1 /* 2 * GTK UI -- egl opengl code. 3 * 4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget, 5 * which is GtkDrawingArea like widget with opengl rendering support. 6 * 7 * This code handles opengl support on older gtk versions, using egl 8 * to get a opengl context for the X11 window. 9 * 10 * This work is licensed under the terms of the GNU GPL, version 2 or later. 11 * See the COPYING file in the top-level directory. 12 */ 13 14 #include "qemu/osdep.h" 15 #include "qemu-common.h" 16 17 #include "trace.h" 18 19 #include "ui/console.h" 20 #include "ui/gtk.h" 21 #include "ui/egl-helpers.h" 22 #include "ui/shader.h" 23 24 #include "sysemu/sysemu.h" 25 26 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) 27 { 28 if (vc->gfx.scanout_mode == scanout) { 29 return; 30 } 31 32 vc->gfx.scanout_mode = scanout; 33 if (!vc->gfx.scanout_mode) { 34 egl_fb_destroy(&vc->gfx.guest_fb); 35 if (vc->gfx.surface) { 36 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); 37 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 38 } 39 } 40 } 41 42 /** DisplayState Callbacks (opengl version) **/ 43 44 void gd_egl_init(VirtualConsole *vc) 45 { 46 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area); 47 if (!gdk_window) { 48 return; 49 } 50 51 Window x11_window = gdk_x11_window_get_xid(gdk_window); 52 if (!x11_window) { 53 return; 54 } 55 56 vc->gfx.ectx = qemu_egl_init_ctx(); 57 vc->gfx.esurface = qemu_egl_init_surface_x11 58 (vc->gfx.ectx, (EGLNativeWindowType)x11_window); 59 60 assert(vc->gfx.esurface); 61 } 62 63 void gd_egl_draw(VirtualConsole *vc) 64 { 65 GdkWindow *window; 66 int ww, wh; 67 68 if (!vc->gfx.gls) { 69 return; 70 } 71 72 window = gtk_widget_get_window(vc->gfx.drawing_area); 73 ww = gdk_window_get_width(window); 74 wh = gdk_window_get_height(window); 75 76 if (vc->gfx.scanout_mode) { 77 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h); 78 79 vc->gfx.scale_x = (double)ww / vc->gfx.w; 80 vc->gfx.scale_y = (double)wh / vc->gfx.h; 81 } else { 82 if (!vc->gfx.ds) { 83 return; 84 } 85 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 86 vc->gfx.esurface, vc->gfx.ectx); 87 88 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); 89 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); 90 91 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); 92 93 vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds); 94 vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds); 95 } 96 } 97 98 void gd_egl_update(DisplayChangeListener *dcl, 99 int x, int y, int w, int h) 100 { 101 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 102 103 if (!vc->gfx.gls || !vc->gfx.ds) { 104 return; 105 } 106 107 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 108 vc->gfx.esurface, vc->gfx.ectx); 109 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h); 110 vc->gfx.glupdates++; 111 } 112 113 void gd_egl_refresh(DisplayChangeListener *dcl) 114 { 115 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 116 117 if (!vc->gfx.esurface) { 118 gd_egl_init(vc); 119 if (!vc->gfx.esurface) { 120 return; 121 } 122 vc->gfx.gls = qemu_gl_init_shader(); 123 if (vc->gfx.ds) { 124 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 125 } 126 } 127 128 graphic_hw_update(dcl->con); 129 130 if (vc->gfx.glupdates) { 131 vc->gfx.glupdates = 0; 132 gtk_egl_set_scanout_mode(vc, false); 133 gd_egl_draw(vc); 134 } 135 } 136 137 void gd_egl_switch(DisplayChangeListener *dcl, 138 DisplaySurface *surface) 139 { 140 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 141 bool resized = true; 142 143 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface)); 144 145 if (vc->gfx.ds && 146 surface_width(vc->gfx.ds) == surface_width(surface) && 147 surface_height(vc->gfx.ds) == surface_height(surface)) { 148 resized = false; 149 } 150 151 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); 152 vc->gfx.ds = surface; 153 if (vc->gfx.gls) { 154 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 155 } 156 157 if (resized) { 158 gd_update_windowsize(vc); 159 } 160 } 161 162 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl, 163 QEMUGLParams *params) 164 { 165 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 166 167 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 168 vc->gfx.esurface, vc->gfx.ectx); 169 return qemu_egl_create_context(dcl, params); 170 } 171 172 void gd_egl_scanout_disable(DisplayChangeListener *dcl) 173 { 174 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 175 176 vc->gfx.w = 0; 177 vc->gfx.h = 0; 178 gtk_egl_set_scanout_mode(vc, false); 179 } 180 181 void gd_egl_scanout_texture(DisplayChangeListener *dcl, 182 uint32_t backing_id, bool backing_y_0_top, 183 uint32_t backing_width, uint32_t backing_height, 184 uint32_t x, uint32_t y, 185 uint32_t w, uint32_t h) 186 { 187 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 188 189 vc->gfx.x = x; 190 vc->gfx.y = y; 191 vc->gfx.w = w; 192 vc->gfx.h = h; 193 vc->gfx.y0_top = backing_y_0_top; 194 195 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 196 vc->gfx.esurface, vc->gfx.ectx); 197 198 gtk_egl_set_scanout_mode(vc, true); 199 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, 200 backing_id, false); 201 } 202 203 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl, 204 QemuDmaBuf *dmabuf) 205 { 206 #ifdef CONFIG_OPENGL_DMABUF 207 egl_dmabuf_import_texture(dmabuf); 208 if (!dmabuf->texture) { 209 return; 210 } 211 212 gd_egl_scanout_texture(dcl, dmabuf->texture, 213 false, dmabuf->width, dmabuf->height, 214 0, 0, dmabuf->width, dmabuf->height); 215 #endif 216 } 217 218 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl, 219 QemuDmaBuf *dmabuf, bool have_hot, 220 uint32_t hot_x, uint32_t hot_y) 221 { 222 #ifdef CONFIG_OPENGL_DMABUF 223 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 224 225 if (dmabuf) { 226 egl_dmabuf_import_texture(dmabuf); 227 if (!dmabuf->texture) { 228 return; 229 } 230 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height, 231 dmabuf->texture, false); 232 } else { 233 egl_fb_destroy(&vc->gfx.cursor_fb); 234 } 235 #endif 236 } 237 238 void gd_egl_cursor_position(DisplayChangeListener *dcl, 239 uint32_t pos_x, uint32_t pos_y) 240 { 241 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 242 243 vc->gfx.cursor_x = pos_x * vc->gfx.scale_x; 244 vc->gfx.cursor_y = pos_y * vc->gfx.scale_y; 245 } 246 247 void gd_egl_release_dmabuf(DisplayChangeListener *dcl, 248 QemuDmaBuf *dmabuf) 249 { 250 #ifdef CONFIG_OPENGL_DMABUF 251 egl_dmabuf_release_texture(dmabuf); 252 #endif 253 } 254 255 void gd_egl_scanout_flush(DisplayChangeListener *dcl, 256 uint32_t x, uint32_t y, uint32_t w, uint32_t h) 257 { 258 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 259 GdkWindow *window; 260 int ww, wh; 261 262 if (!vc->gfx.scanout_mode) { 263 return; 264 } 265 if (!vc->gfx.guest_fb.framebuffer) { 266 return; 267 } 268 269 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 270 vc->gfx.esurface, vc->gfx.ectx); 271 272 window = gtk_widget_get_window(vc->gfx.drawing_area); 273 ww = gdk_window_get_width(window); 274 wh = gdk_window_get_height(window); 275 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh); 276 if (vc->gfx.cursor_fb.texture) { 277 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb, 278 vc->gfx.y0_top); 279 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb, 280 vc->gfx.y0_top, 281 vc->gfx.cursor_x, vc->gfx.cursor_y, 282 vc->gfx.scale_x, vc->gfx.scale_y); 283 } else { 284 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top); 285 } 286 287 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); 288 } 289 290 void gtk_egl_init(DisplayGLMode mode) 291 { 292 GdkDisplay *gdk_display = gdk_display_get_default(); 293 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display); 294 295 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) { 296 return; 297 } 298 299 display_opengl = 1; 300 } 301 302 int gd_egl_make_current(DisplayChangeListener *dcl, 303 QEMUGLContext ctx) 304 { 305 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 306 307 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 308 vc->gfx.esurface, ctx); 309 } 310