xref: /openbmc/qemu/ui/console-gl.c (revision 49f95221)
1 /*
2  * QEMU graphical console -- opengl helper bits
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *    Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 #include "qemu/osdep.h"
28 #include "ui/console.h"
29 #include "ui/shader.h"
30 
31 /* ---------------------------------------------------------------------- */
32 
33 bool console_gl_check_format(DisplayChangeListener *dcl,
34                              pixman_format_code_t format)
35 {
36     switch (format) {
37     case PIXMAN_BE_b8g8r8x8:
38     case PIXMAN_BE_b8g8r8a8:
39     case PIXMAN_r5g6b5:
40         return true;
41     default:
42         return false;
43     }
44 }
45 
46 void surface_gl_create_texture(QemuGLShader *gls,
47                                DisplaySurface *surface)
48 {
49     assert(gls);
50     assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
51 
52     if (surface->texture) {
53         return;
54     }
55 
56     switch (surface->format) {
57     case PIXMAN_BE_b8g8r8x8:
58     case PIXMAN_BE_b8g8r8a8:
59         surface->glformat = GL_BGRA_EXT;
60         surface->gltype = GL_UNSIGNED_BYTE;
61         break;
62     case PIXMAN_BE_x8r8g8b8:
63     case PIXMAN_BE_a8r8g8b8:
64         surface->glformat = GL_RGBA;
65         surface->gltype = GL_UNSIGNED_BYTE;
66         break;
67     case PIXMAN_r5g6b5:
68         surface->glformat = GL_RGB;
69         surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
70         break;
71     default:
72         g_assert_not_reached();
73     }
74 
75     glGenTextures(1, &surface->texture);
76     glEnable(GL_TEXTURE_2D);
77     glBindTexture(GL_TEXTURE_2D, surface->texture);
78     glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
79                   surface_stride(surface) / surface_bytes_per_pixel(surface));
80     if (epoxy_is_desktop_gl()) {
81         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
82                      surface_width(surface),
83                      surface_height(surface),
84                      0, surface->glformat, surface->gltype,
85                      surface_data(surface));
86     } else {
87         glTexImage2D(GL_TEXTURE_2D, 0, surface->glformat,
88                      surface_width(surface),
89                      surface_height(surface),
90                      0, surface->glformat, surface->gltype,
91                      surface_data(surface));
92         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
93     }
94 
95     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
96     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
97 }
98 
99 void surface_gl_update_texture(QemuGLShader *gls,
100                                DisplaySurface *surface,
101                                int x, int y, int w, int h)
102 {
103     uint8_t *data = (void *)surface_data(surface);
104 
105     assert(gls);
106 
107     if (surface->texture) {
108         glBindTexture(GL_TEXTURE_2D, surface->texture);
109         glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
110                       surface_stride(surface)
111                       / surface_bytes_per_pixel(surface));
112         glTexSubImage2D(GL_TEXTURE_2D, 0,
113                         x, y, w, h,
114                         surface->glformat, surface->gltype,
115                         data + surface_stride(surface) * y
116                         + surface_bytes_per_pixel(surface) * x);
117     }
118 }
119 
120 void surface_gl_render_texture(QemuGLShader *gls,
121                                DisplaySurface *surface)
122 {
123     assert(gls);
124 
125     glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
126     glClear(GL_COLOR_BUFFER_BIT);
127 
128     qemu_gl_run_texture_blit(gls, false);
129 }
130 
131 void surface_gl_destroy_texture(QemuGLShader *gls,
132                                 DisplaySurface *surface)
133 {
134     if (!surface || !surface->texture) {
135         return;
136     }
137     glDeleteTextures(1, &surface->texture);
138     surface->texture = 0;
139 }
140 
141 void surface_gl_setup_viewport(QemuGLShader *gls,
142                                DisplaySurface *surface,
143                                int ww, int wh)
144 {
145     int gw, gh, stripe;
146     float sw, sh;
147 
148     assert(gls);
149 
150     gw = surface_width(surface);
151     gh = surface_height(surface);
152 
153     sw = (float)ww/gw;
154     sh = (float)wh/gh;
155     if (sw < sh) {
156         stripe = wh - wh*sw/sh;
157         glViewport(0, stripe / 2, ww, wh - stripe);
158     } else {
159         stripe = ww - ww*sh/sw;
160         glViewport(stripe / 2, 0, ww - stripe, wh);
161     }
162 }
163