"
29 #include "qemu-common.h"
30 #include "ui/console.h"
31 #include "ui/input.h"
32 #include "ui/sdl2.h"
33 #include "sysemu/sysemu.h"
34 
35 #include <epoxy/gl.h>
36 
37 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
38 {
39     if (scon->scanout_mode == scanout) {
40         return;
41     }
42 
43     scon->scanout_mode = scanout;
44     if (!scon->scanout_mode) {
45         egl_fb_destroy(&scon->guest_fb);
46         if (scon->surface) {
47             surface_gl_destroy_texture(scon->gls, scon->surface);
48             surface_gl_create_texture(scon->gls, scon->surface);
49         }
50     }
51 }
52 
53 static void sdl2_gl_render_surface(struct sdl2_console *scon)
54 {
55     int ww, wh;
56 
57     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
58     sdl2_set_scanout_mode(scon, false);
59 
60     SDL_GetWindowSize(scon->real_window, &ww, &wh);
61     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
62 
63     surface_gl_render_texture(scon->gls, scon->surface);
64     SDL_GL_SwapWindow(scon->real_window);
65 }
66 
67 void sdl2_gl_update(DisplayChangeListener *dcl,
68                     int x, int y, int w, int h)
69 {
70     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
71 
72     assert(scon->opengl);
73 
74     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
75     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
76     scon->updates++;
77 }
78 
79 void sdl2_gl_switch(DisplayChangeListener *dcl,
80                     DisplaySurface *new_surface)
81 {
82     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
83     DisplaySurface *old_surface = scon->surface;
84 
85     assert(scon->opengl);
86 
87     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
88     surface_gl_destroy_texture(scon->gls, scon->surface);
89 
90     scon->surface = new_surface;
91 
92     if (!new_surface) {
93         qemu_gl_fini_shader(scon->gls);
94         scon->gls = NULL;
95         sdl2_window_destroy(scon);
96         return;
97     }
98 
99     if (!scon->real_window) {
100         sdl2_window_create(scon);
101         scon->gls = qemu_gl_init_shader();
102     } else if (old_surface &&
103                ((surface_width(old_surface)  != surface_width(new_surface)) ||
104                 (surface_height(old_surface) != surface_height(new_surface)))) {
105         sdl2_window_resize(scon);
106     }
107 
108     surface_gl_create_texture(scon->gls, scon->surface);
109 }
110 
111 void sdl2_gl_refresh(DisplayChangeListener *dcl)
112 {
113     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
114 
115     assert(scon->opengl);
116 
117     graphic_hw_update(dcl->con);
118     if (scon->updates && scon->surface) {
119         scon->updates = 0;
120         sdl2_gl_render_surface(scon);
121     }
122     sdl2_poll_events(scon);
123 }
124 
125 void sdl2_gl_redraw(struct sdl2_console *scon)
126 {
127     assert(scon->opengl);
128 
129     if (scon->surface) {
130         sdl2_gl_render_surface(scon);
131     }
132 }
133 
134 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
135                                      QEMUGLParams *params)
136 {
137     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
138     SDL_GLContext ctx;
139 
140     assert(scon->opengl);
141 
142     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
143 
144     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
145     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
146                         SDL_GL_CONTEXT_PROFILE_CORE);
147     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
148     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
149 
150     ctx = SDL_GL_CreateContext(scon->real_window);
151     return (QEMUGLContext)ctx;
152 }
153 
154 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
155 {
156     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
157 
158     SDL_GL_DeleteContext(sdlctx);
159 }
160 
161 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
162                                  QEMUGLContext ctx)
163 {
164     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
165     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
166 
167     assert(scon->opengl);
168 
169     return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
170 }
171 
172 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
173 {
174     SDL_GLContext sdlctx;
175 
176     sdlctx = SDL_GL_GetCurrentContext();
177     return (QEMUGLContext)sdlctx;
178 }
179 
180 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
181 {
182     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
183 
184     assert(scon->opengl);
185     scon->w = 0;
186     scon->h = 0;
187     sdl2_set_scanout_mode(scon, false);
188 }
189 
190 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
191                              uint32_t backing_id,
192                              bool backing_y_0_top,
193                              uint32_t backing_width,
194                              uint32_t backing_height,
195                              uint32_t x, uint32_t y,
196                              uint32_t w, uint32_t h)
197 {
198     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
199 
200     assert(scon->opengl);
201     scon->x = x;
202     scon->y = y;
203     scon->w = w;
204     scon->h = h;
205     scon->y0_top = backing_y_0_top;
206 
207     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
208 
209     sdl2_set_scanout_mode(scon, true);
210     egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
211                          backing_id, false);
212 }
213 
214 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
215                            uint32_t x, uint32_t y, uint32_t w, uint32_t h)
216 {
217     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
218     int ww, wh;
219 
220     assert(scon->opengl);
221     if (!scon->scanout_mode) {
222         return;
223     }
224     if (!scon->guest_fb.framebuffer) {
225         return;
226     }
227 
228     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
229 
230     SDL_GetWindowSize(scon->real_window, &ww, &wh);
231     egl_fb_setup_default(&scon->win_fb, ww, wh);
232     egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
233 
234     SDL_GL_SwapWindow(scon->real_window);
235 }
236