xref: /openbmc/qemu/ui/sdl2-2d.c (revision 56411125)
1 /*
2  * QEMU SDL display driver
3  *
4  * Copyright (c) 2003 Fabrice Bellard
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25 
26 #include "qemu-common.h"
27 #include "ui/console.h"
28 #include "ui/input.h"
29 #include "ui/sdl2.h"
30 #include "sysemu/sysemu.h"
31 
32 void sdl2_2d_update(DisplayChangeListener *dcl,
33                     int x, int y, int w, int h)
34 {
35     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
36     DisplaySurface *surf = qemu_console_surface(dcl->con);
37     SDL_Rect rect;
38 
39     assert(!scon->opengl);
40 
41     if (!surf) {
42         return;
43     }
44     if (!scon->texture) {
45         return;
46     }
47 
48     /*
49      * SDL2 seems to do some double-buffering, and trying to only
50      * update the changed areas results in only one of the two buffers
51      * being updated.  Which flickers alot.  So lets not try to be
52      * clever do a full update every time ...
53      */
54 #if 0
55     rect.x = x;
56     rect.y = y;
57     rect.w = w;
58     rect.h = h;
59 #else
60     rect.x = 0;
61     rect.y = 0;
62     rect.w = surface_width(surf);
63     rect.h = surface_height(surf);
64 #endif
65 
66     SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
67                       surface_stride(surf));
68     SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
69     SDL_RenderPresent(scon->real_renderer);
70 }
71 
72 void sdl2_2d_switch(DisplayChangeListener *dcl,
73                     DisplaySurface *new_surface)
74 {
75     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
76     DisplaySurface *old_surface = scon->surface;
77     int format = 0;
78 
79     assert(!scon->opengl);
80 
81     scon->surface = new_surface;
82 
83     if (scon->texture) {
84         SDL_DestroyTexture(scon->texture);
85         scon->texture = NULL;
86     }
87 
88     if (!new_surface) {
89         sdl2_window_destroy(scon);
90         return;
91     }
92 
93     if (!scon->real_window) {
94         sdl2_window_create(scon);
95     } else if (old_surface &&
96                ((surface_width(old_surface)  != surface_width(new_surface)) ||
97                 (surface_height(old_surface) != surface_height(new_surface)))) {
98         sdl2_window_resize(scon);
99     }
100 
101     SDL_RenderSetLogicalSize(scon->real_renderer,
102                              surface_width(new_surface),
103                              surface_height(new_surface));
104 
105     switch (surface_format(scon->surface)) {
106     case PIXMAN_x1r5g5b5:
107         format = SDL_PIXELFORMAT_ARGB1555;
108         break;
109     case PIXMAN_r5g6b5:
110         format = SDL_PIXELFORMAT_RGB565;
111         break;
112     case PIXMAN_x8r8g8b8:
113         format = SDL_PIXELFORMAT_ARGB8888;
114         break;
115     case PIXMAN_r8g8b8x8:
116         format = SDL_PIXELFORMAT_RGBA8888;
117         break;
118     default:
119         g_assert_not_reached();
120     }
121     scon->texture = SDL_CreateTexture(scon->real_renderer, format,
122                                       SDL_TEXTUREACCESS_STREAMING,
123                                       surface_width(new_surface),
124                                       surface_height(new_surface));
125     sdl2_2d_redraw(scon);
126 }
127 
128 void sdl2_2d_refresh(DisplayChangeListener *dcl)
129 {
130     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
131 
132     assert(!scon->opengl);
133     graphic_hw_update(dcl->con);
134     sdl2_poll_events(scon);
135 }
136 
137 void sdl2_2d_redraw(struct sdl2_console *scon)
138 {
139     assert(!scon->opengl);
140 
141     if (!scon->surface) {
142         return;
143     }
144     sdl2_2d_update(&scon->dcl, 0, 0,
145                    surface_width(scon->surface),
146                    surface_height(scon->surface));
147 }
148 
149 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
150                           pixman_format_code_t format)
151 {
152     /*
153      * We let SDL convert for us a few more formats than,
154      * the native ones. Thes are the ones I have tested.
155      */
156     return (format == PIXMAN_x8r8g8b8 ||
157             format == PIXMAN_b8g8r8x8 ||
158             format == PIXMAN_x1r5g5b5 ||
159             format == PIXMAN_r5g6b5);
160 }
161