xref: /openbmc/qemu/ui/gtk-egl.c (revision a9ded601)
1 /*
2  * GTK UI -- egl opengl code.
3  *
4  * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget,
5  * which is GtkDrawingArea like widget with opengl rendering support.
6  *
7  * This code handles opengl support on older gtk versions, using egl
8  * to get a opengl context for the X11 window.
9  *
10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
11  * See the COPYING file in the top-level directory.
12  */
13 
14 #include "qemu/osdep.h"
15 #include "qemu-common.h"
16 
17 #include "trace.h"
18 
19 #include "ui/console.h"
20 #include "ui/gtk.h"
21 #include "ui/egl-helpers.h"
22 
23 #include "sysemu/sysemu.h"
24 
25 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
26 {
27     if (vc->gfx.scanout_mode == scanout) {
28         return;
29     }
30 
31     vc->gfx.scanout_mode = scanout;
32     if (!vc->gfx.scanout_mode) {
33         if (vc->gfx.fbo_id) {
34             glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
35                                       GL_COLOR_ATTACHMENT0_EXT,
36                                       GL_TEXTURE_2D, 0, 0);
37             glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
38             glDeleteFramebuffers(1, &vc->gfx.fbo_id);
39             vc->gfx.fbo_id = 0;
40         }
41         if (vc->gfx.surface) {
42             surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
43             surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
44         }
45     }
46 }
47 
48 /** DisplayState Callbacks (opengl version) **/
49 
50 void gd_egl_init(VirtualConsole *vc)
51 {
52     GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area);
53     if (!gdk_window) {
54         return;
55     }
56 
57 #if GTK_CHECK_VERSION(3, 0, 0)
58     Window x11_window = gdk_x11_window_get_xid(gdk_window);
59 #else
60     Window x11_window = gdk_x11_drawable_get_xid(gdk_window);
61 #endif
62     if (!x11_window) {
63         return;
64     }
65 
66     vc->gfx.ectx = qemu_egl_init_ctx();
67     vc->gfx.esurface = qemu_egl_init_surface_x11(vc->gfx.ectx, x11_window);
68 
69     assert(vc->gfx.esurface);
70 }
71 
72 void gd_egl_draw(VirtualConsole *vc)
73 {
74     GdkWindow *window;
75     int ww, wh;
76 
77     if (!vc->gfx.gls) {
78         return;
79     }
80 
81     if (vc->gfx.scanout_mode) {
82         gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
83     } else {
84         if (!vc->gfx.ds) {
85             return;
86         }
87         eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
88                        vc->gfx.esurface, vc->gfx.ectx);
89 
90         window = gtk_widget_get_window(vc->gfx.drawing_area);
91         gdk_drawable_get_size(window, &ww, &wh);
92         surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
93         surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
94 
95         eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
96     }
97 }
98 
99 void gd_egl_update(DisplayChangeListener *dcl,
100                    int x, int y, int w, int h)
101 {
102     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
103 
104     if (!vc->gfx.gls || !vc->gfx.ds) {
105         return;
106     }
107 
108     eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
109                    vc->gfx.esurface, vc->gfx.ectx);
110     surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
111     vc->gfx.glupdates++;
112 }
113 
114 void gd_egl_refresh(DisplayChangeListener *dcl)
115 {
116     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
117 
118     if (!vc->gfx.esurface) {
119         gd_egl_init(vc);
120         if (!vc->gfx.esurface) {
121             return;
122         }
123         vc->gfx.gls = console_gl_init_context();
124         if (vc->gfx.ds) {
125             surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
126         }
127     }
128 
129     graphic_hw_update(dcl->con);
130 
131     if (vc->gfx.glupdates) {
132         vc->gfx.glupdates = 0;
133         gtk_egl_set_scanout_mode(vc, false);
134         gd_egl_draw(vc);
135     }
136 }
137 
138 void gd_egl_switch(DisplayChangeListener *dcl,
139                    DisplaySurface *surface)
140 {
141     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
142     bool resized = true;
143 
144     trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
145 
146     if (vc->gfx.ds &&
147         surface_width(vc->gfx.ds) == surface_width(surface) &&
148         surface_height(vc->gfx.ds) == surface_height(surface)) {
149         resized = false;
150     }
151 
152     surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
153     vc->gfx.ds = surface;
154     if (vc->gfx.gls) {
155         surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
156     }
157 
158     if (resized) {
159         gd_update_windowsize(vc);
160     }
161 }
162 
163 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
164                                     QEMUGLParams *params)
165 {
166     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
167 
168     eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
169                    vc->gfx.esurface, vc->gfx.ectx);
170     return qemu_egl_create_context(dcl, params);
171 }
172 
173 void gd_egl_scanout_disable(DisplayChangeListener *dcl)
174 {
175     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
176 
177     vc->gfx.w = 0;
178     vc->gfx.h = 0;
179     vc->gfx.tex_id = 0;
180     gtk_egl_set_scanout_mode(vc, false);
181 }
182 
183 void gd_egl_scanout_texture(DisplayChangeListener *dcl,
184                             uint32_t backing_id, bool backing_y_0_top,
185                             uint32_t backing_width, uint32_t backing_height,
186                             uint32_t x, uint32_t y,
187                             uint32_t w, uint32_t h)
188 {
189     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
190 
191     vc->gfx.x = x;
192     vc->gfx.y = y;
193     vc->gfx.w = w;
194     vc->gfx.h = h;
195     vc->gfx.tex_id = backing_id;
196     vc->gfx.y0_top = backing_y_0_top;
197 
198     eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
199                    vc->gfx.esurface, vc->gfx.ectx);
200 
201     gtk_egl_set_scanout_mode(vc, true);
202     if (!vc->gfx.fbo_id) {
203         glGenFramebuffers(1, &vc->gfx.fbo_id);
204     }
205 
206     glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
207     glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
208                               GL_TEXTURE_2D, vc->gfx.tex_id, 0);
209 }
210 
211 void gd_egl_scanout_flush(DisplayChangeListener *dcl,
212                           uint32_t x, uint32_t y, uint32_t w, uint32_t h)
213 {
214     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
215     GdkWindow *window;
216     int ww, wh, y1, y2;
217 
218     if (!vc->gfx.scanout_mode) {
219         return;
220     }
221     if (!vc->gfx.fbo_id) {
222         return;
223     }
224 
225     eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
226                    vc->gfx.esurface, vc->gfx.ectx);
227 
228     glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
229     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
230 
231     window = gtk_widget_get_window(vc->gfx.drawing_area);
232     gdk_drawable_get_size(window, &ww, &wh);
233     glViewport(0, 0, ww, wh);
234     y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
235     y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
236     glBlitFramebuffer(0, y1, vc->gfx.w, y2,
237                       0, 0, ww, wh,
238                       GL_COLOR_BUFFER_BIT, GL_NEAREST);
239     glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
240 
241     eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
242 }
243 
244 void gtk_egl_init(void)
245 {
246     GdkDisplay *gdk_display = gdk_display_get_default();
247     Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display);
248 
249     if (qemu_egl_init_dpy_x11(x11_display) < 0) {
250         return;
251     }
252 
253     display_opengl = 1;
254 }
255 
256 int gd_egl_make_current(DisplayChangeListener *dcl,
257                         QEMUGLContext ctx)
258 {
259     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
260 
261     return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
262                           vc->gfx.esurface, ctx);
263 }
264