1 #ifndef QEMU_SHADER_H 2 #define QEMU_SHADER_H 3 4 #include <epoxy/gl.h> 5 6 void qemu_gl_run_texture_blit(GLint texture_blit_prog); 7 8 GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); 9 GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); 10 GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, 11 const GLchar *frag_src); 12 13 #endif /* QEMU_SHADER_H */ 14