xref: /openbmc/qemu/ui/sdl2-2d.c (revision dc5bd18f)
1 /*
2  * QEMU SDL display driver
3  *
4  * Copyright (c) 2003 Fabrice Bellard
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25 
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
29 #include "ui/input.h"
30 #include "ui/sdl2.h"
31 #include "sysemu/sysemu.h"
32 
33 void sdl2_2d_update(DisplayChangeListener *dcl,
34                     int x, int y, int w, int h)
35 {
36     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
37     DisplaySurface *surf = qemu_console_surface(dcl->con);
38     SDL_Rect rect;
39     size_t surface_data_offset = surface_bytes_per_pixel(surf) * x +
40                                  surface_stride(surf) * y;
41 
42     assert(!scon->opengl);
43 
44     if (!surf) {
45         return;
46     }
47     if (!scon->texture) {
48         return;
49     }
50 
51     rect.x = x;
52     rect.y = y;
53     rect.w = w;
54     rect.h = h;
55 
56     SDL_UpdateTexture(scon->texture, &rect,
57                       surface_data(surf) + surface_data_offset,
58                       surface_stride(surf));
59     SDL_RenderClear(scon->real_renderer);
60     SDL_RenderCopy(scon->real_renderer, scon->texture, NULL, NULL);
61     SDL_RenderPresent(scon->real_renderer);
62 }
63 
64 void sdl2_2d_switch(DisplayChangeListener *dcl,
65                     DisplaySurface *new_surface)
66 {
67     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
68     DisplaySurface *old_surface = scon->surface;
69     int format = 0;
70 
71     assert(!scon->opengl);
72 
73     scon->surface = new_surface;
74 
75     if (scon->texture) {
76         SDL_DestroyTexture(scon->texture);
77         scon->texture = NULL;
78     }
79 
80     if (!new_surface) {
81         sdl2_window_destroy(scon);
82         return;
83     }
84 
85     if (!scon->real_window) {
86         sdl2_window_create(scon);
87     } else if (old_surface &&
88                ((surface_width(old_surface)  != surface_width(new_surface)) ||
89                 (surface_height(old_surface) != surface_height(new_surface)))) {
90         sdl2_window_resize(scon);
91     }
92 
93     SDL_RenderSetLogicalSize(scon->real_renderer,
94                              surface_width(new_surface),
95                              surface_height(new_surface));
96 
97     switch (surface_format(scon->surface)) {
98     case PIXMAN_x1r5g5b5:
99         format = SDL_PIXELFORMAT_ARGB1555;
100         break;
101     case PIXMAN_r5g6b5:
102         format = SDL_PIXELFORMAT_RGB565;
103         break;
104     case PIXMAN_x8r8g8b8:
105         format = SDL_PIXELFORMAT_ARGB8888;
106         break;
107     case PIXMAN_r8g8b8x8:
108         format = SDL_PIXELFORMAT_RGBA8888;
109         break;
110     case PIXMAN_b8g8r8x8:
111         format = SDL_PIXELFORMAT_BGRX8888;
112         break;
113     default:
114         g_assert_not_reached();
115     }
116     scon->texture = SDL_CreateTexture(scon->real_renderer, format,
117                                       SDL_TEXTUREACCESS_STREAMING,
118                                       surface_width(new_surface),
119                                       surface_height(new_surface));
120     sdl2_2d_redraw(scon);
121 }
122 
123 void sdl2_2d_refresh(DisplayChangeListener *dcl)
124 {
125     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
126 
127     assert(!scon->opengl);
128     graphic_hw_update(dcl->con);
129     sdl2_poll_events(scon);
130 }
131 
132 void sdl2_2d_redraw(struct sdl2_console *scon)
133 {
134     assert(!scon->opengl);
135 
136     if (!scon->surface) {
137         return;
138     }
139     sdl2_2d_update(&scon->dcl, 0, 0,
140                    surface_width(scon->surface),
141                    surface_height(scon->surface));
142 }
143 
144 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
145                           pixman_format_code_t format)
146 {
147     /*
148      * We let SDL convert for us a few more formats than,
149      * the native ones. Thes are the ones I have tested.
150      */
151     return (format == PIXMAN_x8r8g8b8 ||
152             format == PIXMAN_b8g8r8x8 ||
153             format == PIXMAN_x1r5g5b5 ||
154             format == PIXMAN_r5g6b5);
155 }
156