xref: /openbmc/qemu/ui/console-gl.c (revision a9ded601)
1 /*
2  * QEMU graphical console -- opengl helper bits
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *    Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 #include "qemu/osdep.h"
28 #include "qemu-common.h"
29 #include "ui/console.h"
30 #include "ui/shader.h"
31 
32 #include "shader/texture-blit-vert.h"
33 #include "shader/texture-blit-frag.h"
34 
35 struct ConsoleGLState {
36     GLint texture_blit_prog;
37     GLint texture_blit_vao;
38 };
39 
40 /* ---------------------------------------------------------------------- */
41 
42 ConsoleGLState *console_gl_init_context(void)
43 {
44     ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
45 
46     gls->texture_blit_prog = qemu_gl_create_compile_link_program
47         (texture_blit_vert_src, texture_blit_frag_src);
48     if (!gls->texture_blit_prog) {
49         exit(1);
50     }
51 
52     gls->texture_blit_vao =
53         qemu_gl_init_texture_blit(gls->texture_blit_prog);
54 
55     return gls;
56 }
57 
58 void console_gl_fini_context(ConsoleGLState *gls)
59 {
60     if (!gls) {
61         return;
62     }
63     g_free(gls);
64 }
65 
66 bool console_gl_check_format(DisplayChangeListener *dcl,
67                              pixman_format_code_t format)
68 {
69     switch (format) {
70     case PIXMAN_BE_b8g8r8x8:
71     case PIXMAN_BE_b8g8r8a8:
72     case PIXMAN_r5g6b5:
73         return true;
74     default:
75         return false;
76     }
77 }
78 
79 void surface_gl_create_texture(ConsoleGLState *gls,
80                                DisplaySurface *surface)
81 {
82     assert(gls);
83     assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
84 
85     switch (surface->format) {
86     case PIXMAN_BE_b8g8r8x8:
87     case PIXMAN_BE_b8g8r8a8:
88         surface->glformat = GL_BGRA_EXT;
89         surface->gltype = GL_UNSIGNED_BYTE;
90         break;
91     case PIXMAN_BE_x8r8g8b8:
92     case PIXMAN_BE_a8r8g8b8:
93         surface->glformat = GL_RGBA;
94         surface->gltype = GL_UNSIGNED_BYTE;
95         break;
96     case PIXMAN_r5g6b5:
97         surface->glformat = GL_RGB;
98         surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
99         break;
100     default:
101         g_assert_not_reached();
102     }
103 
104     glGenTextures(1, &surface->texture);
105     glEnable(GL_TEXTURE_2D);
106     glBindTexture(GL_TEXTURE_2D, surface->texture);
107     glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
108                   surface_stride(surface) / surface_bytes_per_pixel(surface));
109     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
110                  surface_width(surface),
111                  surface_height(surface),
112                  0, surface->glformat, surface->gltype,
113                  surface_data(surface));
114 
115     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
116     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
117 }
118 
119 void surface_gl_update_texture(ConsoleGLState *gls,
120                                DisplaySurface *surface,
121                                int x, int y, int w, int h)
122 {
123     uint8_t *data = (void *)surface_data(surface);
124 
125     assert(gls);
126 
127     glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
128                   surface_stride(surface) / surface_bytes_per_pixel(surface));
129     glTexSubImage2D(GL_TEXTURE_2D, 0,
130                     x, y, w, h,
131                     surface->glformat, surface->gltype,
132                     data + surface_stride(surface) * y
133                     + surface_bytes_per_pixel(surface) * x);
134 }
135 
136 void surface_gl_render_texture(ConsoleGLState *gls,
137                                DisplaySurface *surface)
138 {
139     assert(gls);
140 
141     glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
142     glClear(GL_COLOR_BUFFER_BIT);
143 
144     qemu_gl_run_texture_blit(gls->texture_blit_prog,
145                              gls->texture_blit_vao);
146 }
147 
148 void surface_gl_destroy_texture(ConsoleGLState *gls,
149                                 DisplaySurface *surface)
150 {
151     if (!surface || !surface->texture) {
152         return;
153     }
154     glDeleteTextures(1, &surface->texture);
155     surface->texture = 0;
156 }
157 
158 void surface_gl_setup_viewport(ConsoleGLState *gls,
159                                DisplaySurface *surface,
160                                int ww, int wh)
161 {
162     int gw, gh, stripe;
163     float sw, sh;
164 
165     assert(gls);
166 
167     gw = surface_width(surface);
168     gh = surface_height(surface);
169 
170     sw = (float)ww/gw;
171     sh = (float)wh/gh;
172     if (sw < sh) {
173         stripe = wh - wh*sw/sh;
174         glViewport(0, stripe / 2, ww, wh - stripe);
175     } else {
176         stripe = ww - ww*sh/sw;
177         glViewport(stripe / 2, 0, ww - stripe, wh);
178     }
179 }
180