xref: /openbmc/qemu/ui/sdl2-gl.c (revision 503bb0b9)
1 /*
2  * QEMU SDL display driver -- opengl support
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *     Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 #include "qemu/osdep.h"
29 #include "qemu-common.h"
30 #include "ui/console.h"
31 #include "ui/input.h"
32 #include "ui/sdl2.h"
33 #include "sysemu/sysemu.h"
34 
35 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
36 {
37     if (scon->scanout_mode == scanout) {
38         return;
39     }
40 
41     scon->scanout_mode = scanout;
42     if (!scon->scanout_mode) {
43         egl_fb_destroy(&scon->guest_fb);
44         if (scon->surface) {
45             surface_gl_destroy_texture(scon->gls, scon->surface);
46             surface_gl_create_texture(scon->gls, scon->surface);
47         }
48     }
49 }
50 
51 static void sdl2_gl_render_surface(struct sdl2_console *scon)
52 {
53     int ww, wh;
54 
55     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
56     sdl2_set_scanout_mode(scon, false);
57 
58     SDL_GetWindowSize(scon->real_window, &ww, &wh);
59     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
60 
61     surface_gl_render_texture(scon->gls, scon->surface);
62     SDL_GL_SwapWindow(scon->real_window);
63 }
64 
65 void sdl2_gl_update(DisplayChangeListener *dcl,
66                     int x, int y, int w, int h)
67 {
68     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
69 
70     assert(scon->opengl);
71 
72     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
73     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
74     scon->updates++;
75 }
76 
77 void sdl2_gl_switch(DisplayChangeListener *dcl,
78                     DisplaySurface *new_surface)
79 {
80     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
81     DisplaySurface *old_surface = scon->surface;
82 
83     assert(scon->opengl);
84 
85     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
86     surface_gl_destroy_texture(scon->gls, scon->surface);
87 
88     scon->surface = new_surface;
89 
90     if (!new_surface) {
91         qemu_gl_fini_shader(scon->gls);
92         scon->gls = NULL;
93         sdl2_window_destroy(scon);
94         return;
95     }
96 
97     if (!scon->real_window) {
98         sdl2_window_create(scon);
99         scon->gls = qemu_gl_init_shader();
100     } else if (old_surface &&
101                ((surface_width(old_surface)  != surface_width(new_surface)) ||
102                 (surface_height(old_surface) != surface_height(new_surface)))) {
103         sdl2_window_resize(scon);
104     }
105 
106     surface_gl_create_texture(scon->gls, scon->surface);
107 }
108 
109 void sdl2_gl_refresh(DisplayChangeListener *dcl)
110 {
111     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
112 
113     assert(scon->opengl);
114 
115     graphic_hw_update(dcl->con);
116     if (scon->updates && scon->surface) {
117         scon->updates = 0;
118         sdl2_gl_render_surface(scon);
119     }
120     sdl2_poll_events(scon);
121 }
122 
123 void sdl2_gl_redraw(struct sdl2_console *scon)
124 {
125     assert(scon->opengl);
126 
127     if (scon->scanout_mode) {
128         /* sdl2_gl_scanout_flush actually only care about
129          * the first argument. */
130         return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
131     }
132     if (scon->surface) {
133         sdl2_gl_render_surface(scon);
134     }
135 }
136 
137 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
138                                      QEMUGLParams *params)
139 {
140     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
141     SDL_GLContext ctx;
142 
143     assert(scon->opengl);
144 
145     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
146 
147     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
148     if (scon->opts->gl == DISPLAYGL_MODE_ON ||
149         scon->opts->gl == DISPLAYGL_MODE_CORE) {
150         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
151                             SDL_GL_CONTEXT_PROFILE_CORE);
152     } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
153         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
154                             SDL_GL_CONTEXT_PROFILE_ES);
155     }
156     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
157     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
158 
159     ctx = SDL_GL_CreateContext(scon->real_window);
160 
161     /* If SDL fail to create a GL context and we use the "on" flag,
162      * then try to fallback to GLES.
163      */
164     if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
165         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
166                             SDL_GL_CONTEXT_PROFILE_ES);
167         ctx = SDL_GL_CreateContext(scon->real_window);
168     }
169     return (QEMUGLContext)ctx;
170 }
171 
172 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
173 {
174     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
175 
176     SDL_GL_DeleteContext(sdlctx);
177 }
178 
179 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
180                                  QEMUGLContext ctx)
181 {
182     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
183     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
184 
185     assert(scon->opengl);
186 
187     return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
188 }
189 
190 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
191 {
192     SDL_GLContext sdlctx;
193 
194     sdlctx = SDL_GL_GetCurrentContext();
195     return (QEMUGLContext)sdlctx;
196 }
197 
198 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
199 {
200     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
201 
202     assert(scon->opengl);
203     scon->w = 0;
204     scon->h = 0;
205     sdl2_set_scanout_mode(scon, false);
206 }
207 
208 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
209                              uint32_t backing_id,
210                              bool backing_y_0_top,
211                              uint32_t backing_width,
212                              uint32_t backing_height,
213                              uint32_t x, uint32_t y,
214                              uint32_t w, uint32_t h)
215 {
216     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
217 
218     assert(scon->opengl);
219     scon->x = x;
220     scon->y = y;
221     scon->w = w;
222     scon->h = h;
223     scon->y0_top = backing_y_0_top;
224 
225     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
226 
227     sdl2_set_scanout_mode(scon, true);
228     egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
229                          backing_id, false);
230 }
231 
232 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
233                            uint32_t x, uint32_t y, uint32_t w, uint32_t h)
234 {
235     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
236     int ww, wh;
237 
238     assert(scon->opengl);
239     if (!scon->scanout_mode) {
240         return;
241     }
242     if (!scon->guest_fb.framebuffer) {
243         return;
244     }
245 
246     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
247 
248     SDL_GetWindowSize(scon->real_window, &ww, &wh);
249     egl_fb_setup_default(&scon->win_fb, ww, wh);
250     egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
251 
252     SDL_GL_SwapWindow(scon->real_window);
253 }
254