1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 10 #ifdef CONFIG_OPENGL 11 # include "ui/egl-helpers.h" 12 #endif 13 14 struct sdl2_console { 15 DisplayChangeListener dcl; 16 DisplaySurface *surface; 17 SDL_Texture *texture; 18 SDL_Window *real_window; 19 SDL_Renderer *real_renderer; 20 int idx; 21 int last_vm_running; /* per console for caption reasons */ 22 int x, y, w, h; 23 int hidden; 24 int opengl; 25 int updates; 26 int idle_counter; 27 SDL_GLContext winctx; 28 #ifdef CONFIG_OPENGL 29 QemuGLShader *gls; 30 egl_fb guest_fb; 31 egl_fb win_fb; 32 bool y0_top; 33 bool scanout_mode; 34 #endif 35 }; 36 37 void sdl2_window_create(struct sdl2_console *scon); 38 void sdl2_window_destroy(struct sdl2_console *scon); 39 void sdl2_window_resize(struct sdl2_console *scon); 40 void sdl2_poll_events(struct sdl2_console *scon); 41 42 void sdl2_reset_keys(struct sdl2_console *scon); 43 void sdl2_process_key(struct sdl2_console *scon, 44 SDL_KeyboardEvent *ev); 45 46 void sdl2_2d_update(DisplayChangeListener *dcl, 47 int x, int y, int w, int h); 48 void sdl2_2d_switch(DisplayChangeListener *dcl, 49 DisplaySurface *new_surface); 50 void sdl2_2d_refresh(DisplayChangeListener *dcl); 51 void sdl2_2d_redraw(struct sdl2_console *scon); 52 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 53 pixman_format_code_t format); 54 55 void sdl2_gl_update(DisplayChangeListener *dcl, 56 int x, int y, int w, int h); 57 void sdl2_gl_switch(DisplayChangeListener *dcl, 58 DisplaySurface *new_surface); 59 void sdl2_gl_refresh(DisplayChangeListener *dcl); 60 void sdl2_gl_redraw(struct sdl2_console *scon); 61 62 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 63 QEMUGLParams *params); 64 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 65 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 66 QEMUGLContext ctx); 67 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); 68 69 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 70 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 71 uint32_t backing_id, 72 bool backing_y_0_top, 73 uint32_t backing_width, 74 uint32_t backing_height, 75 uint32_t x, uint32_t y, 76 uint32_t w, uint32_t h); 77 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 78 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 79 80 #endif /* SDL2_H */ 81