xref: /openbmc/qemu/ui/sdl2-2d.c (revision 2822c1b6)
1 /*
2  * QEMU SDL display driver
3  *
4  * Copyright (c) 2003 Fabrice Bellard
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
25 
26 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
27 #undef WIN32_LEAN_AND_MEAN
28 
29 #include <SDL.h>
30 #include <SDL_syswm.h>
31 
32 #include "qemu-common.h"
33 #include "ui/console.h"
34 #include "ui/input.h"
35 #include "ui/sdl2.h"
36 #include "sysemu/sysemu.h"
37 
38 void sdl2_2d_update(DisplayChangeListener *dcl,
39                     int x, int y, int w, int h)
40 {
41     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
42     DisplaySurface *surf = qemu_console_surface(dcl->con);
43     SDL_Rect rect;
44 
45     if (!surf) {
46         return;
47     }
48     if (!scon->texture) {
49         return;
50     }
51 
52     rect.x = x;
53     rect.y = y;
54     rect.w = w;
55     rect.h = h;
56 
57     SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
58                       surface_stride(surf));
59     SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
60     SDL_RenderPresent(scon->real_renderer);
61 }
62 
63 void sdl2_2d_switch(DisplayChangeListener *dcl,
64                     DisplaySurface *new_surface)
65 {
66     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
67     DisplaySurface *old_surface = scon->surface;
68     int format = 0;
69 
70     scon->surface = new_surface;
71 
72     if (scon->texture) {
73         SDL_DestroyTexture(scon->texture);
74         scon->texture = NULL;
75     }
76 
77     if (!new_surface) {
78         sdl2_window_destroy(scon);
79         return;
80     }
81 
82     if (!scon->real_window) {
83         sdl2_window_create(scon);
84     } else if (old_surface &&
85                ((surface_width(old_surface)  != surface_width(new_surface)) ||
86                 (surface_height(old_surface) != surface_height(new_surface)))) {
87         sdl2_window_resize(scon);
88     }
89 
90     SDL_RenderSetLogicalSize(scon->real_renderer,
91                              surface_width(new_surface),
92                              surface_height(new_surface));
93 
94     if (surface_bits_per_pixel(scon->surface) == 16) {
95         format = SDL_PIXELFORMAT_RGB565;
96     } else if (surface_bits_per_pixel(scon->surface) == 32) {
97         format = SDL_PIXELFORMAT_ARGB8888;
98     }
99     scon->texture = SDL_CreateTexture(scon->real_renderer, format,
100                                       SDL_TEXTUREACCESS_STREAMING,
101                                       surface_width(new_surface),
102                                       surface_height(new_surface));
103     sdl2_2d_redraw(scon);
104 }
105 
106 void sdl2_2d_refresh(DisplayChangeListener *dcl)
107 {
108     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
109 
110     graphic_hw_update(dcl->con);
111     sdl2_poll_events(scon);
112 }
113 
114 void sdl2_2d_redraw(struct sdl2_console *scon)
115 {
116     if (!scon->surface) {
117         return;
118     }
119     sdl2_2d_update(&scon->dcl, 0, 0,
120                    surface_width(scon->surface),
121                    surface_height(scon->surface));
122 }
123 
124 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
125                           pixman_format_code_t format)
126 {
127     /*
128      * We let SDL convert for us a few more formats than,
129      * the native ones. Thes are the ones I have tested.
130      */
131     return (format == PIXMAN_x8r8g8b8 ||
132             format == PIXMAN_b8g8r8x8 ||
133             format == PIXMAN_x1r5g5b5 ||
134             format == PIXMAN_r5g6b5);
135 }
136