xref: /openbmc/qemu/replay/replay-internal.h (revision 306e196f)
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
3 
4 /*
5  * replay-internal.h
6  *
7  * Copyright (c) 2010-2015 Institute for System Programming
8  *                         of the Russian Academy of Sciences.
9  *
10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
11  * See the COPYING file in the top-level directory.
12  *
13  */
14 
15 
16 enum ReplayEvents {
17     /* for instruction event */
18     EVENT_INSTRUCTION,
19     /* for software interrupt */
20     EVENT_INTERRUPT,
21     /* for emulated exceptions */
22     EVENT_EXCEPTION,
23     /* for async events */
24     EVENT_ASYNC,
25     /* for shutdown request */
26     EVENT_SHUTDOWN,
27     /* for character device write event */
28     EVENT_CHAR_WRITE,
29     /* for character device read all event */
30     EVENT_CHAR_READ_ALL,
31     EVENT_CHAR_READ_ALL_ERROR,
32     /* for clock read/writes */
33     /* some of greater codes are reserved for clocks */
34     EVENT_CLOCK,
35     EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
36     /* for checkpoint event */
37     /* some of greater codes are reserved for checkpoints */
38     EVENT_CHECKPOINT,
39     EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
40     /* end of log event */
41     EVENT_END,
42     EVENT_COUNT
43 };
44 
45 /* Asynchronous events IDs */
46 
47 enum ReplayAsyncEventKind {
48     REPLAY_ASYNC_EVENT_BH,
49     REPLAY_ASYNC_EVENT_INPUT,
50     REPLAY_ASYNC_EVENT_INPUT_SYNC,
51     REPLAY_ASYNC_EVENT_CHAR_READ,
52     REPLAY_ASYNC_EVENT_BLOCK,
53     REPLAY_ASYNC_COUNT
54 };
55 
56 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
57 
58 typedef struct ReplayState {
59     /*! Cached clock values. */
60     int64_t cached_clock[REPLAY_CLOCK_COUNT];
61     /*! Current step - number of processed instructions and timer events. */
62     uint64_t current_step;
63     /*! Number of instructions to be executed before other events happen. */
64     int instructions_count;
65     /*! Type of the currently executed event. */
66     unsigned int data_kind;
67     /*! Flag which indicates that event is not processed yet. */
68     unsigned int has_unread_data;
69     /*! Temporary variable for saving current log offset. */
70     uint64_t file_offset;
71 } ReplayState;
72 extern ReplayState replay_state;
73 
74 /* File for replay writing */
75 extern FILE *replay_file;
76 
77 void replay_put_byte(uint8_t byte);
78 void replay_put_event(uint8_t event);
79 void replay_put_word(uint16_t word);
80 void replay_put_dword(uint32_t dword);
81 void replay_put_qword(int64_t qword);
82 void replay_put_array(const uint8_t *buf, size_t size);
83 
84 uint8_t replay_get_byte(void);
85 uint16_t replay_get_word(void);
86 uint32_t replay_get_dword(void);
87 int64_t replay_get_qword(void);
88 void replay_get_array(uint8_t *buf, size_t *size);
89 void replay_get_array_alloc(uint8_t **buf, size_t *size);
90 
91 /* Mutex functions for protecting replay log file */
92 
93 void replay_mutex_init(void);
94 void replay_mutex_destroy(void);
95 void replay_mutex_lock(void);
96 void replay_mutex_unlock(void);
97 
98 /*! Checks error status of the file. */
99 void replay_check_error(void);
100 
101 /*! Finishes processing of the replayed event and fetches
102     the next event from the log. */
103 void replay_finish_event(void);
104 /*! Reads data type from the file and stores it in the
105     data_kind variable. */
106 void replay_fetch_data_kind(void);
107 
108 /*! Saves queued events (like instructions and sound). */
109 void replay_save_instructions(void);
110 
111 /*! Skips async events until some sync event will be found.
112     \return true, if event was found */
113 bool replay_next_event_is(int event);
114 
115 /*! Reads next clock value from the file.
116     If clock kind read from the file is different from the parameter,
117     the value is not used. */
118 void replay_read_next_clock(unsigned int kind);
119 
120 /* Asynchronous events queue */
121 
122 /*! Initializes events' processing internals */
123 void replay_init_events(void);
124 /*! Clears internal data structures for events handling */
125 void replay_finish_events(void);
126 /*! Enables storing events in the queue */
127 void replay_enable_events(void);
128 /*! Flushes events queue */
129 void replay_flush_events(void);
130 /*! Clears events list before loading new VM state */
131 void replay_clear_events(void);
132 /*! Returns true if there are any unsaved events in the queue */
133 bool replay_has_events(void);
134 /*! Saves events from queue into the file */
135 void replay_save_events(int checkpoint);
136 /*! Read events from the file into the input queue */
137 void replay_read_events(int checkpoint);
138 /*! Adds specified async event to the queue */
139 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
140                       void *opaque2, uint64_t id);
141 
142 /* Input events */
143 
144 /*! Saves input event to the log */
145 void replay_save_input_event(InputEvent *evt);
146 /*! Reads input event from the log */
147 InputEvent *replay_read_input_event(void);
148 /*! Adds input event to the queue */
149 void replay_add_input_event(struct InputEvent *event);
150 /*! Adds input sync event to the queue */
151 void replay_add_input_sync_event(void);
152 
153 /* Character devices */
154 
155 /*! Called to run char device read event. */
156 void replay_event_char_read_run(void *opaque);
157 /*! Writes char read event to the file. */
158 void replay_event_char_read_save(void *opaque);
159 /*! Reads char event read from the file. */
160 void *replay_event_char_read_load(void);
161 
162 /* VMState-related functions */
163 
164 /* Registers replay VMState.
165    Should be called before virtual devices initialization
166    to make cached timers available for post_load functions. */
167 void replay_vmstate_register(void);
168 
169 #endif
170