xref: /openbmc/qemu/ui/sdl2-gl.c (revision 3ae8a100)
1 /*
2  * QEMU SDL display driver -- opengl support
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *     Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 #include "qemu/osdep.h"
29 #include "qemu-common.h"
30 #include "ui/console.h"
31 #include "ui/input.h"
32 #include "ui/sdl2.h"
33 #include "sysemu/sysemu.h"
34 
35 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
36 {
37     if (scon->scanout_mode == scanout) {
38         return;
39     }
40 
41     scon->scanout_mode = scanout;
42     if (!scon->scanout_mode) {
43         egl_fb_destroy(&scon->guest_fb);
44         if (scon->surface) {
45             surface_gl_destroy_texture(scon->gls, scon->surface);
46             surface_gl_create_texture(scon->gls, scon->surface);
47         }
48     }
49 }
50 
51 static void sdl2_gl_render_surface(struct sdl2_console *scon)
52 {
53     int ww, wh;
54 
55     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
56     sdl2_set_scanout_mode(scon, false);
57 
58     SDL_GetWindowSize(scon->real_window, &ww, &wh);
59     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
60 
61     surface_gl_render_texture(scon->gls, scon->surface);
62     SDL_GL_SwapWindow(scon->real_window);
63 }
64 
65 void sdl2_gl_update(DisplayChangeListener *dcl,
66                     int x, int y, int w, int h)
67 {
68     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
69 
70     assert(scon->opengl);
71 
72     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
73     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
74     scon->updates++;
75 }
76 
77 void sdl2_gl_switch(DisplayChangeListener *dcl,
78                     DisplaySurface *new_surface)
79 {
80     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
81     DisplaySurface *old_surface = scon->surface;
82 
83     assert(scon->opengl);
84 
85     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
86     surface_gl_destroy_texture(scon->gls, scon->surface);
87 
88     scon->surface = new_surface;
89 
90     if (!new_surface) {
91         qemu_gl_fini_shader(scon->gls);
92         scon->gls = NULL;
93         sdl2_window_destroy(scon);
94         return;
95     }
96 
97     if (!scon->real_window) {
98         sdl2_window_create(scon);
99         scon->gls = qemu_gl_init_shader();
100     } else if (old_surface &&
101                ((surface_width(old_surface)  != surface_width(new_surface)) ||
102                 (surface_height(old_surface) != surface_height(new_surface)))) {
103         sdl2_window_resize(scon);
104     }
105 
106     surface_gl_create_texture(scon->gls, scon->surface);
107 }
108 
109 void sdl2_gl_refresh(DisplayChangeListener *dcl)
110 {
111     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
112 
113     assert(scon->opengl);
114 
115     graphic_hw_update(dcl->con);
116     if (scon->updates && scon->surface) {
117         scon->updates = 0;
118         sdl2_gl_render_surface(scon);
119     }
120     sdl2_poll_events(scon);
121 }
122 
123 void sdl2_gl_redraw(struct sdl2_console *scon)
124 {
125     assert(scon->opengl);
126 
127     if (scon->surface) {
128         sdl2_gl_render_surface(scon);
129     }
130 }
131 
132 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
133                                      QEMUGLParams *params)
134 {
135     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
136     SDL_GLContext ctx;
137 
138     assert(scon->opengl);
139 
140     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
141 
142     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
143     if (scon->opts->gl == DISPLAYGL_MODE_ON ||
144         scon->opts->gl == DISPLAYGL_MODE_CORE) {
145         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
146                             SDL_GL_CONTEXT_PROFILE_CORE);
147     } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
148         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
149                             SDL_GL_CONTEXT_PROFILE_ES);
150     }
151     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
152     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
153 
154     ctx = SDL_GL_CreateContext(scon->real_window);
155 
156     /* If SDL fail to create a GL context and we use the "on" flag,
157      * then try to fallback to GLES.
158      */
159     if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
160         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
161                             SDL_GL_CONTEXT_PROFILE_ES);
162         ctx = SDL_GL_CreateContext(scon->real_window);
163     }
164     return (QEMUGLContext)ctx;
165 }
166 
167 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
168 {
169     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
170 
171     SDL_GL_DeleteContext(sdlctx);
172 }
173 
174 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
175                                  QEMUGLContext ctx)
176 {
177     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
178     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
179 
180     assert(scon->opengl);
181 
182     return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
183 }
184 
185 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
186 {
187     SDL_GLContext sdlctx;
188 
189     sdlctx = SDL_GL_GetCurrentContext();
190     return (QEMUGLContext)sdlctx;
191 }
192 
193 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
194 {
195     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
196 
197     assert(scon->opengl);
198     scon->w = 0;
199     scon->h = 0;
200     sdl2_set_scanout_mode(scon, false);
201 }
202 
203 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
204                              uint32_t backing_id,
205                              bool backing_y_0_top,
206                              uint32_t backing_width,
207                              uint32_t backing_height,
208                              uint32_t x, uint32_t y,
209                              uint32_t w, uint32_t h)
210 {
211     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
212 
213     assert(scon->opengl);
214     scon->x = x;
215     scon->y = y;
216     scon->w = w;
217     scon->h = h;
218     scon->y0_top = backing_y_0_top;
219 
220     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
221 
222     sdl2_set_scanout_mode(scon, true);
223     egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
224                          backing_id, false);
225 }
226 
227 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
228                            uint32_t x, uint32_t y, uint32_t w, uint32_t h)
229 {
230     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
231     int ww, wh;
232 
233     assert(scon->opengl);
234     if (!scon->scanout_mode) {
235         return;
236     }
237     if (!scon->guest_fb.framebuffer) {
238         return;
239     }
240 
241     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
242 
243     SDL_GetWindowSize(scon->real_window, &ww, &wh);
244     egl_fb_setup_default(&scon->win_fb, ww, wh);
245     egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
246 
247     SDL_GL_SwapWindow(scon->real_window);
248 }
249