xref: /openbmc/qemu/tcg/tci/tcg-target.h (revision f0984d40)
1 /*
2  * Tiny Code Generator for QEMU
3  *
4  * Copyright (c) 2009, 2011 Stefan Weil
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 
25 /*
26  * This code implements a TCG which does not generate machine code for some
27  * real target machine but which generates virtual machine code for an
28  * interpreter. Interpreted pseudo code is slow, but it works on any host.
29  *
30  * Some remarks might help in understanding the code:
31  *
32  * "target" or "TCG target" is the machine which runs the generated code.
33  * This is different to the usual meaning in QEMU where "target" is the
34  * emulated machine. So normally QEMU host is identical to TCG target.
35  * Here the TCG target is a virtual machine, but this virtual machine must
36  * use the same word size like the real machine.
37  * Therefore, we need both 32 and 64 bit virtual machines (interpreter).
38  */
39 
40 #ifndef TCG_TARGET_H
41 #define TCG_TARGET_H
42 
43 #define TCG_TARGET_INTERPRETER 1
44 #define TCG_TARGET_INSN_UNIT_SIZE 4
45 #define TCG_TARGET_TLB_DISPLACEMENT_BITS 32
46 #define MAX_CODE_GEN_BUFFER_SIZE  ((size_t)-1)
47 
48 #if UINTPTR_MAX == UINT32_MAX
49 # define TCG_TARGET_REG_BITS 32
50 #elif UINTPTR_MAX == UINT64_MAX
51 # define TCG_TARGET_REG_BITS 64
52 #else
53 # error Unknown pointer size for tci target
54 #endif
55 
56 /* Optional instructions. */
57 
58 #define TCG_TARGET_HAS_bswap16_i32      1
59 #define TCG_TARGET_HAS_bswap32_i32      1
60 #define TCG_TARGET_HAS_div_i32          1
61 #define TCG_TARGET_HAS_rem_i32          1
62 #define TCG_TARGET_HAS_ext8s_i32        1
63 #define TCG_TARGET_HAS_ext16s_i32       1
64 #define TCG_TARGET_HAS_ext8u_i32        1
65 #define TCG_TARGET_HAS_ext16u_i32       1
66 #define TCG_TARGET_HAS_andc_i32         1
67 #define TCG_TARGET_HAS_deposit_i32      1
68 #define TCG_TARGET_HAS_extract_i32      1
69 #define TCG_TARGET_HAS_sextract_i32     1
70 #define TCG_TARGET_HAS_extract2_i32     0
71 #define TCG_TARGET_HAS_eqv_i32          1
72 #define TCG_TARGET_HAS_nand_i32         1
73 #define TCG_TARGET_HAS_nor_i32          1
74 #define TCG_TARGET_HAS_clz_i32          1
75 #define TCG_TARGET_HAS_ctz_i32          1
76 #define TCG_TARGET_HAS_ctpop_i32        1
77 #define TCG_TARGET_HAS_neg_i32          1
78 #define TCG_TARGET_HAS_not_i32          1
79 #define TCG_TARGET_HAS_orc_i32          1
80 #define TCG_TARGET_HAS_rot_i32          1
81 #define TCG_TARGET_HAS_movcond_i32      1
82 #define TCG_TARGET_HAS_muls2_i32        1
83 #define TCG_TARGET_HAS_muluh_i32        0
84 #define TCG_TARGET_HAS_mulsh_i32        0
85 #define TCG_TARGET_HAS_qemu_st8_i32     0
86 
87 #if TCG_TARGET_REG_BITS == 64
88 #define TCG_TARGET_HAS_extrl_i64_i32    0
89 #define TCG_TARGET_HAS_extrh_i64_i32    0
90 #define TCG_TARGET_HAS_bswap16_i64      1
91 #define TCG_TARGET_HAS_bswap32_i64      1
92 #define TCG_TARGET_HAS_bswap64_i64      1
93 #define TCG_TARGET_HAS_deposit_i64      1
94 #define TCG_TARGET_HAS_extract_i64      1
95 #define TCG_TARGET_HAS_sextract_i64     1
96 #define TCG_TARGET_HAS_extract2_i64     0
97 #define TCG_TARGET_HAS_div_i64          1
98 #define TCG_TARGET_HAS_rem_i64          1
99 #define TCG_TARGET_HAS_ext8s_i64        1
100 #define TCG_TARGET_HAS_ext16s_i64       1
101 #define TCG_TARGET_HAS_ext32s_i64       1
102 #define TCG_TARGET_HAS_ext8u_i64        1
103 #define TCG_TARGET_HAS_ext16u_i64       1
104 #define TCG_TARGET_HAS_ext32u_i64       1
105 #define TCG_TARGET_HAS_andc_i64         1
106 #define TCG_TARGET_HAS_eqv_i64          1
107 #define TCG_TARGET_HAS_nand_i64         1
108 #define TCG_TARGET_HAS_nor_i64          1
109 #define TCG_TARGET_HAS_clz_i64          1
110 #define TCG_TARGET_HAS_ctz_i64          1
111 #define TCG_TARGET_HAS_ctpop_i64        1
112 #define TCG_TARGET_HAS_neg_i64          1
113 #define TCG_TARGET_HAS_not_i64          1
114 #define TCG_TARGET_HAS_orc_i64          1
115 #define TCG_TARGET_HAS_rot_i64          1
116 #define TCG_TARGET_HAS_movcond_i64      1
117 #define TCG_TARGET_HAS_muls2_i64        1
118 #define TCG_TARGET_HAS_add2_i32         1
119 #define TCG_TARGET_HAS_sub2_i32         1
120 #define TCG_TARGET_HAS_mulu2_i32        1
121 #define TCG_TARGET_HAS_add2_i64         1
122 #define TCG_TARGET_HAS_sub2_i64         1
123 #define TCG_TARGET_HAS_mulu2_i64        1
124 #define TCG_TARGET_HAS_muluh_i64        0
125 #define TCG_TARGET_HAS_mulsh_i64        0
126 #else
127 #define TCG_TARGET_HAS_mulu2_i32        1
128 #endif /* TCG_TARGET_REG_BITS == 64 */
129 
130 /* Number of registers available. */
131 #define TCG_TARGET_NB_REGS 16
132 
133 /* List of registers which are used by TCG. */
134 typedef enum {
135     TCG_REG_R0 = 0,
136     TCG_REG_R1,
137     TCG_REG_R2,
138     TCG_REG_R3,
139     TCG_REG_R4,
140     TCG_REG_R5,
141     TCG_REG_R6,
142     TCG_REG_R7,
143     TCG_REG_R8,
144     TCG_REG_R9,
145     TCG_REG_R10,
146     TCG_REG_R11,
147     TCG_REG_R12,
148     TCG_REG_R13,
149     TCG_REG_R14,
150     TCG_REG_R15,
151 
152     TCG_REG_TMP = TCG_REG_R13,
153     TCG_AREG0 = TCG_REG_R14,
154     TCG_REG_CALL_STACK = TCG_REG_R15,
155 } TCGReg;
156 
157 /* Used for function call generation. */
158 #define TCG_TARGET_CALL_STACK_OFFSET    0
159 #define TCG_TARGET_STACK_ALIGN          8
160 #if TCG_TARGET_REG_BITS == 32
161 # define TCG_TARGET_CALL_ARG_I32        TCG_CALL_ARG_EVEN
162 # define TCG_TARGET_CALL_ARG_I64        TCG_CALL_ARG_EVEN
163 # define TCG_TARGET_CALL_ARG_I128       TCG_CALL_ARG_EVEN
164 #else
165 # define TCG_TARGET_CALL_ARG_I32        TCG_CALL_ARG_NORMAL
166 # define TCG_TARGET_CALL_ARG_I64        TCG_CALL_ARG_NORMAL
167 # define TCG_TARGET_CALL_ARG_I128       TCG_CALL_ARG_NORMAL
168 #endif
169 #define TCG_TARGET_CALL_RET_I128        TCG_CALL_RET_NORMAL
170 
171 #define HAVE_TCG_QEMU_TB_EXEC
172 #define TCG_TARGET_NEED_POOL_LABELS
173 
174 /* We could notice __i386__ or __s390x__ and reduce the barriers depending
175    on the host.  But if you want performance, you use the normal backend.
176    We prefer consistency across hosts on this.  */
177 #define TCG_TARGET_DEFAULT_MO  (0)
178 
179 #define TCG_TARGET_HAS_MEMORY_BSWAP     1
180 
181 #endif /* TCG_TARGET_H */
182