1 #ifdef CONFIG_OPENGL 2 # include <GLES2/gl2.h> 3 # include <GLES2/gl2ext.h> 4 #endif 5 6 void qemu_gl_run_texture_blit(GLint texture_blit_prog); 7 8 GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); 9 GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); 10 GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, 11 const GLchar *frag_src); 12