1 /* 2 * GTK UI -- egl opengl code. 3 * 4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget, 5 * which is GtkDrawingArea like widget with opengl rendering support. 6 * 7 * This code handles opengl support on older gtk versions, using egl 8 * to get a opengl context for the X11 window. 9 * 10 * This work is licensed under the terms of the GNU GPL, version 2 or later. 11 * See the COPYING file in the top-level directory. 12 */ 13 14 #include "qemu/osdep.h" 15 16 #include "trace.h" 17 18 #include "ui/console.h" 19 #include "ui/gtk.h" 20 #include "ui/egl-helpers.h" 21 #include "ui/shader.h" 22 23 #include "sysemu/sysemu.h" 24 25 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) 26 { 27 if (vc->gfx.scanout_mode == scanout) { 28 return; 29 } 30 31 vc->gfx.scanout_mode = scanout; 32 if (!vc->gfx.scanout_mode) { 33 egl_fb_destroy(&vc->gfx.guest_fb); 34 if (vc->gfx.surface) { 35 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); 36 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 37 } 38 } 39 } 40 41 /** DisplayState Callbacks (opengl version) **/ 42 43 void gd_egl_init(VirtualConsole *vc) 44 { 45 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area); 46 if (!gdk_window) { 47 return; 48 } 49 50 Window x11_window = gdk_x11_window_get_xid(gdk_window); 51 if (!x11_window) { 52 return; 53 } 54 55 vc->gfx.ectx = qemu_egl_init_ctx(); 56 vc->gfx.esurface = qemu_egl_init_surface_x11 57 (vc->gfx.ectx, (EGLNativeWindowType)x11_window); 58 59 assert(vc->gfx.esurface); 60 } 61 62 void gd_egl_draw(VirtualConsole *vc) 63 { 64 GdkWindow *window; 65 int ww, wh; 66 67 if (!vc->gfx.gls) { 68 return; 69 } 70 71 window = gtk_widget_get_window(vc->gfx.drawing_area); 72 ww = gdk_window_get_width(window); 73 wh = gdk_window_get_height(window); 74 75 if (vc->gfx.scanout_mode) { 76 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h); 77 78 vc->gfx.scale_x = (double)ww / vc->gfx.w; 79 vc->gfx.scale_y = (double)wh / vc->gfx.h; 80 } else { 81 if (!vc->gfx.ds) { 82 return; 83 } 84 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 85 vc->gfx.esurface, vc->gfx.ectx); 86 87 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); 88 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); 89 90 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); 91 92 vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds); 93 vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds); 94 } 95 96 glFlush(); 97 graphic_hw_gl_flushed(vc->gfx.dcl.con); 98 } 99 100 void gd_egl_update(DisplayChangeListener *dcl, 101 int x, int y, int w, int h) 102 { 103 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 104 105 if (!vc->gfx.gls || !vc->gfx.ds) { 106 return; 107 } 108 109 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 110 vc->gfx.esurface, vc->gfx.ectx); 111 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h); 112 vc->gfx.glupdates++; 113 } 114 115 void gd_egl_refresh(DisplayChangeListener *dcl) 116 { 117 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 118 119 vc->gfx.dcl.update_interval = gd_monitor_update_interval( 120 vc->window ? vc->window : vc->gfx.drawing_area); 121 122 if (!vc->gfx.esurface) { 123 gd_egl_init(vc); 124 if (!vc->gfx.esurface) { 125 return; 126 } 127 vc->gfx.gls = qemu_gl_init_shader(); 128 if (vc->gfx.ds) { 129 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 130 } 131 } 132 133 graphic_hw_update(dcl->con); 134 135 if (vc->gfx.glupdates) { 136 vc->gfx.glupdates = 0; 137 gtk_egl_set_scanout_mode(vc, false); 138 gd_egl_draw(vc); 139 } 140 } 141 142 void gd_egl_switch(DisplayChangeListener *dcl, 143 DisplaySurface *surface) 144 { 145 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 146 bool resized = true; 147 148 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface)); 149 150 if (vc->gfx.ds && 151 surface_width(vc->gfx.ds) == surface_width(surface) && 152 surface_height(vc->gfx.ds) == surface_height(surface)) { 153 resized = false; 154 } 155 156 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); 157 vc->gfx.ds = surface; 158 if (vc->gfx.gls) { 159 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); 160 } 161 162 if (resized) { 163 gd_update_windowsize(vc); 164 } 165 } 166 167 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl, 168 QEMUGLParams *params) 169 { 170 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 171 172 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 173 vc->gfx.esurface, vc->gfx.ectx); 174 return qemu_egl_create_context(dcl, params); 175 } 176 177 void gd_egl_scanout_disable(DisplayChangeListener *dcl) 178 { 179 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 180 181 vc->gfx.w = 0; 182 vc->gfx.h = 0; 183 gtk_egl_set_scanout_mode(vc, false); 184 } 185 186 void gd_egl_scanout_texture(DisplayChangeListener *dcl, 187 uint32_t backing_id, bool backing_y_0_top, 188 uint32_t backing_width, uint32_t backing_height, 189 uint32_t x, uint32_t y, 190 uint32_t w, uint32_t h) 191 { 192 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 193 194 vc->gfx.x = x; 195 vc->gfx.y = y; 196 vc->gfx.w = w; 197 vc->gfx.h = h; 198 vc->gfx.y0_top = backing_y_0_top; 199 200 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 201 vc->gfx.esurface, vc->gfx.ectx); 202 203 gtk_egl_set_scanout_mode(vc, true); 204 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height, 205 backing_id, false); 206 } 207 208 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl, 209 QemuDmaBuf *dmabuf) 210 { 211 #ifdef CONFIG_OPENGL_DMABUF 212 egl_dmabuf_import_texture(dmabuf); 213 if (!dmabuf->texture) { 214 return; 215 } 216 217 gd_egl_scanout_texture(dcl, dmabuf->texture, 218 false, dmabuf->width, dmabuf->height, 219 0, 0, dmabuf->width, dmabuf->height); 220 #endif 221 } 222 223 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl, 224 QemuDmaBuf *dmabuf, bool have_hot, 225 uint32_t hot_x, uint32_t hot_y) 226 { 227 #ifdef CONFIG_OPENGL_DMABUF 228 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 229 230 if (dmabuf) { 231 egl_dmabuf_import_texture(dmabuf); 232 if (!dmabuf->texture) { 233 return; 234 } 235 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height, 236 dmabuf->texture, false); 237 } else { 238 egl_fb_destroy(&vc->gfx.cursor_fb); 239 } 240 #endif 241 } 242 243 void gd_egl_cursor_position(DisplayChangeListener *dcl, 244 uint32_t pos_x, uint32_t pos_y) 245 { 246 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 247 248 vc->gfx.cursor_x = pos_x * vc->gfx.scale_x; 249 vc->gfx.cursor_y = pos_y * vc->gfx.scale_y; 250 } 251 252 void gd_egl_release_dmabuf(DisplayChangeListener *dcl, 253 QemuDmaBuf *dmabuf) 254 { 255 #ifdef CONFIG_OPENGL_DMABUF 256 egl_dmabuf_release_texture(dmabuf); 257 #endif 258 } 259 260 void gd_egl_scanout_flush(DisplayChangeListener *dcl, 261 uint32_t x, uint32_t y, uint32_t w, uint32_t h) 262 { 263 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 264 GdkWindow *window; 265 int ww, wh; 266 267 if (!vc->gfx.scanout_mode) { 268 return; 269 } 270 if (!vc->gfx.guest_fb.framebuffer) { 271 return; 272 } 273 274 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 275 vc->gfx.esurface, vc->gfx.ectx); 276 277 window = gtk_widget_get_window(vc->gfx.drawing_area); 278 ww = gdk_window_get_width(window); 279 wh = gdk_window_get_height(window); 280 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh); 281 if (vc->gfx.cursor_fb.texture) { 282 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb, 283 vc->gfx.y0_top); 284 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb, 285 vc->gfx.y0_top, 286 vc->gfx.cursor_x, vc->gfx.cursor_y, 287 vc->gfx.scale_x, vc->gfx.scale_y); 288 } else { 289 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top); 290 } 291 292 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); 293 } 294 295 void gtk_egl_init(DisplayGLMode mode) 296 { 297 GdkDisplay *gdk_display = gdk_display_get_default(); 298 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display); 299 300 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) { 301 return; 302 } 303 304 display_opengl = 1; 305 } 306 307 int gd_egl_make_current(DisplayChangeListener *dcl, 308 QEMUGLContext ctx) 309 { 310 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); 311 312 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, 313 vc->gfx.esurface, ctx); 314 } 315