1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 10 struct sdl2_console { 11 DisplayChangeListener dcl; 12 DisplaySurface *surface; 13 SDL_Texture *texture; 14 SDL_Window *real_window; 15 SDL_Renderer *real_renderer; 16 int idx; 17 int last_vm_running; /* per console for caption reasons */ 18 int x, y, w, h; 19 int hidden; 20 int opengl; 21 int updates; 22 int idle_counter; 23 SDL_GLContext winctx; 24 #ifdef CONFIG_OPENGL 25 ConsoleGLState *gls; 26 GLuint tex_id; 27 GLuint fbo_id; 28 bool y0_top; 29 bool scanout_mode; 30 #endif 31 }; 32 33 void sdl2_window_create(struct sdl2_console *scon); 34 void sdl2_window_destroy(struct sdl2_console *scon); 35 void sdl2_window_resize(struct sdl2_console *scon); 36 void sdl2_poll_events(struct sdl2_console *scon); 37 38 void sdl2_reset_keys(struct sdl2_console *scon); 39 void sdl2_process_key(struct sdl2_console *scon, 40 SDL_KeyboardEvent *ev); 41 42 void sdl2_2d_update(DisplayChangeListener *dcl, 43 int x, int y, int w, int h); 44 void sdl2_2d_switch(DisplayChangeListener *dcl, 45 DisplaySurface *new_surface); 46 void sdl2_2d_refresh(DisplayChangeListener *dcl); 47 void sdl2_2d_redraw(struct sdl2_console *scon); 48 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 49 pixman_format_code_t format); 50 51 void sdl2_gl_update(DisplayChangeListener *dcl, 52 int x, int y, int w, int h); 53 void sdl2_gl_switch(DisplayChangeListener *dcl, 54 DisplaySurface *new_surface); 55 void sdl2_gl_refresh(DisplayChangeListener *dcl); 56 void sdl2_gl_redraw(struct sdl2_console *scon); 57 58 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 59 QEMUGLParams *params); 60 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 61 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 62 QEMUGLContext ctx); 63 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); 64 65 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 66 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 67 uint32_t backing_id, 68 bool backing_y_0_top, 69 uint32_t backing_width, 70 uint32_t backing_height, 71 uint32_t x, uint32_t y, 72 uint32_t w, uint32_t h); 73 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 74 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 75 76 #endif /* SDL2_H */ 77