1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 10 struct sdl2_console { 11 DisplayChangeListener dcl; 12 DisplaySurface *surface; 13 SDL_Texture *texture; 14 SDL_Window *real_window; 15 SDL_Renderer *real_renderer; 16 int idx; 17 int last_vm_running; /* per console for caption reasons */ 18 int x, y, w, h; 19 int hidden; 20 int opengl; 21 int updates; 22 SDL_GLContext winctx; 23 #ifdef CONFIG_OPENGL 24 ConsoleGLState *gls; 25 GLuint tex_id; 26 GLuint fbo_id; 27 bool y0_top; 28 bool scanout_mode; 29 #endif 30 }; 31 32 void sdl2_window_create(struct sdl2_console *scon); 33 void sdl2_window_destroy(struct sdl2_console *scon); 34 void sdl2_window_resize(struct sdl2_console *scon); 35 void sdl2_poll_events(struct sdl2_console *scon); 36 37 void sdl2_reset_keys(struct sdl2_console *scon); 38 void sdl2_process_key(struct sdl2_console *scon, 39 SDL_KeyboardEvent *ev); 40 41 void sdl2_2d_update(DisplayChangeListener *dcl, 42 int x, int y, int w, int h); 43 void sdl2_2d_switch(DisplayChangeListener *dcl, 44 DisplaySurface *new_surface); 45 void sdl2_2d_refresh(DisplayChangeListener *dcl); 46 void sdl2_2d_redraw(struct sdl2_console *scon); 47 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 48 pixman_format_code_t format); 49 50 void sdl2_gl_update(DisplayChangeListener *dcl, 51 int x, int y, int w, int h); 52 void sdl2_gl_switch(DisplayChangeListener *dcl, 53 DisplaySurface *new_surface); 54 void sdl2_gl_refresh(DisplayChangeListener *dcl); 55 void sdl2_gl_redraw(struct sdl2_console *scon); 56 57 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 58 QEMUGLParams *params); 59 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 60 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 61 QEMUGLContext ctx); 62 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); 63 64 void sdl2_gl_scanout(DisplayChangeListener *dcl, 65 uint32_t backing_id, bool backing_y_0_top, 66 uint32_t x, uint32_t y, 67 uint32_t w, uint32_t h); 68 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 69 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 70 71 #endif /* SDL2_H */ 72