xref: /openbmc/qemu/ui/console-gl.c (revision 29a0af61)
1 /*
2  * QEMU graphical console -- opengl helper bits
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *    Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 #include "qemu/osdep.h"
28 #include "qemu-common.h"
29 #include "ui/console.h"
30 #include "ui/shader.h"
31 
32 /* ---------------------------------------------------------------------- */
33 
34 bool console_gl_check_format(DisplayChangeListener *dcl,
35                              pixman_format_code_t format)
36 {
37     switch (format) {
38     case PIXMAN_BE_b8g8r8x8:
39     case PIXMAN_BE_b8g8r8a8:
40     case PIXMAN_r5g6b5:
41         return true;
42     default:
43         return false;
44     }
45 }
46 
47 void surface_gl_create_texture(QemuGLShader *gls,
48                                DisplaySurface *surface)
49 {
50     assert(gls);
51     assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
52 
53     switch (surface->format) {
54     case PIXMAN_BE_b8g8r8x8:
55     case PIXMAN_BE_b8g8r8a8:
56         surface->glformat = GL_BGRA_EXT;
57         surface->gltype = GL_UNSIGNED_BYTE;
58         break;
59     case PIXMAN_BE_x8r8g8b8:
60     case PIXMAN_BE_a8r8g8b8:
61         surface->glformat = GL_RGBA;
62         surface->gltype = GL_UNSIGNED_BYTE;
63         break;
64     case PIXMAN_r5g6b5:
65         surface->glformat = GL_RGB;
66         surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
67         break;
68     default:
69         g_assert_not_reached();
70     }
71 
72     glGenTextures(1, &surface->texture);
73     glEnable(GL_TEXTURE_2D);
74     glBindTexture(GL_TEXTURE_2D, surface->texture);
75     glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
76                   surface_stride(surface) / surface_bytes_per_pixel(surface));
77     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
78                  surface_width(surface),
79                  surface_height(surface),
80                  0, surface->glformat, surface->gltype,
81                  surface_data(surface));
82 
83     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
84     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
85 }
86 
87 void surface_gl_update_texture(QemuGLShader *gls,
88                                DisplaySurface *surface,
89                                int x, int y, int w, int h)
90 {
91     uint8_t *data = (void *)surface_data(surface);
92 
93     assert(gls);
94 
95     if (surface->texture) {
96         glBindTexture(GL_TEXTURE_2D, surface->texture);
97         glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
98                       surface_stride(surface)
99                       / surface_bytes_per_pixel(surface));
100         glTexSubImage2D(GL_TEXTURE_2D, 0,
101                         x, y, w, h,
102                         surface->glformat, surface->gltype,
103                         data + surface_stride(surface) * y
104                         + surface_bytes_per_pixel(surface) * x);
105     }
106 }
107 
108 void surface_gl_render_texture(QemuGLShader *gls,
109                                DisplaySurface *surface)
110 {
111     assert(gls);
112 
113     glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
114     glClear(GL_COLOR_BUFFER_BIT);
115 
116     qemu_gl_run_texture_blit(gls, false);
117 }
118 
119 void surface_gl_destroy_texture(QemuGLShader *gls,
120                                 DisplaySurface *surface)
121 {
122     if (!surface || !surface->texture) {
123         return;
124     }
125     glDeleteTextures(1, &surface->texture);
126     surface->texture = 0;
127 }
128 
129 void surface_gl_setup_viewport(QemuGLShader *gls,
130                                DisplaySurface *surface,
131                                int ww, int wh)
132 {
133     int gw, gh, stripe;
134     float sw, sh;
135 
136     assert(gls);
137 
138     gw = surface_width(surface);
139     gh = surface_height(surface);
140 
141     sw = (float)ww/gw;
142     sh = (float)wh/gh;
143     if (sw < sh) {
144         stripe = wh - wh*sw/sh;
145         glViewport(0, stripe / 2, ww, wh - stripe);
146     } else {
147         stripe = ww - ww*sh/sw;
148         glViewport(stripe / 2, 0, ww - stripe, wh);
149     }
150 }
151