xref: /openbmc/qemu/ui/sdl2-2d.c (revision b917da4c)
1 /*
2  * QEMU SDL display driver
3  *
4  * Copyright (c) 2003 Fabrice Bellard
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25 
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
29 #include "ui/input.h"
30 #include "ui/sdl2.h"
31 #include "sysemu/sysemu.h"
32 
33 void sdl2_2d_update(DisplayChangeListener *dcl,
34                     int x, int y, int w, int h)
35 {
36     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
37     DisplaySurface *surf = qemu_console_surface(dcl->con);
38     SDL_Rect rect;
39 
40     assert(!scon->opengl);
41 
42     if (!surf) {
43         return;
44     }
45     if (!scon->texture) {
46         return;
47     }
48 
49     /*
50      * SDL2 seems to do some double-buffering, and trying to only
51      * update the changed areas results in only one of the two buffers
52      * being updated.  Which flickers alot.  So lets not try to be
53      * clever do a full update every time ...
54      */
55 #if 0
56     rect.x = x;
57     rect.y = y;
58     rect.w = w;
59     rect.h = h;
60 #else
61     rect.x = 0;
62     rect.y = 0;
63     rect.w = surface_width(surf);
64     rect.h = surface_height(surf);
65 #endif
66 
67     SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
68                       surface_stride(surf));
69     SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
70     SDL_RenderPresent(scon->real_renderer);
71 }
72 
73 void sdl2_2d_switch(DisplayChangeListener *dcl,
74                     DisplaySurface *new_surface)
75 {
76     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
77     DisplaySurface *old_surface = scon->surface;
78     int format = 0;
79 
80     assert(!scon->opengl);
81 
82     scon->surface = new_surface;
83 
84     if (scon->texture) {
85         SDL_DestroyTexture(scon->texture);
86         scon->texture = NULL;
87     }
88 
89     if (!new_surface) {
90         sdl2_window_destroy(scon);
91         return;
92     }
93 
94     if (!scon->real_window) {
95         sdl2_window_create(scon);
96     } else if (old_surface &&
97                ((surface_width(old_surface)  != surface_width(new_surface)) ||
98                 (surface_height(old_surface) != surface_height(new_surface)))) {
99         sdl2_window_resize(scon);
100     }
101 
102     SDL_RenderSetLogicalSize(scon->real_renderer,
103                              surface_width(new_surface),
104                              surface_height(new_surface));
105 
106     switch (surface_format(scon->surface)) {
107     case PIXMAN_x1r5g5b5:
108         format = SDL_PIXELFORMAT_ARGB1555;
109         break;
110     case PIXMAN_r5g6b5:
111         format = SDL_PIXELFORMAT_RGB565;
112         break;
113     case PIXMAN_x8r8g8b8:
114         format = SDL_PIXELFORMAT_ARGB8888;
115         break;
116     case PIXMAN_r8g8b8x8:
117         format = SDL_PIXELFORMAT_RGBA8888;
118         break;
119     default:
120         g_assert_not_reached();
121     }
122     scon->texture = SDL_CreateTexture(scon->real_renderer, format,
123                                       SDL_TEXTUREACCESS_STREAMING,
124                                       surface_width(new_surface),
125                                       surface_height(new_surface));
126     sdl2_2d_redraw(scon);
127 }
128 
129 void sdl2_2d_refresh(DisplayChangeListener *dcl)
130 {
131     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
132 
133     assert(!scon->opengl);
134     graphic_hw_update(dcl->con);
135     sdl2_poll_events(scon);
136 }
137 
138 void sdl2_2d_redraw(struct sdl2_console *scon)
139 {
140     assert(!scon->opengl);
141 
142     if (!scon->surface) {
143         return;
144     }
145     sdl2_2d_update(&scon->dcl, 0, 0,
146                    surface_width(scon->surface),
147                    surface_height(scon->surface));
148 }
149 
150 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
151                           pixman_format_code_t format)
152 {
153     /*
154      * We let SDL convert for us a few more formats than,
155      * the native ones. Thes are the ones I have tested.
156      */
157     return (format == PIXMAN_x8r8g8b8 ||
158             format == PIXMAN_b8g8r8x8 ||
159             format == PIXMAN_x1r5g5b5 ||
160             format == PIXMAN_r5g6b5);
161 }
162