1 /* 2 * GTK UI -- egl opengl code. 3 * 4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget, 5 * which is GtkDrawingArea like widget with opengl rendering support. 6 * 7 * This code handles opengl support on older gtk versions, using egl 8 * to get a opengl context for the X11 window. 9 * 10 * This work is licensed under the terms of the GNU GPL, version 2 or later. 11 * See the COPYING file in the top-level directory. 12 */ 13 14 #include "qemu/osdep.h" 15 16 #include "trace.h" 17 18 #include "ui/console.h" 19 #include "ui/gtk.h" 20 #include "ui/egl-helpers.h" 21 #include "ui/shader.h" 22 23 #include "sysemu/sysemu.h" 24 25 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) 26 { 27 if (vc->gfx.scanout_mode == scanout) { 28 return; 29 } 30 31 vc->gfx.scanout_mode = scanout; 32 if (!vc->gfx.scanout_mode) { 33 egl_fb_destroy(&vc->gfx.guest_fb); 34 if (vc->gfx.surface) { 35 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); 36 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 37 } 38 } 39 } 40 41 /** DisplayState Callbacks (opengl version) **/ 42 43 void gd_egl_init(VirtualConsole *vc) 44 { 45 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area); 46 if (!gdk_window) { 47 return; 48 } 49 50 Window x11_window = gdk_x11_window_get_xid(gdk_window); 51 if (!x11_window) { 52 return; 53 } 54 55 vc->gfx.ectx = qemu_egl_init_ctx(); 56 vc->gfx.esurface = qemu_egl_init_surface_x11 57 (vc->gfx.ectx, (EGLNativeWindowType)x11_window); 58 59 assert(vc->gfx.esurface); 60 } 61 62 void gd_egl_draw(VirtualConsole *vc) 63 { 64 GdkWindow *window; 65 int ww, wh; 66 67 if (!vc->gfx.gls) { 68 return; 69 } 70 71 window = gtk_widget_get_window(vc->gfx.drawing_area); 72 ww = gdk_window_get_width(window); 73 wh = gdk_window_get_height(window); 74 75 if (vc->gfx.scanout_mode) { 76 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h); 77 78 vc->gfx.scale_x = (double)ww / vc->gfx.w; 79 vc->gfx.scale_y = (double)wh / vc->gfx.h; 80 } else { 81 if (!vc->gfx.ds) { 82 return; 83 } 84 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 85 vc->gfx.esurface, vc->gfx.ectx); 86 87 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); 88 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); 89 90 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); 91 92 vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds); 93 vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds); 94 } 95 } 96 97 void gd_egl_update(DisplayChangeListener *dcl, 98 int x, int y, int w, int h) 99 { 100 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 101 102 if (!vc->gfx.gls || !vc->gfx.ds) { 103 return; 104 } 105 106 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 107 vc->gfx.esurface, vc->gfx.ectx); 108 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h); 109 vc->gfx.glupdates++; 110 } 111 112 void gd_egl_refresh(DisplayChangeListener *dcl) 113 { 114 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 115 116 vc->gfx.dcl.update_interval = gd_monitor_update_interval( 117 vc->window ? vc->window : vc->gfx.drawing_area); 118 119 if (!vc->gfx.esurface) { 120 gd_egl_init(vc); 121 if (!vc->gfx.esurface) { 122 return; 123 } 124 vc->gfx.gls = qemu_gl_init_shader(); 125 if (vc->gfx.ds) { 126 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 127 } 128 } 129 130 graphic_hw_update(dcl->con); 131 132 if (vc->gfx.glupdates) { 133 vc->gfx.glupdates = 0; 134 gtk_egl_set_scanout_mode(vc, false); 135 gd_egl_draw(vc); 136 } 137 } 138 139 void gd_egl_switch(DisplayChangeListener *dcl, 140 DisplaySurface *surface) 141 { 142 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 143 bool resized = true; 144 145 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface)); 146 147 if (vc->gfx.ds && 148 surface_width(vc->gfx.ds) == surface_width(surface) && 149 surface_height(vc->gfx.ds) == surface_height(surface)) { 150 resized = false; 151 } 152 153 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); 154 vc->gfx.ds = surface; 155 if (vc->gfx.gls) { 156 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 157 } 158 159 if (resized) { 160 gd_update_windowsize(vc); 161 } 162 } 163 164 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl, 165 QEMUGLParams *params) 166 { 167 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 168 169 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 170 vc->gfx.esurface, vc->gfx.ectx); 171 return qemu_egl_create_context(dcl, params); 172 } 173 174 void gd_egl_scanout_disable(DisplayChangeListener *dcl) 175 { 176 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 177 178 vc->gfx.w = 0; 179 vc->gfx.h = 0; 180 gtk_egl_set_scanout_mode(vc, false); 181 } 182 183 void gd_egl_scanout_texture(DisplayChangeListener *dcl, 184 uint32_t backing_id, bool backing_y_0_top, 185 uint32_t backing_width, uint32_t backing_height, 186 uint32_t x, uint32_t y, 187 uint32_t w, uint32_t h) 188 { 189 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 190 191 vc->gfx.x = x; 192 vc->gfx.y = y; 193 vc->gfx.w = w; 194 vc->gfx.h = h; 195 vc->gfx.y0_top = backing_y_0_top; 196 197 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 198 vc->gfx.esurface, vc->gfx.ectx); 199 200 gtk_egl_set_scanout_mode(vc, true); 201 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, 202 backing_id, false); 203 } 204 205 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl, 206 QemuDmaBuf *dmabuf) 207 { 208 #ifdef CONFIG_OPENGL_DMABUF 209 egl_dmabuf_import_texture(dmabuf); 210 if (!dmabuf->texture) { 211 return; 212 } 213 214 gd_egl_scanout_texture(dcl, dmabuf->texture, 215 false, dmabuf->width, dmabuf->height, 216 0, 0, dmabuf->width, dmabuf->height); 217 #endif 218 } 219 220 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl, 221 QemuDmaBuf *dmabuf, bool have_hot, 222 uint32_t hot_x, uint32_t hot_y) 223 { 224 #ifdef CONFIG_OPENGL_DMABUF 225 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 226 227 if (dmabuf) { 228 egl_dmabuf_import_texture(dmabuf); 229 if (!dmabuf->texture) { 230 return; 231 } 232 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height, 233 dmabuf->texture, false); 234 } else { 235 egl_fb_destroy(&vc->gfx.cursor_fb); 236 } 237 #endif 238 } 239 240 void gd_egl_cursor_position(DisplayChangeListener *dcl, 241 uint32_t pos_x, uint32_t pos_y) 242 { 243 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 244 245 vc->gfx.cursor_x = pos_x * vc->gfx.scale_x; 246 vc->gfx.cursor_y = pos_y * vc->gfx.scale_y; 247 } 248 249 void gd_egl_release_dmabuf(DisplayChangeListener *dcl, 250 QemuDmaBuf *dmabuf) 251 { 252 #ifdef CONFIG_OPENGL_DMABUF 253 egl_dmabuf_release_texture(dmabuf); 254 #endif 255 } 256 257 void gd_egl_scanout_flush(DisplayChangeListener *dcl, 258 uint32_t x, uint32_t y, uint32_t w, uint32_t h) 259 { 260 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 261 GdkWindow *window; 262 int ww, wh; 263 264 if (!vc->gfx.scanout_mode) { 265 return; 266 } 267 if (!vc->gfx.guest_fb.framebuffer) { 268 return; 269 } 270 271 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 272 vc->gfx.esurface, vc->gfx.ectx); 273 274 window = gtk_widget_get_window(vc->gfx.drawing_area); 275 ww = gdk_window_get_width(window); 276 wh = gdk_window_get_height(window); 277 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh); 278 if (vc->gfx.cursor_fb.texture) { 279 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb, 280 vc->gfx.y0_top); 281 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb, 282 vc->gfx.y0_top, 283 vc->gfx.cursor_x, vc->gfx.cursor_y, 284 vc->gfx.scale_x, vc->gfx.scale_y); 285 } else { 286 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top); 287 } 288 289 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); 290 } 291 292 void gtk_egl_init(DisplayGLMode mode) 293 { 294 GdkDisplay *gdk_display = gdk_display_get_default(); 295 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display); 296 297 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) { 298 return; 299 } 300 301 display_opengl = 1; 302 } 303 304 int gd_egl_make_current(DisplayChangeListener *dcl, 305 QEMUGLContext ctx) 306 { 307 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 308 309 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 310 vc->gfx.esurface, ctx); 311 } 312