xref: /openbmc/qemu/tcg/tci/tcg-target.h (revision a1264259)
1 /*
2  * Tiny Code Generator for QEMU
3  *
4  * Copyright (c) 2009, 2011 Stefan Weil
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 
25 /*
26  * This code implements a TCG which does not generate machine code for some
27  * real target machine but which generates virtual machine code for an
28  * interpreter. Interpreted pseudo code is slow, but it works on any host.
29  *
30  * Some remarks might help in understanding the code:
31  *
32  * "target" or "TCG target" is the machine which runs the generated code.
33  * This is different to the usual meaning in QEMU where "target" is the
34  * emulated machine. So normally QEMU host is identical to TCG target.
35  * Here the TCG target is a virtual machine, but this virtual machine must
36  * use the same word size like the real machine.
37  * Therefore, we need both 32 and 64 bit virtual machines (interpreter).
38  */
39 
40 #ifndef TCG_TARGET_H
41 #define TCG_TARGET_H
42 
43 #define TCG_TARGET_INTERPRETER 1
44 #define TCG_TARGET_INSN_UNIT_SIZE 4
45 #define MAX_CODE_GEN_BUFFER_SIZE  ((size_t)-1)
46 
47 /* Optional instructions. */
48 
49 #define TCG_TARGET_HAS_bswap16_i32      1
50 #define TCG_TARGET_HAS_bswap32_i32      1
51 #define TCG_TARGET_HAS_div_i32          1
52 #define TCG_TARGET_HAS_rem_i32          1
53 #define TCG_TARGET_HAS_ext8s_i32        1
54 #define TCG_TARGET_HAS_ext16s_i32       1
55 #define TCG_TARGET_HAS_ext8u_i32        1
56 #define TCG_TARGET_HAS_ext16u_i32       1
57 #define TCG_TARGET_HAS_andc_i32         1
58 #define TCG_TARGET_HAS_deposit_i32      1
59 #define TCG_TARGET_HAS_extract_i32      1
60 #define TCG_TARGET_HAS_sextract_i32     1
61 #define TCG_TARGET_HAS_extract2_i32     0
62 #define TCG_TARGET_HAS_eqv_i32          1
63 #define TCG_TARGET_HAS_nand_i32         1
64 #define TCG_TARGET_HAS_nor_i32          1
65 #define TCG_TARGET_HAS_clz_i32          1
66 #define TCG_TARGET_HAS_ctz_i32          1
67 #define TCG_TARGET_HAS_ctpop_i32        1
68 #define TCG_TARGET_HAS_neg_i32          1
69 #define TCG_TARGET_HAS_not_i32          1
70 #define TCG_TARGET_HAS_orc_i32          1
71 #define TCG_TARGET_HAS_rot_i32          1
72 #define TCG_TARGET_HAS_movcond_i32      1
73 #define TCG_TARGET_HAS_negsetcond_i32   0
74 #define TCG_TARGET_HAS_muls2_i32        1
75 #define TCG_TARGET_HAS_muluh_i32        0
76 #define TCG_TARGET_HAS_mulsh_i32        0
77 #define TCG_TARGET_HAS_qemu_st8_i32     0
78 
79 #if TCG_TARGET_REG_BITS == 64
80 #define TCG_TARGET_HAS_extr_i64_i32     0
81 #define TCG_TARGET_HAS_bswap16_i64      1
82 #define TCG_TARGET_HAS_bswap32_i64      1
83 #define TCG_TARGET_HAS_bswap64_i64      1
84 #define TCG_TARGET_HAS_deposit_i64      1
85 #define TCG_TARGET_HAS_extract_i64      1
86 #define TCG_TARGET_HAS_sextract_i64     1
87 #define TCG_TARGET_HAS_extract2_i64     0
88 #define TCG_TARGET_HAS_div_i64          1
89 #define TCG_TARGET_HAS_rem_i64          1
90 #define TCG_TARGET_HAS_ext8s_i64        1
91 #define TCG_TARGET_HAS_ext16s_i64       1
92 #define TCG_TARGET_HAS_ext32s_i64       1
93 #define TCG_TARGET_HAS_ext8u_i64        1
94 #define TCG_TARGET_HAS_ext16u_i64       1
95 #define TCG_TARGET_HAS_ext32u_i64       1
96 #define TCG_TARGET_HAS_andc_i64         1
97 #define TCG_TARGET_HAS_eqv_i64          1
98 #define TCG_TARGET_HAS_nand_i64         1
99 #define TCG_TARGET_HAS_nor_i64          1
100 #define TCG_TARGET_HAS_clz_i64          1
101 #define TCG_TARGET_HAS_ctz_i64          1
102 #define TCG_TARGET_HAS_ctpop_i64        1
103 #define TCG_TARGET_HAS_neg_i64          1
104 #define TCG_TARGET_HAS_not_i64          1
105 #define TCG_TARGET_HAS_orc_i64          1
106 #define TCG_TARGET_HAS_rot_i64          1
107 #define TCG_TARGET_HAS_movcond_i64      1
108 #define TCG_TARGET_HAS_negsetcond_i64   0
109 #define TCG_TARGET_HAS_muls2_i64        1
110 #define TCG_TARGET_HAS_add2_i32         1
111 #define TCG_TARGET_HAS_sub2_i32         1
112 #define TCG_TARGET_HAS_mulu2_i32        1
113 #define TCG_TARGET_HAS_add2_i64         1
114 #define TCG_TARGET_HAS_sub2_i64         1
115 #define TCG_TARGET_HAS_mulu2_i64        1
116 #define TCG_TARGET_HAS_muluh_i64        0
117 #define TCG_TARGET_HAS_mulsh_i64        0
118 #else
119 #define TCG_TARGET_HAS_mulu2_i32        1
120 #endif /* TCG_TARGET_REG_BITS == 64 */
121 
122 #define TCG_TARGET_HAS_qemu_ldst_i128   0
123 
124 /* Number of registers available. */
125 #define TCG_TARGET_NB_REGS 16
126 
127 /* List of registers which are used by TCG. */
128 typedef enum {
129     TCG_REG_R0 = 0,
130     TCG_REG_R1,
131     TCG_REG_R2,
132     TCG_REG_R3,
133     TCG_REG_R4,
134     TCG_REG_R5,
135     TCG_REG_R6,
136     TCG_REG_R7,
137     TCG_REG_R8,
138     TCG_REG_R9,
139     TCG_REG_R10,
140     TCG_REG_R11,
141     TCG_REG_R12,
142     TCG_REG_R13,
143     TCG_REG_R14,
144     TCG_REG_R15,
145 
146     TCG_REG_TMP = TCG_REG_R13,
147     TCG_AREG0 = TCG_REG_R14,
148     TCG_REG_CALL_STACK = TCG_REG_R15,
149 } TCGReg;
150 
151 /* Used for function call generation. */
152 #define TCG_TARGET_CALL_STACK_OFFSET    0
153 #define TCG_TARGET_STACK_ALIGN          8
154 #if TCG_TARGET_REG_BITS == 32
155 # define TCG_TARGET_CALL_ARG_I32        TCG_CALL_ARG_EVEN
156 # define TCG_TARGET_CALL_ARG_I64        TCG_CALL_ARG_EVEN
157 # define TCG_TARGET_CALL_ARG_I128       TCG_CALL_ARG_EVEN
158 #else
159 # define TCG_TARGET_CALL_ARG_I32        TCG_CALL_ARG_NORMAL
160 # define TCG_TARGET_CALL_ARG_I64        TCG_CALL_ARG_NORMAL
161 # define TCG_TARGET_CALL_ARG_I128       TCG_CALL_ARG_NORMAL
162 #endif
163 #define TCG_TARGET_CALL_RET_I128        TCG_CALL_RET_NORMAL
164 
165 #define HAVE_TCG_QEMU_TB_EXEC
166 #define TCG_TARGET_NEED_POOL_LABELS
167 
168 /* We could notice __i386__ or __s390x__ and reduce the barriers depending
169    on the host.  But if you want performance, you use the normal backend.
170    We prefer consistency across hosts on this.  */
171 #define TCG_TARGET_DEFAULT_MO  (0)
172 
173 #endif /* TCG_TARGET_H */
174